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115 bytes added ,  7 years ago
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*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.
 
*The game rounds off values at 2 places in the calculation: after pre-cap modifier and after the critical modifier. They are marked by square brackets in the above calculations.
 
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''
 
*''If Damage is less than 1, the attack deals '''scratch damage''' instead, which is 6-14% of target's current HP, rounded down (can be 0).''
 +
*For all intents and purposes, enemy armor is effectively a random number between 0.7 and 1.3 of its nominal value
 
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''
 
*''This formula is under constant review and updated accordingly if there are any inconsistencies or mistakes.''
 
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.
 
*Night Spotting Bonus: +5 if [[Type 98 Recon Seaplane (Night Scout)]] activates.
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