• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 3: Line 3:     
=Combat Phases=
 
=Combat Phases=
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
+
On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
+
*''See [[Node]]s for more details.
 +
*Using a [[Combined Fleet]] will also affect the phases, especially during the shelling.
   −
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
+
The combat phases are made out of:
 +
{|class="wikitable"
 +
!colspan=3|[[Day Battle]]
 +
!rowspan=2|[[Night Battle]]
 +
|-
 +
!rowspan=2|[[Detection]]
 +
![[Aerial Combat]]
 +
!Surface Combat
 +
|-
 +
|
 +
#LBAS's [[Jet Assault]]
 +
#Fleet's [[Jet Assault]]
 +
#[[LBAS|Land-Based Aerial Support]]
 +
#[[Air Power|Stage 1 - Battle for Air Superiority]]
 +
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
 +
#[[Airstrike|Stage 3 - Airstrike]]
 +
|
 +
#[[Engagement]]
 +
#[[Support Expedition]]
 +
#[[Battle Opening]]s
 +
#[[Shelling|Shelling Phase]]
 +
#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
 +
#[[Closing Torpedo Salvo]]
 +
|
 +
#[[Friendly Fleet]] (event only)
 +
#[[Support Expedition]]*
 +
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 +
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 +
|}
    
==Formation Selection==
 
==Formation Selection==
Line 13: Line 42:  
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 +
Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
Line 197: Line 227:  
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
 
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
+
* Vanguard gives an accuracy malus to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
  −
** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
  −
** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
  −
** This bonus applies to shelling and torpedoes, but not airstrike.
   
* Bottom half ships have increased chance to be targeted.
 
* Bottom half ships have increased chance to be targeted.
 
** The targeting is determined as follows:  
 
** The targeting is determined as follows:  
Line 288: Line 314:  
** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
+
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
4,504

edits

Navigation menu