- Docking (repair) can restore your ships to full health, which costs you fuel and steel.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
- If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]
Ship Type
|
Multiplier
|
Battleship, Aviation Battleship, Aircraft carrier, Repair ship
|
2
|
Heavy Cruiser, Aviation Cruiser, Fast battleship, Light aircraft carrier
|
1.5
|
Light Cruiser, Destroyer, Submarine Aircraft Carrier, Seaplane tender, Amphibious assault ship, Torpedo Cruiser
|
1
|
Submarine
|
0.5
|
- Fast battleship: Kongou-class, Bismarck
- Submarine Aircraft Carrier: I-58 Kai, I-19 Kai, I-8 Kai, and I-401.
- Amphibious assault ship: Akitsumaru
- Repair ship: Akashi
- These are assumed times based on calculations and rounding.
- Represented as [minutes]:[seconds]
Lv
|
Base repair time
|
1
|
0:10
|
2
|
0:20
|
3
|
0:30
|
4
|
0:40
|
5
|
0:50
|
6
|
1:00
|
7
|
1:10
|
8
|
1:20
|
9
|
1:30
|
10
|
1:40
|
11
|
1:50
|
12
|
2:00
|
13
|
2:05
|
14
|
2:10
|
15
|
2:25
|
16
|
2:30
|
17
|
2:35
|
18
|
2:40
|
19
|
2:45
|
20
|
3:00
|
|
Lv
|
Base repair time
|
21
|
3:05
|
22
|
3:10
|
23
|
3:15
|
24
|
3:20
|
25
|
3:25
|
26
|
3:30
|
27
|
3:45
|
28
|
3:50
|
29
|
3:55
|
30
|
4:00
|
31
|
4:05
|
32
|
4:10
|
33
|
4:15
|
34
|
4:20
|
35
|
4:25
|
36
|
4:40
|
37
|
4:45
|
38
|
4:50
|
39
|
4:55
|
40
|
5:00
|
|
Lv
|
Base repair time
|
41
|
5:05
|
42
|
5:10
|
43
|
5:15
|
44
|
5:20
|
45
|
5:25
|
46
|
5:30
|
47
|
5:45
|
48
|
5:50
|
49
|
5:55
|
50
|
6:00
|
51
|
6:05
|
52
|
6:10
|
53
|
6:15
|
54
|
6:20
|
55
|
6:25
|
56
|
6:30
|
57
|
6:35
|
58
|
6:40
|
59
|
6:45
|
60
|
7:00
|
|
Lv
|
Base repair time
|
61
|
7:05
|
62
|
7:10
|
63
|
7:15
|
64
|
7:20
|
65
|
7:25
|
66
|
7:30
|
67
|
7:35
|
68
|
7:40
|
69
|
7:45
|
70
|
7:50
|
71
|
7:55
|
72
|
8:00
|
73
|
8:05
|
74
|
8:10
|
75
|
8:25
|
76
|
8:30
|
77
|
8:35
|
78
|
8:40
|
79
|
8:45
|
80
|
8:50
|
|
Lv
|
Base repair time
|
81
|
8:55
|
82
|
9:00
|
83
|
9:05
|
84
|
9:10
|
85
|
9:15
|
86
|
9:20
|
87
|
9:25
|
88
|
9:30
|
89
|
9:35
|
90
|
9:40
|
91
|
9:45
|
92
|
10:00
|
93
|
10:05
|
94
|
10:10
|
95
|
10:15
|
96
|
10:20
|
97
|
10:25
|
98
|
10:30
|
99
|
10:35
|
100
|
|
|
Repair cost
- See ship list or remodeled ship list for their base fuel cost.
[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]
Example
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]