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{{CombatPortal}}
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
 
Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat.
    
=Combat Phases=
 
=Combat Phases=
In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
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On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
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*''See [[Node]]s for more details.
 +
*Using a [[Combined Fleet]] will also affect the phases, especially during the shelling.
   −
In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
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The combat phases are made out of:
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{|class="wikitable"
 +
!colspan=3|[[Day Battle]]
 +
!rowspan=2|[[Night Battle]]
 +
|-
 +
!rowspan=2|[[Detection]]
 +
![[Aerial Combat]]
 +
!Surface Combat
 +
|-
 +
|
 +
#LBAS's [[Jet Assault]]
 +
#Fleet's [[Jet Assault]]
 +
#[[LBAS|Land-Based Aerial Support]]
 +
#[[Air Power|Stage 1 - Battle for Air Superiority]]
 +
#[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]]
 +
#[[Airstrike|Stage 3 - Airstrike]]
 +
|
 +
#[[Engagement]]
 +
#[[Support Expedition]]
 +
#[[Battle Opening]]s
 +
#[[Shelling|Shelling Phase]]
 +
#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
 +
#[[Closing Torpedo Salvo]]
 +
|
 +
#[[Friendly Fleet]] (event only)
 +
#[[Support Expedition]]*
 +
#[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]]
 +
#[[Night Battle#Night Shelling Phase|Night Shelling Phase]]
 +
|}
    
==Formation Selection==
 
==Formation Selection==
 
If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''.
 
If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''.
* Sunk ships and ships retreated with {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility}} are not counted.
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* Sunk ships and ships [[Evacuation|evacuated]] with a {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link=Evacuation}} are not counted.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Diamond Formation requires 5 or more ships present in the fleet to be selected.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 
* Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen.
 +
Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
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|110%
 
|110%
 
|rowspan=2 style="color:red"|'''120%'''
 
|rowspan=2 style="color:red"|'''120%'''
|rowspan=2 style="color:red"|'''130%'''
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|rowspan=2 style="color:red"|'''140%<ref>https://twitter.com/Divinity_123/status/1453371977020985353</ref>'''
 
|rowspan=2|100%
 
|rowspan=2|100%
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
 
|90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref>
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|50%
 
|50%
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
 
|80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref>
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|style="color:red"|'''100%'''
 
|style="color:red"|'''100%'''
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
 
|70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref>
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|100%
 
|100%
 
|??
 
|??
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|50%
 
|50%
 
|??
 
|??
|??
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|rowspan=2|''See<br>[[#Vanguard Formation|below]]''
 
|110%
 
|110%
 
|Medium
 
|Medium
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|100%
 
|100%
 
|style="color:red"|'''120%'''
 
|style="color:red"|'''120%'''
|??
   
|style="color:red"|'''100%'''
 
|style="color:red"|'''100%'''
 
|90%
 
|90%
|??
   
|60%
 
|60%
|??
   
|??
 
|??
 
|100%
 
|100%
|??
   
|??
 
|??
 
|110%
 
|110%
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!Night Battles
 
!Night Battles
 
|-
 
|-
|Vanguard (Both) vs DD||110%||120%||?||?
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|Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||additional 110%||additional 120%||?||?
 
|-
 
|-
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
 
|Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A
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** Having more ships above Minor Damage does not increase the rate.
 
** Having more ships above Minor Damage does not increase the rate.
 
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
 
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
* Submarines do not protect surface ships. Surface ships do not protect submarines.
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* Submarines do not protect surface ships and surface ships do not protect submarines.
* Installations cannot perform protection, and cannot receive protection if they are flagship.
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* [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
* In combined fleets, the escort flagship does not receive flagship protection.
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* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection.
    
===Vanguard Formation===
 
===Vanguard Formation===
* Vanguard is only available when an Event World is active. It is usable in any map during such time, however.
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* Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
** For a fleet with 6 or 7 ships, the top row applies to ships 1, 2 and 3 and the bottom row applies to the remaining ships.
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** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
 
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
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* Vanguard gives an accuracy malus to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
  −
** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
  −
** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
  −
** This bonus applies to shelling and torpedoes, but not airstrike.
   
* Bottom half ships have increased chance to be targeted.
 
* Bottom half ships have increased chance to be targeted.
** The targeting is determined as follows: 1. Randomly select any ship from the fleet. 2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
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** The targeting is determined as follows:  
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***1. Randomly select any ship from the fleet.  
 +
***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
 
** Target rate per ship (without flagship protection) based on the above procedure:
 
** Target rate per ship (without flagship protection) based on the above procedure:
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
! Number of Ships
 
! Number of Ships
! 4
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! 4!! 5!! 6!! 7
! 5
  −
! 6
  −
! 7
   
|-
 
|-
 
! Upper Half
 
! Upper Half
| 12.5%
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| 12.5%|| 8%|| 8.33%|| 6.13%
| 8%
  −
| 8.33%
  −
| 6.13%
   
|-
 
|-
 
! Bottom Half
 
! Bottom Half
| 37.5%
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| 37.5%|| 28%|| 25%|| 20.4%
| 28%
  −
| 25%
  −
| 20.4%
   
|}
 
|}
 
<references/>
 
<references/>
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* '''Diamond''': Anti-Air formation.
 
* '''Diamond''': Anti-Air formation.
 
* '''Echelon''': Mixed surface-ASW combat formation.
 
* '''Echelon''': Mixed surface-ASW combat formation.
* '''Line Abreat''': ASW formation.
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* '''Line Abreast''': ASW formation.
* '''Vanguard''': Defensive/evasive formation (event only).
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* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
    
=Victory Conditions=
 
=Victory Conditions=
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** This applies to submarine vs submarine battles and air battle nodes.
 
** This applies to submarine vs submarine battles and air battle nodes.
 
* Ships are sunk but not enough to meet the conditions for E.
 
* Ships are sunk but not enough to meet the conditions for E.
* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages.
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* In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage.
 
|-
 
|-
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
 
|{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}}
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=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 
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