| * When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table. | | * When developing equipment, the resource(s) spent the most determines which crafting table the game pulls the result from. If there's a tie, Fuel/Steel (same table) has the highest priority, followed by the Ammo table, and then the Bauxite table. |
| **For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20. | | **For example, [[Type 0 Observation Seaplane]] has a scrap value of 1 Fuel, 1 Ammo, and 2 Bauxite, so in theory, it could be created by the 10/10/10/20 recipe. However, the Type 0 Obs is on the Fuel/Steel table, the minimum recipe for the development of such planes is, therefore, either 20/10/10/20 or 10/10/20/20. |
− | * HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it (i.e. HQ30+ to craft 3★ equipment). | + | * HQ level factors into development. A '''HQ level of 10 times the rarity''' of the equipment is needed to craft it. |