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'''Important Information'''
 
'''Important Information'''
* The general accepted wisdom is that odd numbered HP is better when overkill protection is triggered. This is because the damage is rounded down so having odd HP can save your ship from being heavily or moderately damaged.
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* In general:
** This only applies '''at full HP'''. Once a ship starts taking damage, the minimal protection is lost.
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** Overkill protection is most applicable to DDs.
* Ships with HP that is divisible by 4 have the worst survivability rates.
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*** The most pronounced effects of overkill protection occur at low HP
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*** It is also the primary means of surviving a hit they fail to evade
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*** For example, a 32HP DD has a 15.5% chance of being heavily damage by a BB hime, while a 31 HP DD has just a 6.5% chance
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*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
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** Odd numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
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** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
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* As a rule, ships with HP that is divisible by 4 have worse survivability.
    
=Other Information=
 
=Other Information=
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