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|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''
 
|style="text-align: center; border-style: solid; border-width: 1px; color:#ff0000;" |'''130%'''
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
|style="text-align: center; border-style: solid; border-width: 1px;" |80%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |90%
|style="text-align: center; border-style: solid; border-width: 1px;" |110%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |130%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |100%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
 
|style="text-align: center; border-style: solid; border-width: 1px;" |60%
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{{clear}}
 
{{clear}}
   −
'''Important Notes:''''
+
'''Important Notes:'''
 
* The values are datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these values.
 
* The values are datamined from KanColle Kai for the Vita. Testing on the browser version has corroborated these values.
 
** Values for vanguard are vague because it was never introduced into KanColle Kai.
 
** Values for vanguard are vague because it was never introduced into KanColle Kai.
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** For ships at the top (slots 1-2 or 1-3): '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
 
** For ships at the top (slots 1-2 or 1-3): '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
 
** For the rest of the ships at the bottom (slots 3-5 or 4-7): '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
 
** For the rest of the ships at the bottom (slots 3-5 or 4-7): '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
** See https://twitter.com/Xe_UCH/status/972244541783793664] for tested values. Valid as of 09/03/2018.
+
** See [https://twitter.com/Xe_UCH/status/972244541783793664] for tested values. Valid as of 09/03/2018.
    
===Choosing a Formation===
 
===Choosing a Formation===
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: This formation boasts the highest anti-air modifier. It's primary use is for air raid and air battle nodes in order to mitigate airstrike damage.
 
: This formation boasts the highest anti-air modifier. It's primary use is for air raid and air battle nodes in order to mitigate airstrike damage.
 
* '''Echelon'''
 
* '''Echelon'''
: This formation is similar to Double Line in effectiveness. You would not be picking this over double line. It's main purpose is to trigger the special attacks for [[Nagato]], [[Mutsu]] and [[Colorado]].
+
: This formation is similar to Double Line in effectiveness. You would not be picking this over double line. Its main purpose is to trigger the special attacks for [[Nagato]], [[Mutsu]] and [[Colorado]] (in single fleets).
** Echelon was improved in the [[Game Updates/2019/Feburary 27th|February 27th 2019]] update.
+
:* Echelon was improved in the [[Game Updates/2019/Feburary 27th|February 27th 2019]] update.
 
* '''Line Abreast'''
 
* '''Line Abreast'''
 
: This formation has the best anti-submarine multiplier but has the worst surface damage modifiers. It is only to be used for submarine-only nodes.
 
: This formation has the best anti-submarine multiplier but has the worst surface damage modifiers. It is only to be used for submarine-only nodes.
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==Detection==
 
==Detection==
[[File:Successfull_Detection.png|thumb|right|Successfull Detection]]
+
[[File:Successfull_Detection.png|thumb|right|Successful Detection]]
 
The detection phase involves your fleet attempting to find the enemy fleet. Success is determined by the {{LOS}} of your fleet. If you fail detection your fleet will be '''unable to participate in the aerial combat phase'''. This will result in automatic Air Incapability.
 
The detection phase involves your fleet attempting to find the enemy fleet. Success is determined by the {{LOS}} of your fleet. If you fail detection your fleet will be '''unable to participate in the aerial combat phase'''. This will result in automatic Air Incapability.
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* They can be depleted by raids on your air base.
 
* They can be depleted by raids on your air base.
   −
'''Jet Land Based Bombing'''
+
'''Jet Land Based Bombing:'''
 +
 
 
If you have jets in your land base, they will perform a [[Combat#Jet Assault|jet assault]] before the land based bombing. All the same rules for jet assault apply.
 
If you have jets in your land base, they will perform a [[Combat#Jet Assault|jet assault]] before the land based bombing. All the same rules for jet assault apply.
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==Support Fleet==
 
==Support Fleet==
 
[[File:Support_Expedition.png|thumb|right|Support Expedition appearing]]
 
[[File:Support_Expedition.png|thumb|right|Support Expedition appearing]]
In World 5 and events, you will be able to send fleets on support expeditions. If a fleet is on a support expedition, there is a chance they will arrive to assist you with an attack. The damage done and effectiveness depends on the type of support expedition used. Please see [[Expeditions#Support_Expeditions|Support Expeditions]] for more details.
+
In World 5 and events, you will be able to send fleets on support expeditions. If a fleet is on a support expedition, there is a chance they will arrive to assist you with an attack. The damage done and effectiveness depends on the type of support expedition used. Please see [[Support_Expedition|Support Expeditions]] for more details.
    
* It is possible to lose planes from Airstrike Support if the enemy has opposing air power.
 
* It is possible to lose planes from Airstrike Support if the enemy has opposing air power.
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