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| =Combat Phases= | | =Combat Phases= |
− | In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
| + | On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order. |
− | More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
| + | *''See [[Node]]s for more details. |
| + | *Using a [[Combined Fleet]] will also affect the phases, especially during the shelling. |
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− | In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
| + | The combat phases are made out of: |
| + | {|class="wikitable" |
| + | !colspan=3|[[Day Battle]] |
| + | !rowspan=2|[[Night Battle]] |
| + | |- |
| + | !rowspan=2|[[Detection]] |
| + | ![[Aerial Combat]] |
| + | !Surface Combat |
| + | |- |
| + | | |
| + | #LBAS's [[Jet Assault]] |
| + | #Fleet's [[Jet Assault]] |
| + | #[[LBAS|Land-Based Aerial Support]] |
| + | #[[Air Power|Stage 1 - Battle for Air Superiority]] |
| + | #[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]] |
| + | #[[Airstrike|Stage 3 - Airstrike]] |
| + | | |
| + | #[[Engagement]] |
| + | #[[Support Expedition]] |
| + | #[[Battle Opening]]s |
| + | #[[Shelling|Shelling Phase]] |
| + | #[[Day Battle#Second Shelling Phase|Second Shelling Phase]] |
| + | #[[Closing Torpedo Salvo]] |
| + | | |
| + | #[[Friendly Fleet]] (event only) |
| + | #[[Support Expedition]]* |
| + | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] |
| + | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] |
| + | |} |
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| ==Formation Selection== | | ==Formation Selection== |
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| * Diamond Formation requires 5 or more ships present in the fleet to be selected. | | * Diamond Formation requires 5 or more ships present in the fleet to be selected. |
| * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. | | * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. |
| + | Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones. |
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| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. | | ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. |
| * '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' | | * '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' |
− | * Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref> | + | * Vanguard gives an accuracy malus to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details. |
− | ** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
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− | ** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
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− | ** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
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− | ** This bonus applies to shelling and torpedoes, but not airstrike.
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| * Bottom half ships have increased chance to be targeted. | | * Bottom half ships have increased chance to be targeted. |
| ** The targeting is determined as follows: | | ** The targeting is determined as follows: |
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| ** This applies to submarine vs submarine battles and air battle nodes. | | ** This applies to submarine vs submarine battles and air battle nodes. |
| * Ships are sunk but not enough to meet the conditions for E. | | * Ships are sunk but not enough to meet the conditions for E. |
− | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage. |
| |- | | |- |
| |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} | | |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} |