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=Combat Phases=
 
=Combat Phases=
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
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On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
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*''See [[Node]]s for more details.
 +
*Using a [[Combined Fleet]] will also affect the phases, especially during the shelling.
   −
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
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The combat phases are made out of:
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{|class="wikitable"
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!colspan=3|☀ [[Day Battle]]
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!rowspan=2|{{NBPower}} [[Night Battle]]
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|-
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!rowspan=2|{{LOS}}<br>[[Detection]]
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!{{Aircraft}} [[Aerial Combat]]
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!{{Firepower}} Surface Combat
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|-
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|
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#LBAS's [[Jet Assault]]
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#Fleet's [[Jet Assault]]
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#[[LBAS|Land-Based Aerial Support]]
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#[[Air Power|Stage 1 - Battle for Air Superiority]]
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#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
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#[[Airstrike|Stage 3 - Airstrike]]
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|
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#[[Engagement]]
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#[[Support Expedition]]
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#[[Battle Opening]]s
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#[[Shelling|Shelling Phase]]
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#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
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#[[Closing Torpedo Salvo]]
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|
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#[[Friendly Fleet]] (event only)
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#[[Support Expedition]]*
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#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
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#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
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|}
    
==Formation Selection==
 
==Formation Selection==
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!colspan=3|[[Night Battle]]
 
!colspan=3|[[Night Battle]]
 
!rowspan=2|AA
 
!rowspan=2|AA
!rowspan=2|[[#Flagship Protection|Flagship Protection]]
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!rowspan=2|[[Flagship Protection]]
 
!rowspan=2|Notes
 
!rowspan=2|Notes
 
|-
 
|-
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|100%
 
|100%
 
|70%
 
|70%
|110%
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|100%
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''75%'''
 
|style="color:red"|'''75%'''
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===Flagship Protection===
 
===Flagship Protection===
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
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* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
** If no ships are above Minor Damage, flagship protection cannot activate.
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* ''See [[Flagship Protection]] for more dedails.
** Having more ships above Minor Damage does not increase the rate.
  −
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
  −
* Submarines do not protect surface ships and surface ships do not protect submarines.
  −
* [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
  −
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection.
      
===Vanguard Formation===
 
===Vanguard Formation===
* Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
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Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
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* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
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** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
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Vanguard gives an accuracy penalty to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
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** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
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The '''bottom half''' ships have an increased chance to be targeted.
** This bonus applies to shelling and torpedoes, but not airstrike.
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* The targeting is determined as follows:  
* Bottom half ships have increased chance to be targeted.
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**1. Target a ship from the fleet.  
** The targeting is determined as follows:  
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**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
***1. Randomly select any ship from the fleet.  
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* Target rate based on the above procedure (without other factor):
***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
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** Target rate per ship (without flagship protection) based on the above procedure:
     −
{| class="wikitable"
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{|class="wikitable"  style="text-align:center"
! Number of Ships
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! colspan=5| Target Rate
! 4!! 5!! 6!! 7
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|-
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! rowspan=2| Fleet position
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! colspan=4| Number of ships
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|-
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! 4
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! 5
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! 6
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! 7
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|-
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! 1
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| style="background-color:#92D050;color:black"| 12,50%
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| style="background-color:#92D050;color:black"| 8,00%
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| style="background-color:#92D050;color:black"| 8,33%
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| style="background-color:#92D050;color:black"| 6,13%
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|-
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! 2
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| style="background-color:#92D050;color:black"| 12,50%
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| style="background-color:#92D050;color:black"| 8,00%
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| style="background-color:#92D050;color:black"| 8,33%
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| style="background-color:#92D050;color:black"| 6,13%
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|-
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! 3
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| style="background-color:#F8CBAD;color:black"| 37,50%
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| style="background-color:#F8CBAD;color:black"| 28,00%
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| style="background-color:#92D050;color:black"| 8,33%
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| style="background-color:#92D050;color:black"| 6,13%
 
|-
 
|-
! Upper Half
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! 4
| 12.5%|| 8%|| 8.33%|| 6.13%
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| style="background-color:#F8CBAD;color:black"| 37,50%
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| style="background-color:#F8CBAD;color:black"| 28,00%
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| style="background-color:#F8CBAD;color:black"| 25,00%
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| style="background-color:#F8CBAD;color:black"| 20,40%
 
|-
 
|-
! Bottom Half
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! 5
| 37.5%|| 28%|| 25%|| 20.4%
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!
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| style="background-color:#F8CBAD;color:black"| 28,00%
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| style="background-color:#F8CBAD;color:black"| 25,00%
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| style="background-color:#F8CBAD;color:black"| 20,40%
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|-
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! 6
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!
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!
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| style="background-color:#F8CBAD;color:black"| 25,00%
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| style="background-color:#F8CBAD;color:black"| 20,40%
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|-
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! 7
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!
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!
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!
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| style="background-color:#F8CBAD;color:black"| 20,40%
 
|}
 
|}
 
<references/>
 
<references/>
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* '''Line Abreast''': ASW formation.
 
* '''Line Abreast''': ASW formation.
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
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* [[Combined Fleet]] has other formations.
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 +
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Other mechanics available on this menu:
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* This UI can be hidden by clicking once or twice on the flagship, to see the map.
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** The [[Fleet Preview|Enemy composition preview]] once hidden.
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* The smoke screen button if a {{Smoke}} [[Smoke Generator]] is equiped in the fleet.
    
=Victory Conditions=
 
=Victory Conditions=
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** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
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* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
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* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
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* If the ship achieving the most damage would be sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
* Battles ending in an E-Rank have no MVP.
 
* Battles ending in an E-Rank have no MVP.
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