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Winter 2017 Event
Introduction
The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" is scheduled to begin on February 11, 2017.
The theme of the event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.
The upcoming event will be a "small-scale" event, and will feature 3 maps and at least 3 new ship.
More information will probably be revealed through the KanColle Staff's Twitter in the days ahead.
For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.
Information
New Ships
As of this time, multiple ships have been confirmed to appear in the event which include:
- A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. (Matsukaze)
- A submarine capable of carrying seaplanes that successfully took part in Operation Hikari. (I-14)
Event Requirements
The official Twitter account also states that two or more Saiun will be required for the second half of the event (presumably referring to the EO segment of the event). This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. [1]
New Enemy Vessels
New Equipment
A New Submarine based equipment is planned to be given out in the last map of the event.
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
- Operation A (甲, Hard) and Operation B (乙, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).
- The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).
Event Map Summary
Quick Info Table
Classification | Map | Name | Combined Fleet? | Land-Based Air Squadron? | Color of Tag | Tag Condition & Deployment Restriction | Difficulty Restrictions | Notes |
---|---|---|---|---|---|---|---|---|
Main Operation | E-1 | ??? | No | No | ?? | Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, all ships sortied during previous maps can be used in E-5. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions. |
No restrictions. All difficulties OK | |
E-2 | ?? | ?? | In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.) |
|||||
E-3 | ??? | ??? |
Contribute Information
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.