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{{CombatPortal}}
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
    
=Combat Phases=
 
=Combat Phases=
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
+
On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
+
*''See [[Node]]s for more details.
 +
*Using a [[Combined Fleet]] will also affect the phases, especially during the shelling.
   −
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
+
The combat phases are made out of:
 +
{|class="wikitable"
 +
!colspan=3|☀ [[Day Battle]]
 +
!rowspan=2|{{NBPower}} [[Night Battle]]
 +
|-
 +
!rowspan=2|{{LOS}}<br>[[Detection]]
 +
!{{Aircraft}} [[Aerial Combat]]
 +
!{{Firepower}} Surface Combat
 +
|-
 +
|
 +
#LBAS's [[Jet Assault]]
 +
#Fleet's [[Jet Assault]]
 +
#[[LBAS|Land-Based Aerial Support]]
 +
#[[Air Power|Stage 1 - Battle for Air Superiority]]
 +
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
 +
#[[Airstrike|Stage 3 - Airstrike]]
 +
|
 +
#[[Engagement]]
 +
#[[Support Expedition]]
 +
#[[Battle Opening]]s
 +
#[[Shelling|Shelling Phase]]
 +
#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
 +
#[[Closing Torpedo Salvo]]
 +
|
 +
#[[Friendly Fleet]] (event only)
 +
#[[Support Expedition]]*
 +
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 +
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 +
|}
    
==Formation Selection==
 
==Formation Selection==
 
If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''.
 
If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''.
* Sunk ships and ships retreated with {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility}} are not counted.
+
* Sunk ships and ships [[Evacuation|evacuated]] with a {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link=Evacuation}} are not counted.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 +
Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
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!colspan=3|[[Night Battle]]
 
!colspan=3|[[Night Battle]]
 
!rowspan=2|AA
 
!rowspan=2|AA
!rowspan=2|[[#Flagship Protection|Flagship Protection]]
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!rowspan=2|[[Flagship Protection]]
 
!rowspan=2|Notes
 
!rowspan=2|Notes
 
|-
 
|-
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|100%
 
|100%
 
|70%
 
|70%
|110%
+
|100%
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''75%'''
 
|style="color:red"|'''75%'''
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|110%
 
|110%
 
|rowspan=2 style="color:red"|'''120%'''
 
|rowspan=2 style="color:red"|'''120%'''
|rowspan=2 style="color:red"|'''130%'''
+
|rowspan=2 style="color:red"|'''140%<ref>https://twitter.com/Divinity_123/status/1453371977020985353</ref>'''
 
|rowspan=2|100%
 
|rowspan=2|100%
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
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|
 
|
 
|-
 
|-
|rowspan=2|{{Tooltip|Vanguard|The direct translation of "Keikai" is "alert"}}<ref>https://docs.google.com/spreadsheets/d/14uCat5nahv3A0Zq6d263Ye3U_f1nBYpIMEc9ALegyNA/edit#gid=0</ref>
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|rowspan=2|{{Tooltip|Vanguard|The direct translation of "Keikai" is "alert"}}<ref>https://docs.google.com/spreadsheets/d/14uCat5nahv3A0Zq6d263Ye3U_f1nBYpIMEc9ALegyNA/edit#gid=0</ref><br>{{Nihongo|警戒陣|''Keikai-jin''}}
<br>{{Nihongo|警戒陣|''Keikai-jin''}}
   
|rowspan=2|{{Vanguard}}
 
|rowspan=2|{{Vanguard}}
 
|50%
 
|50%
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|style="color:red"|'''100%'''
 
|style="color:red"|'''100%'''
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|100%
 
|100%
 
|??
 
|??
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|50%
 
|50%
 
|??
 
|??
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|110%
 
|110%
 
|Medium
 
|Medium
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|100%
 
|100%
 
|style="color:red"|'''120%'''
 
|style="color:red"|'''120%'''
|??
   
|style="color:red"|'''100%'''
 
|style="color:red"|'''100%'''
 
|90%
 
|90%
|??
   
|60%
 
|60%
|??
   
|??
 
|??
 
|100%
 
|100%
|??
   
|??
 
|??
 
|110%
 
|110%
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!Night Battles
 
!Night Battles
 
|-
 
|-
|Vanguard (Both) vs DD||110%||120%||?||?
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|Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||additional 110%||additional 120%||?||?
 
|-
 
|-
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
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===Flagship Protection===
 
===Flagship Protection===
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
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* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
** If no ships are above Minor Damage, flagship protection cannot activate.
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* ''See [[Flagship Protection]] for more dedails.
** Having more ships above Minor Damage does not increase the rate.
  −
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
  −
* Submarines do not protect surface ships. Surface ships do not protect submarines.
  −
* Installations cannot perform protection, and cannot receive protection if they are flagship.
  −
* In combined fleets, the escort flagship does not receive flagship protection.
      
===Vanguard Formation===
 
===Vanguard Formation===
* Vanguard is only available when an Event World is active. It is usable in any map during such time, however.
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Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
** For a fleet with 6 or 7 ships, the top row applies to ships 1, 2 and 3 and the bottom row applies to the remaining ships.
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** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
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* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
+
 
** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
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Vanguard gives an accuracy penalty to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
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** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
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The '''bottom half''' ships have an increased chance to be targeted.
** This bonus applies to shelling and torpedoes, but not airstrike.
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* The targeting is determined as follows:  
* Bottom half ships have increased chance to be targeted.
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**1. Target a ship from the fleet.  
** The targeting is determined as follows: 1. Randomly select any ship from the fleet. 2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
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**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
** Target rate per ship (without flagship protection) based on the above procedure:
+
* Target rate based on the above procedure (without other factor):
{| class="wikitable"
+
 
! Number of Ships
+
{|class="wikitable" style="text-align:center"
 +
! colspan=5| Target Rate
 +
|-
 +
! rowspan=2| Fleet position
 +
! colspan=4| Number of ships
 +
|-
 
! 4
 
! 4
 
! 5
 
! 5
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! 7
 
! 7
 
|-
 
|-
! Upper Half
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! 1
| 12.5%
+
| style="background-color:#92D050;color:black"| 12,50%
| 8%
+
| style="background-color:#92D050;color:black"| 8,00%
| 8.33%
+
| style="background-color:#92D050;color:black"| 8,33%
| 6.13%
+
| style="background-color:#92D050;color:black"| 6,13%
 +
|-
 +
! 2
 +
| style="background-color:#92D050;color:black"| 12,50%
 +
| style="background-color:#92D050;color:black"| 8,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 +
|-
 +
! 3
 +
| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 +
|-
 +
! 4
 +
| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 5
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 6
 +
!
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 
|-
 
|-
! Bottom Half
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! 7
| 37.5%
+
!
| 28%
+
!
| 25%
+
!
| 20.4%
+
| style="background-color:#F8CBAD;color:black"| 20,40%
 
|}
 
|}
 
<references/>
 
<references/>
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* '''Diamond''': Anti-Air formation.
 
* '''Diamond''': Anti-Air formation.
 
* '''Echelon''': Mixed surface-ASW combat formation.
 
* '''Echelon''': Mixed surface-ASW combat formation.
* '''Line Abreat''': ASW formation.
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* '''Line Abreast''': ASW formation.
* '''Vanguard''': Defensive/evasive formation (event only).
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* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 +
* [[Combined Fleet]] has other formations.
 +
 
 +
 
 +
Other mechanics available on this menu:
 +
* This UI can be hidden by clicking once or twice on the flagship, to see the map.
 +
** The [[Fleet Preview|Enemy composition preview]] once hidden.
 +
* The smoke screen button if a {{Smoke}} [[Smoke Generator]] is equiped in the fleet.
    
=Victory Conditions=
 
=Victory Conditions=
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** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
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* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
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* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 +
* If the ship achieving the most damage would be sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
* Battles ending in an E-Rank have no MVP.
 
* Battles ending in an E-Rank have no MVP.
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=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 
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