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Difference between revisions of "Docking"

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Revision as of 15:20, 12 July 2014

  • Docking (repair) can restore your ships to full health, which costs you fuel and steel.
  • Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
  • Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
  • If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
  • You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
  • You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.

Repair time

[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]

Ship Type Multiplier
Battleship, Aviation Battleship, Aircraft carrier, Repair ship 2
Heavy Cruiser, Aviation Cruiser, Fast battleship, Light aircraft carrier 1.5
Light Cruiser, Destroyer, Submarine Aircraft Carrier, Seaplane tender, Amphibious assault ship, Torpedo Cruiser 1
Submarine 0.5
  • Fast battleship: Kongou-class, Bismarck
  • Submarine Aircraft Carrier: I-58 Kai, I-19 Kai, I-8 Kai, and I-401.
  • Amphibious assault ship: Akitsumaru
  • Repair ship: Akashi
  • These are assumed times based on calculations and rounding.
  • Represented as [minutes]:[seconds]
Lv Base repair time
1 0:10
2 0:20
3 0:30
4 0:40
5 0:50
6 1:00
7 1:10
8 1:20
9 1:30
10 1:40
11 1:50
12 2:00
13 2:05
14 2:10
15 2:25
16 2:30
17 2:35
18 2:40
19 2:45
20 3:00
21 3:05
22 3:10
23 3:15
24 3:20
25 3:25
26 3:30
27 3:45
28 3:50
29 3:55
30 4:00
Lv Base repair time
31 4:05
32 4:10
33 4:15
34 4:20
35 4:25
36 4:40
37 4:45
38 4:50
39 4:55
40 5:00
41 5:05
42 5:10
43 5:15
44 5:20
45 5:25
46 5:30
47 5:45
48 5:50
49 5:55
50 6:00
51 6:05
52 6:10
53 6:15
54 6:20
55 6:25
56 6:30
57 6:35
58 6:40
59 6:45
60 7:00
Lv Base repair time
61 7:05
62 7:10
63 7:15
64 7:20
65 7:25
66 7:30
67 7:35
68 7:40
69 7:45
70 7:50
71 7:55
72 8:00
73 8:05
74 8:10
75 8:25
76 8:30
77 8:35
78 8:40
79 8:45
80 8:50
81 8:55
82 9:00
83 9:05
84 9:10
85 9:15
86 9:20
87 9:25
88 9:30
89 9:35
90 9:40
Lv Base repair time
91 9:45
92 10:00
93 10:05
94 10:10
95 10:15
96 10:20
97 10:25
98 10:30
99 10:35
100 10:50
101 10:55
102 11:00
103 11:05
104 11:10
105 11:15
106 11:20
107 11:25
108 11:30
109 11:35
110 11:40
111 11:45
112 11:50
113 11:55
114 12:00
115 12:05
116 12:10
117 12:15
118 12:20
119 12:25
120 12:30
Lv Base repair time
121 12:35
122 12:40
123 12:45
124 12:50
125 12:55
126 13:00
127 13:05
128 13:10
129 13:25
130 13:30
131 13:35
132 13:40
133 13:45
134 13:50
135 13:55
136 14:00
137 14:05
138 14:10
139 14:15
140 14:20
141 14:25
142 14:30
143 14:35
144 14:40
145 14:45
146 14:50
147 14:55
148 15:00
149 15:05
150 15:15

Repair cost

See ship list or remodeled ship list for their base fuel cost.

[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]

Example

Level 67 Kongou with 41/75 HP (34 damage) will have:

  • Repair time:
    • [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
  • Resource costs:
    • [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
    • [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]