User:Fujihita
Combined fleet
Highlight
In an amazing streak of luck, Carrier division 1, Fleet carrier Kaga has led the daily crafting team to unbelievable breakthrough, accomplishing a months worth of plane development in one morning.
Three Reppuu (Strong Gale) were finished within mere four attempts.
An honorable mention in the Combined Fleet board for the new Reppuu Queen is all but a small reward to the long list of achievements she had attained in crafting and in battle.
On an unrelated note, the previous title holder was Akagi.Hall of Fame
- Akatsuki - excellent performance in E2, Fall 2014 Event E2
Destroyer division 6
Inazuma's diary
- Noshiro: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yamato: Construction recipe 4000/6000/6000/2000/20 flagship Z1
- Yuubari: Construction recipe 30/30/30/30 flagship Hiryuu (8 weeks of default)
- Type 22 Surface RADAR: Development recipe 10/11/251/250 flagship Nagato
- Reppuu (Strong Gale) x 3: Development recipe 30/60/10/130 flagship Kaga
- Type 3 Shell x2: Development recipe 20/90/60/100 flagship Hiryuu
- Type 21 Zero Fighter x2: Development recipe 10/30/10/31 flagship Shimakaze
- Type 94 Anti-Aircraft Fire Director: Upgrade Type 91 Anti-Aircraft Fire Director
- World 5-2 cleared
- Second Carrier Division sortie quest cleared (1 attempt)
- Destroyer Division 30 (1st Gen.) sortie quest cleared (2 attempts)
- Fall 2014 Event is over
In general, the event is one of the easier events—although, personally, not much can be said since it is our fleet's first major event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.
- New Mikawa Fleet sortie quest cleared (11 tries)
The key point to achieve victory at boss node is to survive Wo-class's opening airstrike with minimal damage. A successful recon check significantly lessens the otherwise devastating bombing damage (with up to 3 ships in red) and gives bonus accuracy and in shelling phase. Cut-in setup with 2x main gun and 1x secondary gun on high luck ships to maximize night battle capability. Double attacks deal scratch damage to Ru-class and Wo-class.
Anti-air guns and radars do nothing against Wo-class's airstrike and the fleet doesn't have enough firepower to take care of boss this way.Ikazuchi's anchor
Fall 2014 Event
|
Jun'you bringing 2x Ryuusei Kai and 2x Reppuu did nicely against the Abyssal light fleets in E1. Although there was a bit of an issue when it came to T-disadvantage at boss, the extra torpedo power went a long way, focusing shelling power on heavier ships and thus saving us from troubles.
Weakest ship in the fleet was Satsuki, level 30-, unmodernized. She went into the red a lot of times until we realized the "actual" effect of Searchlight in event was making the ship carrying it fall to lower priority on the Abyssal's hit list. Admiral decided to take his chances and put nothing but Star Shell, Searchlight and damecon on Satsuki. It worked and somehow, she was no longer targeted by the enemy fleets. Repair cost dropped to about 2-3 buckets per run on average.
|
- First, Yukikaze, or any night cut-in setup ships for the matter, was usually targeted at boss and crippled before night battle.
- Second, the rest of the map on and after last dance (referring to the last boss kill needed to clear a map) appeared to prioritize damaged and weak ships, while at boss Tsu-class and Destroyer princess preferred disabling ships, preventing closing torpedo and night battling. The exception to this rule happened when a heavily damaged ship was brought into a boss fight. Ships at boss would then prefer targeting and sinking the heavily damaged ship.
- Finally, evasion could not stop the Abyssal fleet at boss node, either their accuracy was unbelievably high, or goddess luck was on their side.
When improving your own strategy doesn't help, adapting to your enemy strategy will, So Admiral devised a countermeasure according to the above:
- Akatsuki was set up with night cut-in equipment and was placed one slot before Yukikaze. As a result, she became the decoy, taking all the disabling hits from boss node in place of Yukikaze.
- Yayoi was a ship shield with damecon and 1x torpedo mount and 1x star shell. Her main attacking phase was the closing torpedo salvo.
- Mochizuki with radar, searchlight and damecon rarely got targeted in pre-boss night battle and pre-boss shelling, the same warding strategy used in E1.
With these latest adjustments, the ships that get moderately/heavily damaged after E2 shifted from slot 2 Yukikaze (almost always), slot 3 Ayanami, slot 6 Mochizuki to slot 3 Akatsuki (almost always), slot 4 Yayoi and slot 5 Mochizuki (at a lower frequency). With the help of carrier support expedition, full torpedo bomber planes sinking 2-3 ships consistently at low cost, the outcome is more S-rank victories, which was good enough to farm there for 4 days straight, and more tolerable repair timers (since weaker and lower-leveled ships are focused).
Bucket loss ranged from 1-3 buckets per run compares to 3-5 bucket loss in the original fleet composition.
|
Only one Torpedo Cruiser could be deployed, least one must face yet another maelstrom node. Opening airstrike with Ryuusei Kai was rather impractical in this map due to high AA bonus of enemy formation. However, it helped greatly in two earlier nodes, especially Ru-class node.
Kaga with 1 wild card, 2 Reppuu and 1 Saiun was able to AS everywhere except pre-boss south against Wo-class flagship II. Extra fleet anti-air equipment helped against Wo-class' airstrike. Sparkling the first fleet would help, since they are capable of taking out annoying late model DDs if hit.
If hit...
In the end, it all came down to night battle to take down boss fleet. The goal of day battle was only to take out as many meat shield as possible so that second fleet could attack more important targets, such as the boss herself. There wasn't really any strategy for this map except for using 2x torpedo mount setup for the non-elite DDs.
In this case, their primary attack phase became the closing torpedo salvo, which hopefully would hit and take out any remaining late model DDs. Unlike shelling, torpedo salvos didn't seem to be affected by combined fleet penalty and thus had a high chance of hitting something. Not like non-elite DDs could do anything in shelling, besides, this gave the girls a chance to cut-in and deal some actual damage to armored targets in night battle.
Most of the bucket loss for this stage came from the first fleet, since they had low evasion and had to withstand two shelling phases from very powerful opponents. Ninjas for the second fleet! Ninjas!Hibiki's bookshelf
Exped | Time | Flag | Fleet | Drum | Lvl |
---|---|---|---|---|---|
4 | 0:50 | 3 | 1CL 2DD | ||
5 | 1:30 | 3 | 1CL 2DD 1XX | ||
21 | 2:20 | 15 | 1CL 4DD | x3 | 30 |
37 | 2:45 | 50 | 1CL 5DD | x4 | 200 |
38 | 2:55 | 65 | 5DD 1XX | x8 | 250 |
11 | 5:00 | 6 | 2DD 2XX | ||
35 | 7:00 | 40 | 2CV 1CA 1DD 2XX | ||
12 | 8:00 | 4 | 2DD 2XX | ||
36 | 9:00 | 30 | 2AV 1CL 1DD 2XX | ||
15 | 12:00 | 8 | 2CV 2DD 2XX | ||
16 | 15:00 | 10 | 1CL 2DD 3XX |