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→‎Non-Combat Nodes: Resource nodes
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|style="text-align:center;"|[[File:ResourceNode.png]]<br/>'''Resource Node'''
 
|style="text-align:center;"|[[File:ResourceNode.png]]<br/>'''Resource Node'''
|Upon entering, adds a specific amount of a specific resource or consumable to your '''resource stockpile'''. Resource Nodes do not refill your fleet's current resource levels. Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to your overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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|Upon entering, adds a specific amount of a specific resource or consumable to your '''resource stockpile'''. Resource Nodes do not refill your fleet's current resource levels.
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Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to your overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
    
Using {{Drum}} and/or {{LandingCraft}} increases the resource gain if it is one of {{Fuel}}, {{Ammo}}, {{Steel}} or {{Bauxite}}, up to a possible node-specific cap.
 
Using {{Drum}} and/or {{LandingCraft}} increases the resource gain if it is one of {{Fuel}}, {{Ammo}}, {{Steel}} or {{Bauxite}}, up to a possible node-specific cap.
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