Line 36:
Line 36:
* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
* The opposing fleet is the current 1st fleet of the opponent.
* The opposing fleet is the current 1st fleet of the opponent.
−
** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''.
+
** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''.
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
* [[Plane Proficiency]] cannot be gained or lost in exercises.
* [[Plane Proficiency]] cannot be gained or lost in exercises.
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
−
* wIt is not possible to have a rematch with an opponent twice in the same session.
+
* It is not possible to have a rematch with an opponent twice in the same session.
** They can still be selected again during another session.
** They can still be selected again during another session.
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
Line 47:
Line 47:
** They can be considered as "sunk" for experience gain and victory condition purposes.
** They can be considered as "sunk" for experience gain and victory condition purposes.
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
−
*** When using a 3erd party viewer, it is possible to see the "real" health of a girl.
+
***As such, the displayed damage taken by girls cannot go beyond their total current HP.
+
***''Bug'': When using the [[Night Cut-in|Night Zuiun CI]], the damage displayed can go beyond the total HP of the attacked ship.
+
*** When using a 3rd party viewer, it is possible to see the "real" health of a girl.
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.