Fall 2015 Event

Revision as of 00:12, 24 November 2015 by Vtrie (talk | contribs) (→‎E-5: routing)
Charge! Maritime Transport Operation

Introduction

File:Kolombangara NASA.jpg
Kolombangara as seen from an overhead view.

The Fall 2015 Event "Charge! Maritime Transport Operation" will be taking place staring November 18th,2015, will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map will therefore likely be a series of battles that took place at Kolombangara.

If this is true, expect the majority of the events battles to consist of using smaller fleets to perform "Tokyo Express Runs." The dev team have hinted that well trained destoyers and light cruisers to form an elite torpedo squadron will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements, the battles we will likely see during include the Battle of Kula Gulf, The Battle of Kolombangara and the Battle of Vella Gulf. For this reason, admirals are advised to train up their destroyers and light cruisers. Some maps may feature only night battles.

In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as Battleships and Aircraft Carriers during part of the event. These will likely become combined fleet operations.

Update Info

New Ships

  • A total of 4 ship girls are confirmed:
  • Training cruiser Kashima is the E-3 clearance reward.
    • The Comtiq article in December's magazine mentioned it would be the second ship of the Katori Class training cruisers.
  • Arashi was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside Kawakaze and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.
    • November's issue hints that a destroyer that was sunk in the area the event will take place will appear.
  • Hagikaze also has been introduced to the game.
  • German Aircraft Carrier Graf Zeppelin was hinted at through Comptiq's December issue, where they revealed that a "foreign capital ship" will be appearing.
  • Mizuho will be a drop.
  • Akizuki and Prinz Eugen will be among the drops in this event, making this their first appearance since the Autumn 2014 Event.

New Enemy Vessels

New Equipment

Patch Notes

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
  3. According to this tweet, Operation A (, Hard) and Operation B (, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
  4. The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Transport Operation! Clearing the Route Yes   Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Battle off the Shore of Korone Haikara Island No In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Requires exactly 1 CL (Flagship) + 5 DD
E-3 Deploy! Maritime Transportation Fleet Yes Up to 2 large ships allowed in the main transport fleet.
Extra Operation E-4 Western Front! Deploy a Mobile Task Force  
E-5 Survive! Vanilla Bay Night Battle! No N/A CL Flagship and DD escorts plus up to 1 cruiser-class ships only

E-1

 

Transport Operation! Clearing the Route
【輸送作戦!前路掃討】

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BCActive Branching
EActive Branching
EFCertain number of BBs?
If 2nd fleet consists of more than 2 CLT
GFail LoS check(?) 
HCertain LoS(?)
FH 
IFail LoS check(?) 
JCertain LoS(?)

Tips

  • Recommended fleet compositions:
    • 2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)
    • 2BBV 2CA 2CVL / 1CL 4DD 1CLT


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1      
Pattern 2160       
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1200       
Pattern 2       
F
空母機動部隊
Pattern 1250       
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1250       
AS:54
AS+:108
Pattern 2230        
AS:54
AS+:108
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1260       
Pattern 2
Final Form
280       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1
Pattern 2
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1
Pattern 2
F
空母機動部隊
Pattern 1
G
Pattern 1
H
水上打撃部隊
Pattern 1
Pattern 2
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1100     
Pattern 2100       
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1       
Pattern 2
F
空母機動部隊
Pattern 1       
AS:75
AS+:150
Pattern 2160       
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1       
AS:23
AS+:45
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1         
Pattern 2
Final Form


E-2

 

Battle off the Shore of Korone Haikara Island
【コロネハイカラ沖海戦】

Information

  • Boss: Light Cruiser Princess
  • Transport Gauge: 320 (Hard), 200 (Med), 100 (Easy)
    • To reduce the gauge, you must go through node J and obtain at least an A-rank victory at boss.
    • You do not need to sink the flagship to deplete the gauge.
    • Gauge depletes by 18, +3.5 per Drum Canister equipped, +5.5 per Daihatsu-class Landing Craft equipped. S-rank victory will increase the depletion by 50%.
      Note that for this map only Abukuma Kai Ni can equip Daihatsu-class Landing Craft due to the restriction on ships.
  • Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet
  • Ships tagged GREEN

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA*A fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki for 100%.
* Have 4 of the 5 ships but without Satsuki might lead to this route.
*Have 3 out of the 5 ships but with Jintsuu in your fleet might lead to this route.
BNot having all 5 ships but having Satsuki Any other fleet without the named ships.
ACNot having Satsuki in the fleet
DA fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki
DE
FA fleet including Jintsuu as flagship and any two of Yukikaze, Hamakaze, Satsuki and Mikazuki
FG
H
IFixed
HIWith a certain number of drums (Number to be confirmed)
K

Tips

  • It is recommended to take at least 6 drum canisters along. Due to the unfavorable routing, it is unlikely Abukuma will be usable to gain the advantages of Daihatsu landing craft.
  • Recommended composition for favorable routing: Jintsuu, Mikazuki, Satsuki, Hamakaze, Yukikaze, and 1 other destroyer
    • This composition takes you through route A--D--F--I--J--K.
    • Having a fleet without Satsuki opens up the chance to enter this path, but she is needed for guaranteeing this routing.


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 1       
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1       
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1       
E
潜水艦警戒線
Pattern 1120       
Pattern 2
F
Night Battle
Pattern 1       
G
バニラ湾輸送部隊
Pattern 1       
H
Night Battle
Pattern 1       
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource node
K
警戒任務群 旗艦艦隊
Pattern 1260       
Pattern 2
Final Form
      

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 1110      
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1       
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1100       
Pattern 2       
E
潜水艦警戒線
Pattern 1    
Pattern 270    
F
Night Battle
Pattern 1       
G
バニラ湾輸送部隊
Pattern 1       
H
Night Battle
Pattern 1       
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource node
K
警戒任務群 旗艦艦隊
Pattern 1260       
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Just my imagination (no combat).
B
警戒任務群 前衛別働隊
Pattern 190      
Pattern 2
C
警戒任務群重巡戦隊
Pattern 1
Pattern 2
D
警戒任務郡前衛部隊
Pattern 1      
E
潜水艦警戒線
Pattern 170    
Pattern 260    
F
Night Battle
Pattern 1
G
バニラ湾輸送部隊
Pattern 1
H
警戒任務群 主力部隊増援
Pattern 1120       
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1 Resource Node
K
Pattern 1180       
Pattern 2
Final Form
      


E-3

 

Korone Haikara Island Eastern Offshore
【抜錨!海上輸送部隊】

Information

  • Combined Fleet
  • Boss: Seaplane Tender Princess
  • Gauge: 800 (Hard), 500 (Med), 300 (Easy)
    • Requires going through node G to reduce the boss gauge
    • You do not need to sink the flagship to deplete the gauge, just get A rank or better
    • Gauge depletes by 40 (A rank) and 81 (S rank) barrels will add 3.5 to the depletion rate per barrel
    • Daihatsu landing craft have been observed reduce the gauge by an additional 5.5 per craft; this requires Abukuma or Akitsu Maru.
  • Ship Restrictions: Transport Combined Fleet
  • Ships tagged GREEN
  • Rewards upon clearance: Kashima
    • Clearing on Hard (甲): Medal, Improvement Material, Type 4 SONAR
    • Clearing on Medium (乙): Medal, Improvement Material
    • Clearing on Easy (丙):

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
CActive Branching
CDCA/V in fleet, no CLT
EAny other fleet
HJFail LOS check
KLOS Check

Tips

  • CAVs are needed to maintain Air Parity, or the Seaplane Tender Princess at the boss node will be able to deal huge amounts of damage with artillery spotting. An AS value of around 40 is required for Air Parity.
  • You can use Akitsu Maru (as the flagship for additional protection). Having a Reppuu Kai, a Type 53 Zero Fighter (Iwamoto Squadron) and a Daihatsu-class Landing Craft is the optimal load-out for pre-final approaches that provides 116 air power and thus air superiority at the boss node. For final form you will need 132 air power to reach superiority which requires swapping out the Daihatsu-class for a Reppuu. With this set-up your CA(V)s can be set up for artillery spotting.


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 1      
Pattern 2
C
前衛警戒部隊
Pattern 1       
Pattern 2
D
深海巡洋艦戦隊
Pattern 1       
E
高速魚雷艇部隊
Night Battle
Pattern 1       
Pattern 2
F
深海輸送船団
Pattern 1       
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1       
Pattern 2       
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1        
Pattern 2        
Pattern 3
Final Form
350        

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 1100     
Pattern 2110     
C
前衛警戒部隊
Pattern 1160       
Pattern 2150       
D
深海巡洋艦戦隊
Pattern 1       
Pattern 2       
E
高速魚雷艇部隊
Night Battle
Pattern 1       
Pattern 2
F
深海輸送船団
Pattern 1170       
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1       
Pattern 2       
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1        
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Active Branching
B
深海潜水艦隊
Pattern 180     
Pattern 2
C
前衛警戒部隊
Pattern 1130       
Pattern 2
D
深海巡洋艦戦隊
Pattern 1150       
E
高速魚雷艇部隊
Night Battle
Pattern 1140       
Pattern 2
F
深海輸送船団
Pattern 1120       
G
Pattern 1 Resource collection point
H
深海水上打撃部隊
Pattern 1       
Pattern 2
I
Pattern 1 Must be my imagination (no combat)
J
Pattern 1
K
深海任務部隊 旗艦艦隊
Pattern 1
Pattern 2
Final Form


E-4

 

Western Front! Deploy a Mobile Task Force
No map name yet

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTACarrier Task Force
DSurface Task Force
BC50% chance if fleet doesn't contain an Italian Ship
FHigh Chance if fleet does contain an Italian Ship, otherwise 50% chance.
EFActive Branching
GActive Branching
KMActive Branching
NActive Branching
NLFail LoS check
OLOS Check

Tips

  • Recommended Fleet composition:
    • Surface Task Force: 2BB/FBB (not BBV)/2CVL/2CL+2DD/1CL/2CLT/1CA(Maya Kai Ni)
    • Carrier Task Force: (For Farming)2BB/2CL/2CV+2DD/1CL/1FBB/2CA
    • Carrier Task Force: (For Final Kill) 2BB/2CL/2CV+2DD/1CL/2CLT/1CA
    • Surface Task Force: (For Taking down the Installation buff points) 2BB//2CA (include Maya Kai Ni)/1CL/1CV + 1 CL/2DD/1FBB/2CA
    • For the installation battles it might be wise to have some way for some of your ships to fight the Patrol Boat Imp Groups that will come with the Installations. Have a proper balance between installation killing and PT imp removal.
      • The Four-slot CLs (Yuubari and Ooyodo after reaching Kai) are very useful as they can equip more ASW equipment than other ships of their kind and so have the potential to hit the boss harder.
      • It is important to keep a certain amount of firepower reserved for enemies other than the boss. As such, BBV are not recommended, and CLT are very useful (as they will only target surface ships with a Type A Midgetsub for great amounts of damage).
      • Maya Kai Ni is useful as she can cover Anti-Air Cut In duties for Destroyers who are put to better use in an ASW role.
      • Submarine Hime does not have night battle protection like normal subs, so don't be afraid and go into night battle as well.
  • Nodes J and M are armor reduction nodes which you can attack to reduce the armor of the Submarine Hime. You have to defeat the installation bosses at least twice for the effects to take place.
    • On easy and normal, you probably will be able to defeat the Submarine Hime without reducing her armor, but on hard, you may want to consider the option of attacking those points.
    • You will need to use a Carrier Task Force and make it to the boss for the debuffs to take effect.
      • Using a Surface Task Force will not activate the debuff when you fight the Submarine Hime.
    • After defeating these two installations, the submarine hime's dialogue will change and the glow of her torpedoes will emit a green light instead of a blue one.
    • Armor buff will reset daily at 5 AM JST.


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1       
Pattern 2       
C
Pattern 1
Pattern 2
D
Pattern 1     
Pattern 2     
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1      
G
Pattern 1       
H
Pattern 1       
I
Pattern 1       
J
Pattern 1       
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1       
N
Pattern 1     
O
Pattern 1       
Pattern 2       
Pattern 3
Final Form
      

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1
Pattern 2
Pattern 3
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Must be my imagination (no combat)
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
Pattern 2
E
Pattern 1 Active Branching
Pattern 2
F
Pattern 1       
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1 Active Branching
L
Pattern 1
M
Pattern 1
N
Pattern 1
O
Pattern 1
Pattern 2
Pattern 3
Final Form


E-5

 

Survive! Vanilla Bay Night Battle!
No map name yet

Information

  • Boss: Destroyer Water Demon
  • (Kills required) X (All difficulties)
    • Requires clearing the supply gauge before the health gauge can be dropped.
  • Ship Restrictions
  • Rewards upon clearance: Hagikaze
    • Clearing on Hard (甲): Medal x2, Hard Mode Medal
    • Clearing on Medium (乙): Medal x2
    • Clearing on Easy (丙): Medal
  • Tips:
  • Shigure, Kawakaze and Sendai are needed for branching; this skips a sub node and allows the ACG route. Without the third ship, Shigure and either of the other two go through ACEH, which contains Patrol Boat Imp Groups.
  • The Destoyer Water Demon has rather high armor making her hard to take down. You will need to debuff her armor to make it possible to beat her more easily.
      • To do this, you will need to destroy 20 Patrol Boat Imp Groups.
      • If done correctly, when you confront the Destroyer Water Demon, her abyssal helmet will be removed from her head indicating she has lost her armor.
      • Armor will reset at 5 AM JST

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
C
BD
E
CE
F
G
FG
I
LM
NLOS Check

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
K
Pattern 1
L
Pattern 1
M
Pattern 1
N
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form


See Also

References

Tools

Discussions

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zh:2015年秋季活动