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* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
 
* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
 
* The opposing fleet is the current 1st fleet of the opponent.
 
* The opposing fleet is the current 1st fleet of the opponent.
** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''.
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** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''.
 
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
 
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
 
* [[Plane Proficiency]] cannot be gained or lost in exercises.
 
* [[Plane Proficiency]] cannot be gained or lost in exercises.
 
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
 
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
* wIt is not possible to have a rematch with an opponent twice in the same session.
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* It is not possible to have a rematch with an opponent twice in the same session.
 
** They can still be selected again during another session.
 
** They can still be selected again during another session.
 
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
 
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
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** They can be considered as "sunk" for experience gain and victory condition purposes.
 
** They can be considered as "sunk" for experience gain and victory condition purposes.
 
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
 
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
*** When using a 3erd party viewer, it is possible to see the "real" health of a girl.
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***As such, the displayed damage taken by girls cannot go beyond their total current HP.
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***''Bug'': When using the [[Night Cut-in|Night Zuiun CI]], the damage displayed can go beyond the total HP of the attacked ship.
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*** When using a 3rd party viewer, it is possible to see the "real" health of a girl.
 
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
 
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
  
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