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fix night-to-day fuel, add consumption details
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Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
 
Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
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The route you will make through a given map is defined by your '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionaly, routing might be simply '''random'''.
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The route you will make through a given map is defined by your '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionally, routing might be simply '''random'''.
    
There are a few mechanics that take place in the map itself.
 
There are a few mechanics that take place in the map itself.
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|style="text-align:right;"|''Pursuing the enemy into night battle''
 
|style="text-align:right;"|''Pursuing the enemy into night battle''
 
|style="text-align:center;"|—
 
|style="text-align:center;"|—
|style="text-align:center;"|+10%
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|style="text-align:center;"|+10%<ref>Rounded Up</ref>
 
|-
 
|-
 
|style="text-align:right;"|''Only submarines present''
 
|style="text-align:right;"|''Only submarines present''
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|Night to Day Battle nodes invert the usual Battle node format, beginning the battle on Night Battle and then automatically transitioning to Day Battle afterwards. The applicable '''Support Expedition''' will trigger when the battle starts (during the night), but Day-only phases such as [[LBAS]] and [[Aerial Combat]] will be performed as soon the Day Battle begins.
 
|Night to Day Battle nodes invert the usual Battle node format, beginning the battle on Night Battle and then automatically transitioning to Day Battle afterwards. The applicable '''Support Expedition''' will trigger when the battle starts (during the night), but Day-only phases such as [[LBAS]] and [[Aerial Combat]] will be performed as soon the Day Battle begins.
 
* As of 26/01/2021, Night to Day Battles are exclusive to events, with its last appearance on Fall 2017 Event.
 
* As of 26/01/2021, Night to Day Battles are exclusive to events, with its last appearance on Fall 2017 Event.
|style="text-align:center;"|30%
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|style="text-align:center;"|20%
|style="text-align:center;"|30%
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|style="text-align:center;"|30%<ref>Rounded Up</ref>
 
|-
 
|-
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|}
 
|}
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'''Note about Consumption:'''
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* These percent values are applied to a ship's maximum Fuel/Ammo stat. The amount subtracted is '''rounded down but at least 1''' in most cases, except for ''Pursuing the enemy into night battle'' and ''Night to Day Battle'' where the ammo cost is '''rounded up'''.
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<references/>
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* In maps introduced prior to Fall 2017 Event (including pre-[[Game_Updates/2018/August_15th|Phase 2]] maps), Submarine battle nodes costed 20% {{Fuel}} 0% {{Ammo}}, and Air Raid nodes costed 8% {{Fuel}} 4% {{Ammo}}
       
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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