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→‎Development Notes: Example was wrong rarity type.
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* When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table.
 
* When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table.
 
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20.
 
**For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20.
* HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it (i.e. HQ30+ to craft 3★ equipment).
+
* HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it.
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**レア - Requires HQ 10+
 +
**ホロ - Requires HQ 20+
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**Sホロ - Requires HQ 30+
 +
**SSホロ - Requires HQ 40+
    
=Buildable Equipment=
 
=Buildable Equipment=
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