- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
User:Chrno98/Sandbox
LBAS
Basic Attack Power
Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] or marked with [math]\displaystyle{ \downarrow }[/math] are rounded down.
[math]\displaystyle{ \text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor }[/math]
- [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
- [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
- [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
- [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
- [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
- Land-based attackers will use their torpedo stat for anti-ship.
- Land-based attackers will use their dive-bombing stat for anti-ground.
- [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{count} }[/math] is the plane count modifier.
- [math]\displaystyle{ 1.0 }[/math] for heavy land-based attack aircraft.
- [math]\displaystyle{ 1.8 }[/math] otherwise.
- [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the remaining planes in the slot.
- It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
Final Attack Power
Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.
Anti-Ship:
Anti-Ground:
Anti-Sub:
Notes:
- All attack power before the critical bonus is capped at 170.
- Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
- Only planes with 7+ ASW are able to perform ASW attacks.
- If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
- Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.
Sortie Fighter-Power
Please see the stats summary below for calculated sortie fighter-power values.
[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]
- [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air
stat of the plane.
- [math]\displaystyle{ \text{Intercept} }[/math] is the Interception
stat of the plane.
- [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
- It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
- [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter-power proficiency bonus. For maxed proficiency planes it is:
- [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
- [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
- [math]\displaystyle{ 3.464 }[/math] for all other planes.
- [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.
- [math]\displaystyle{ 1.15 }[/math] for Type 2 Land Based Reconnaissance Aircraft.
- [math]\displaystyle{ 1.18 }[/math] for Type 2 Land-based Reconnaissance Aircraft (Skilled).
Notes:
- Contesting air control works exactly the same as normal aerial combat.
- A better air control state can reduce the losses taken by the LBAS.
- It also weakens the enemy fighter-power by more.
- Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
Fleet Info Test
Fleet Info | ||
---|---|---|
Tag | Fleet Type | Composition |
![]() Force H |
CTF | 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX |
Speed | Route | |
Fast | 2 J2 L M O |