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Module:Data/Ship/Washington
< Module:Data | Ship
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Revision as of 13:12, 28 November 2020 by Chocolatecravinghobo (talk | contribs)
Documentation for this module may be created at Module:Data/Ship/Washington/doc
return {
[""] = {
_name = "Washington",
_suffix = false,
_rarity = 7,
_api_id = 654,
_id = 454,
_true_id = false,
_japanese_name = "Washington",
_reading = "ワシントン",
_class = "North Carolina",
_class_number = 2,
_type = 8,
_hp = 81,
_hp_max = 93,
_firepower = 80,
_firepower_max = 99,
_firepower_mod = 5,
_armor = 74,
_armor_max = 91,
_armor_mod = 5,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 38,
_aa_max = 91,
_aa_mod = 2,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 24,
_luck_max = 89,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 400,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Washington/Kai",
_fuel = 140,
_ammo = 190,
_scrap_fuel = 19,
_scrap_ammo = 28,
_scrap_steel = 52,
_scrap_baux = 8,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 3},
{equipment = nil, size = 3},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = "zeco",
_implementation_date = {2020, 11, 28},
_availability = nil,
_get_message = "North Carolina class. USS Battleship Washington、着任。<br>貴方が私の提督って訳か…しっかりした指揮をお願いね。",
},
["Kai"] = {
_name = "Washington",
_suffix = "Kai",
_rarity = 8,
_api_id = 659,
_id = 459,
_true_id = false,
_japanese_name = "Washington改",
_reading = "ワシントンかい",
_class = "North Carolina",
_class_number = 2,
_type = 8,
_hp = 93,
_hp_max = 100,
_firepower = 84,
_firepower_max = 107,
_firepower_mod = 5,
_armor = 84,
_armor_max = 104,
_armor_mod = 5,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 55,
_aa_max = 106,
_aa_mod = 3,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 38,
_luck_max = 108,
_luck_mod = false,
_build_time = 400,
_remodel_level = 47,
_remodel_ammo = 2200,
_remodel_steel = 2800,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "Washington/",
_remodel_to = false,
_fuel = 150,
_ammo = 195,
_scrap_fuel = 23,
_scrap_ammo = 38,
_scrap_steel = 72,
_scrap_baux = 18,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 2},
{equipment = nil, size = 3},
{equipment = nil, size = 3},
},
_voice_flag = 3,
},
}