Winter 2019 Event

Revision as of 06:09, 31 December 2018 by Tsubakura (talk | contribs) (→‎E-2)

The "Winter 2019 Event", Interception! Operation Buin Defense is scheduled to begin on the December 26th, 2018, on the day following Christmas and will be a small scale event. Given it's size the likely length of the event will be 2 weeks and X number of days (Depending on delays or other issues) and should last till sometime during Early - Mid Jaunary, 2019

The known details based on what Kensuke Tanaka mentioned in his interview about the Event of the event will be based around the Central Solomon Islands where Rabaul will be providing air support for the campaign. What is known is that the Campaign will begin from Buin as you take a rat transport fleet through the Battle of Blackett Strait, following this will be an intense air battle where Rabaul Airbase will provide suppot with its' Land Based Planes and Carrier based planes, and then finally a transportation operation to provide support for Buin Anchorage.

It's been noted that while this event will only be 3 maps big, the main difficulty will come for players playing Normal or Hard Difficulty. They also encourage players to train torpedo squadrons and prepare your air forces for this event. Surface Radars will be the key to success to the first map, while having strong LBAS planes are vital for the later maps.

There will be a total of 4 new ships that will be released with this event.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.

Battle of Blackett Strait

Operation 603 (The Battle over Lingga (Japanese Only)

Battle of Empress Augusta Bay

Information

New Ships

Currently, the devs have noted that there will a total of 4 ships that will be introduced.

Destroyer

Seaplane Tender

New Equipment

New Enemy Vessels

New Enemy Equipment

Friend Fleet

As of current, E-3 will introduce Friend Fleets during the middle of the event. Exact of release is to be Determined....

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
  3. Returning this event will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
        • It is possible for the damage to become even worse during a Single Ship Evacuation.
        • Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  4. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  5. New: NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  6. New: Enemy Radar Ambush Nodes is introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Central Solomon Tokyo Express Naval Battle Single No No   Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
There will be 2 additional locks for Hard mode players in E5.
No restrictions. All difficulties OK
E-2 Operation 603 Single / Combined Yes No     In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
Final Operation
E-3 Southern Seas 4th Garrison Reinforcement Operation Single / Combined Yes Yes (exact release TBD)  

Event Maps

E-1

 

Central Solomons Tokyo Express Naval Battle
No map name yet

Information

  • Event Tag:  

(Phase 1 - Transport Phase):

  • Hard (): 200 TP
  • Medium (): 180 TP
  • Easy (): 170 TP
  • Casual ():170 TP

(Phase 2 - Boss: Abyssal Nimbus Princess):

  • Hard (): 1600
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

Branching rules

E-1 Branching Rules Phase 1
Nodes Rules
Start
A
  • Do not meet the requirements to go to either B or C.
B
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to C.
    • Amount of ships in fleet ≤ 6/5 on Casual/Easy/Medium+
    • Amount of CLT+CA ≤ 2
    • No SS(V)
C
  • Meet ALL of the following requirements:
    • Amount of ships in fleet ≤ 6/5/4 on Casual/Easy/Medium+ OR Fast+ Fleet
    • Amount of CL ≤ 1
    • Amount of CLT+CA ≤ 1
    • No SS(V)
    • Fleet contains at least one historical ship OR Fast+ Fleet. (Medium+)
C
D
  • Do not meet the requirements to go to E.
E
  • Meet ALL of the following requirements:
    • Amount of CL ≤ 2
    • Amount of CLT+CA ≤ 1


E-1 Branching Rules Phase 2
Nodes Rules
Start
A
  • Do not meet the requirements to go to either B or C.
B
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to C.
    • Amount of CL ≤ 2
    • Amount of CLT+CA(V) ≤ 2/1/0 on Easy/Medium/Hard
    • No SS(V)
C
  • Meet ALL of the following requirements:
    • Amount of ships in fleet ≤ 5/5/4 on Casual/Easy/Medium+
    • Amount of CL ≤ 1
    • Amount of CLT+CA ≤ 1
    • No SS(V)
    • Fleet contains at least one historical ship. (Medium+)
B
C
  • Amount of ships ≤ 5
H
  • Amount of ships = 6
C
D
  • If amount of ships ≤ 5:
    • If amount of CL ≤ 2 AND amount of CLT+CA ≤ 1, go to E.
    • Else, go to D.
  • If amount of ships = 6:
    • Meet ALL of the following requirements to go to L:
      • Amount of ships with Surface Radars equipped ≥ 2/5 on Easy/Medium+
      • Flagship has a Surface Radar equipped.
      • Amount of CLT+CA(V) ≥ 0/1/2 on Medium+/Easy/Casual (Failure to meet this requirement FORCES you to E)
      • Amount of CL ≤ 2 (Failure to meet this requirement FORCES you to D)
    • Else, go to I.
E
I
L
I
J
  • Do not meet the requirements to go to L.
L
  • Meet ALL of the following requirements to go to L:
    • Amount of ships with Surface Radars equipped ≥ 1/4 on Easy/Medium+
    • Flagship has a Surface Radar equipped.
J
K
  • Do not meet the requirements to go to L.
L
  • Amount of ships with Surface Radars equipped ≥ 3 on Medium+

Branching compositions were reported over the course of the event.

Tips
The following guide is an early version of the guide. Please use at your own discretion until it is further updated.

About Ambush Nodes

 
ambush node

On this event map, player will get to experience a new mechanic known as an Enemy Ambush Node. There nodes are generally encountered only if your fleet meet specific conditions which redirect them along a path to this node. Similar to the way LoS check are done in maps.

For this event, Ambush Nodes mainly occur if your fleet does not meet the Surface Radar requirements and if you land on one, you will enter a battle.

During these battle, your fleet will not participate in attacking the enemy fleet, but the enemy will attempt to attack your fleet. Your will consume 4% of it's total fuel in the sequence.

It's recommended to try to do what you can to avoid hitting these nodes as much as possible.

This map is divided into 2 phase, a Transportation phase and a Killing phase. Both objectives will need to be completed in order to complete this map.

Most battle in this map mainly consist of simple fights which will pit your fleet up to 4 enemy ships mainly consisting of subs, DDs or CLs mixed with DDs. Most of these fights can be won easily, espcially with an expeirenced fleet. For this guide, the focus will be on the boss nodes and requirements needed for completing the objectives.


Phase 1- Transportation through the Blackket Strait

Recommended Composition

1 CL, 4 DD or 5 DD

Route: B-C-E-F-G

Have your fleet drum and Daihatsu, but keep a balance between combat and TP gear to get the best outcome to deplete the TP gauge. The TP phase here is small so completing should only take a short while to do.

Boss is a Tsu-class with Destroyers and should be overall easy to S rank if you equip your fleet properly. It is also possible to use a Boss support fleet here and load your fleet with only drums and Daihatsu to maximize your TP gain which cam make it possible to complete it in as short as 2 runs.

Phase 2 - Battle Against the Abyssal Nimbus Princess

Recommended Composition

Casual and Easy - 1 CAV, 1 CLT, 4DD (2 Surface Radars needed to complete the objective)
Normal and Hard - 1 CL, 5 DD (1 historical ship + 5 Surface Radars needed to complete the objective)

Route: B-H-C-L

To be able to reach the boss node, your fleet will need to have radars equipped to each of them, from those radars you will need a certain amount of Surface Radars equipped on your ships along with 1 Surface Radar equipped on the flagship (2 (Easy) /5 (Medium+) Surface Radars overall needed) in order to reach Node L.

Players on Easy and Casual will need heavier ships along with a flagship with a surface radar to being directed to the boss and avoid being tossed into the dead end node or getting stuck in ambush nodes. Easy will need 1 CA(V)+CLT while Casual will need 2 CAV+1CLT.

Once your fleet reached the boss will battle the Abyssal Nimbus Princess who will consist of herself + 3 CL and 2 other DDs. The fight is simple, but having a Boss Support Fleet will help make it easier to concentrate on attacking the boss herself. As such, a Boss Support Fleet is recommended for this map.

In addition to this, ships from the Asashio-class, Shiratsuyu-class , and Yura all can deliver a damage modifier to the Nimbus Princess which consist of a value of 1.3x the normal damage value.

Murasame can deliver 1.5x the normal damage value.

Bringing a few ships from this group should easily help you win the battle even with double attack shelling. However, if you face complication with the boss, bringing in a DD with Torpedo Cut ins can be an alternative.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海ソロモン艦隊 潜水艦哨戒線
Pattern 1    
Pattern 2    
C
深海ソロモン艦隊 前衛警戒隊
Pattern 1     
D
深海ソロモン魚雷艇戦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
E
ブラケット水道 侵入深海駆逐隊
Night Battle Node
Pattern 1    
Pattern 2    
F
Transport Drop-Off Node
Pattern 1
G
深海ソロモン任務部隊 先遣隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5     
H
深海ソロモン艦隊 警戒駆逐隊
Pattern 1     
I
深海新型装備駆逐隊 第II群
Ambush Node
Pattern 1    
Pattern 2    
J
深海新型装備駆逐隊 第I群
Ambush Node
Pattern 1     
Pattern 2     
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
深海ソロモン任務部隊 クラ湾主力
Pattern 1       
Pattern 2       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海ソロモン艦隊 潜水艦哨戒線
Pattern 1    
Pattern 2    
Pattern 3    
C
深海ソロモン艦隊 前衛警戒隊
Pattern 1     
D
深海ソロモン魚雷艇戦隊
Pattern 1     
Pattern 2     
Pattern 3     
E
ブラケット水道 侵入深海駆逐隊
Night Battle Node
Pattern 1    
Pattern 2    
F
Transport Drop-Off Node
Pattern 1
G
深海ソロモン任務部隊 先遣隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5     
H
深海ソロモン艦隊 警戒駆逐隊
Pattern 1     
I
深海新型装備駆逐隊 第II群
Ambush Node
Pattern 1    
Pattern 2    
J
深海新型装備駆逐隊 第I群
Ambush Node
Pattern 1     
Pattern 2     
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
深海ソロモン任務部隊 クラ湾主力
Pattern 1       
Pattern 2       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海ソロモン艦隊 潜水艦哨戒線
Pattern 1    
Pattern 2    
Pattern 3    
C
深海ソロモン艦隊 前衛警戒隊
Pattern 1     
Pattern 2     
D
深海ソロモン魚雷艇戦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4    
Pattern 5     
E
ブラケット水道 侵入深海駆逐隊
Night Battle Node
Pattern 1    
Pattern 2    
F
Transport Drop-Off Node
Pattern 1
G
深海ソロモン任務部隊 先遣隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
H
深海ソロモン艦隊 警戒駆逐隊
Pattern 1    
Pattern 2     
I
深海新型装備駆逐隊 第II群
Ambush Node
Pattern 1    
Pattern 2    
Pattern 3    
J
深海新型装備駆逐隊 第I群
Ambush Node
Pattern 1     
Pattern 2     
Pattern 3     
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
深海ソロモン任務部隊 クラ湾主力
Pattern 1       
Pattern 2       
Pattern 3       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1  - ?
B
深海ソロモン艦隊 潜水艦哨戒線
Pattern 1    
Pattern 2    
C
深海ソロモン艦隊 前衛警戒隊
Pattern 1     
D
深海ソロモン魚雷艇戦隊
Pattern 1    
Pattern 2     
Pattern 3     
E
ブラケット水道 侵入深海駆逐隊
Night Battle Node
Pattern 1    
Pattern 2    
F
Transport Drop-Off Node
Pattern 1
G
深海ソロモン任務部隊 先遣隊
Pattern 1     
Pattern 2     
Pattern 3     
H
深海ソロモン艦隊 警戒駆逐隊
Pattern 1    
I
Ambush Node
Pattern 1
J
Ambush Node
Pattern 1
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
深海ソロモン任務部隊 クラ湾主力
Pattern 1       
Pattern 2       

Ship drops

NodeShip List
ADestroyers
Light Cruisers
EDestroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
FDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships
GDestroyers
Light Cruisers
IDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Submarines


E-2

 

Operation 603
No map name yet

Information

Phase 1 Boss:

  • Hard (): 1400
  • Medium ():
  • Easy ():
  • Casual ():

Phase 2 Boss:

  • Hard (): 840
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

Branching rules

E-2 Branching Rules
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet
1
D
  • Meet ALL of the following requirements:
    • Amount of DD ≤ 3
    • No (F)BB(V)
    • No CVL
    • No CLT
A
  • Do not meet the requirements to go to D.
D
C
  • Do not meet the requirements to go to F.
F
  • Meet ALL of the following requirements:
    • Amount of ships with Surface Radars equipped ≥ ?/?/3/4 on Casual/Easy/Medium/Hard
    • Flagship has a Surface Radar equipped.
    • Amount of DD ≥ 2
F
E
  • Do not meet the requirements to go to G.
G
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V)+CVL ≤ 3
    • Amount of DD ≥ 2
A
F
  • No (F)BB(V) or CV(L/B)
B
  • Do not meet the requirements to go to F.
B
E
  • Amount of ships ≤ 5
F
  • Amount of ships = 6
G
I
  • Active branching
J
J
H
  • Do not meet the requirements to go to K.
K
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of ships with Surface Radars equipped ≥ 4 on Hard.
2
Q
  • Meet ALL of the following requirements:
    • No CVL
    • No BBV
    • Amount of (F)BB ≤ 2
R
  • Do not meet the requirements to go to Q.
R
S
  • Do not meet the requirements to go to either T or U.
T
  • Fleet contains CVL.
U
  • Meet ALL of the following requirements:
    • Amount of ships with Surface Radars equipped ≥ ?/?/8 on Casual/Easy/Medium+
    • Flagship has a Surface Radar equipped. (Medium+)
    • Do not meet the requirements to go to T.
U
L
  • Surface Task Force
V
  • Carrier Task Force
V
W
  • Pass the LoS check
X
  • Fail the LoS check
M
N
  • Do not meet the requirements to go to P.
P
  • Combined Fleet
N
O
  • Do not meet the requirements to go to P.
P
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of ships with Surface Radars equipped ≥ 7 on Medium+.
  • Alternatively, use a Single Fleet.

Branching compositions were reported over the course of the event.

Tips
The following guide is an early version of the guide. Please use at your own discretion until it is further updated.

For this map, there will be a large amount of tasks that you need to complete along with an important list of historical ships are have ties to this map that will have an important role in this area. The start of this guide will cover the historical before going into the steps to completing the map and also bring up alternate paths that will not be recommended.

Historical Fleets

With this map taking place closer to the Solomon Seas, a lot of ships that have connection to the campaign will have additional bonus when entering boss nodes depending on the location they fight at.

Overall the known ships to have bonuses on this map includes:

E-2 (Phase 1)

E-2 (Phase 2)

Because of this, many can be useful here, but please weigh your decisions carefully especially if your are playing normal + as you will have 2 tags to deal with and some also have benefits in the final node.

Phase 1 - Killing the Heavy Cruiser Princess

Recommended Fleet

1FBB, 1 CAV, 1 CA, 1 CVL, 2 DD

Path A-B-J-F-K

1CAV, 2-3 CA, 0-1 CL, 2 DD

Path D-F-G-J-K

Recommended LBAS

LBAS 1+2
Node K - 4 LBAS Bombers / Torpedo Bombers (Distance of 5 needed)

The first comp (1FBB, 1 CAV, 1 CA, 1 CVL, 2 DD) will have you face off against an air raid, a sub fleet, and 2 torpedo squadrons before reaching the boss. Most of the enemies here are easy to deal with.

It's recommended to bring an AACI ship to deal with the air raid but otherwise most nodes are easy to deal with. And to reach the boss node, you will need to bring a sufficient amount of Surface RADARs (0/2/3/4) to go to the boss.

The second Comp (1CAV, 2-3 CA, 0-1 CL, 2 DD) will help you avoid the sub node and air strike node all together and only have to deal with a few surface battles against some DD, CL and CAs. Using this fleet may preset some challeges if any DD or CL survives shelling phase so Vangaurd formation may be considered for possible protection along the route. Bringing a single Seaplane fighter should also be more than enough to gain AS+ at boss. Keep in mind however that because you'll use extra CAs that segment, if you choose this comp for Normal or Hard, you may end up locking out potential CAs ships for phase 2. So please weigh your choices carefully before entering this as you will be using a CVL for unlocking the 2nd path either way.

You will also need to bring a sufficient amount of Surface RADARs (0/2/3/4) to go to the boss.

The boss node itself features a Heavy Cruiser Princess who will be accompanied by a few other CAs, CL and DD. Because she has no air power, it'll be easy for your LBAS using only bombers and can wipe a good number of the enemy units with minimal effort.

If you bring in a ship or two that has a modifier bonus to the map, you can clear this segment relatively easily. However place consider who you brig prior to entering the fight as you may consider some for Phase 2.

Phase 2 - Killing the Southern War Demon

Part 1 - Unlocking the Combined Fleet Path

Recommended Fleet

1FBB, 1 CAV, 1 CA, 1 CVL, 2 DD
6SS(V) (about 2-3 SSV required)

Surface Fleet Path
Path A-B-F-G-I-L-M-N

SS(V) path
Path D-E-F-G-I-L-M-N Recommended LBAS

Node A Clearing
LBAS 1
Node A - 4 Fighters (Distance of 2 needed)

Node L Clearing
LBAS 1
Node L - 4 Fighters (Distance of 5 needed)

Node A & L Clearing
LBAS 1+2
Node L - 4 Fighters (Distance of 2 and 5 needed)

LBAS 2
Node I - 4 Torpedo Bomber/LBAS Bombers (Distance of 4 needed)

Node N Clearing
LBAS 1
Node L - 4 Fighters (Distance of 7 needed)

LBAS 2
Node M - 4 Torpedo Bomber/LBAS Bombers (Distance of 6 needed)


Node N Clearing (alterative)
LBAS 1+2
Node L - 4 Fighters (Distance of 7 needed)

Scoring Perfect Defense at Land Base'
LBAS 1+2
Based Defense - 4 Intercetors/Fighters or 3 Intercetors/Fighters + 1 Saiun

In this phase, you will need to gain air control over various points in the map (Nodes A, L, and N) along with successfully protecting your Land Base from taking any daamge to gain access to your 2nd starting point in which your Combined fleet can used at.

The fleet you can use here can be the same as Phase 1's fleet, but if you didn't use a CVL you may consider bringing one for this segment), but also if you have enough Subs and seaplane carrying subs you can consider bringing them here to help traverse the path to the nodes more easily. On higher difficulties, if you use a surface fleet you may need to use your CVL and CAVs as fighter mules to help secure your AS as the specific nodes mentioned above.

Depending on the difficulty the following process will need to be done: Casual - ??? Easy - AS Node A + Perfect Defense on Land Base Air Raid Normal - AS Node A and L + Perfect Defense on Land Base Air Raid Hard - AS Node A, L, and N + Perfect Defense on Land Base Air Raid (1-2 times needed)

Keep in mind that you will need to have your LBAS travel to nodes A, N and L and score AS with your LBAS participating at these nodes in order to count to completing the requirements.

Perfect defense will simply require you to use Fighters/ Interceptors to wipe out the bombers and take 0 damage from it.

On Hard mode, your biggest difficulty will be to over come the Ru-class node (Node I) BB Princess node (Node M), so if necessary bring an LBAS bomber group to Nodes I and M to take out some of the enemies there to improve your chances of passing.

If you choose to try to pass requirements by concentrating just on the nodes without bringing LBAS nodes for Node I and M, remember that there nodes will be much harder to pass.

Once all conditions are complete the new starting point should appear and you will be able to use your combined fleet.

Part 2 - Killing the Southern War Demon

Recommended Fleet
2(F)BB, 2CAV, 2 CA + 1 CL, 2 CA, 2DD, 1 CLT

Path Q-I-L-M-N-P

Recommended LBAS

Boss Node LBAS LBAS 1
Boss Node - 2 Fighters/1 Land Base Bomber/ 1 Flying Boat (Distance of 8 needed)

LBAS 2
Boss Node - 1-2 Fighters/1-2 Land Base Bomber/ 1 Flying Boat (Distance of 8 needed)

For this path, your fleet will have to go through a fleet of PT imps, several raid raids, and some battles against some Battleships (including Battleship Princesses). Depending on the battle a in-route support fleet may be recommended to help clear out the battleships along the way. Alternatively you can also resort to using Nelson and her Nelson Touch or Nagato Kai Ni and her broadside attack to help clear out the Battleship Princesses. If you have both of them carefully consider who you choose to bring for this map as while may be useful for this map, one of them needs to be reserved for E-3 which depending on the comp you choose and who you reserve will greatly affect what you'll do on higher difficulties on E-3. In-route boss support is preferred to ensure your survival along this path.

Bringing a AACI ship is highly recommended for the Air Battles.

Once you reach the boss node, you will face a considerable amount of air power, if you have enough seaplane fighters (about 6-8 on hard, less on lower difficulties) it will be possible along with you LBAS to score Air Superiority or Air Parity making it much easier to win the battle. If for some reason you lack in seaplane fighters, you may suffer Air Denial which will make things harder, but may be still possible to win. While this would be considered bad in most situations, thanks to the boss and her mostly weak fleet, this battle is much easier to complete. Along with the assistance of LBAS, it should be easy to clear with minimal effort. However if necessary, bring a boss support fleet.


Alternative (Part 2) - Unlocking U-M (Not Recommended)

4CVL, 2CAV + 1 CL, 1CA, 2DD, 2 FBB

Path: R-U-V-W (If enough surface radars air equipped)

Node R and V wit LBAS LBAS 1
4 Fighters (Distance of 4 and 6 needed)

For this alternative step, you will need to complete the following conditions:

  • AS R and V with LBAS
  • S rank Node W Twice

Path is is simple to complete but you will face a battle against a Battleship Re-Class which can be problematic especially on higher difficulties. Otherwise using your LBAS to get AS on Node of R and V should be easy and once you get to node W, completing the task shouldn't be too hard as there are mainly transports there.

Once complete, you'll unlock the path to from node U to M.

Alternative (Part 3) Unlocking M-P (Not Recommended)

Most of the requirements to complete this step will required using previous compositions and LBAS set ups to complete certain requirements, however tests to determine the exact way to unlock this path is not fully known. Below are the lists of what has been documented to possibly unlock the path.

  • AS+ at Node L, N and R with LBAS
  • 2x Perfect Defense
  • 3 S-Ranks at Node Q (verification required)
  • A-Rank the boss node twice, once from Node R, once from Node Q (Verification required)

Once you complete the conditions, you will unlock the path from M-P

Alternative (Part 4) Killing the Southern War Demon via U-M-P shortcut (Not Recommended)

2(F)BB, 2CAV, 2 CVL + 1 CL, 2 CA, 2DD, 1 CLT

Pat: R-U-L-M-P

Boss Node LBAS LBAS 1
Boss Node - 2 Fighters/1 Land Base Bomber/ 1 Flying Boat (Distance of 8 needed)

LBAS 2
Boss Node - 1 Fighters/2 Land Base Bomber/ 1 Flying Boat (Distance of 8 needed)

This comp will allow you to bring a larger air power to the boss, however you will have to face off against a Re-class node (Node U) and the Battle Princess Node (Node M). Both of these nodes are difficult to over take compared to taking the CAV route through the PT imp nodes.

As such we personally don't recommend this comp unless you have a fear of PT imps and would rather be taking on Re-class and BB Princesses. If you do make it to the boss, you will likely get AS at boss making the fight even easier.

As a reminder, please consider the normal recommendation before even considering the alternative recommendation as it is more trouble than it's worth.


The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
ADestroyers
Light Cruisers
EDestroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
FDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships
GDestroyers
Light Cruisers
IDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Submarines


E-3

 

Southern Seas 4th Garrison Reinforcement Operation
No map name yet

Information

  • Event Tag:  

Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

Branching rules

E-3 Branching Rules
Nodes Rules
A
C
  • Active branching
F
C
D
  • Do not meet the requirements to go to either F or G.
F
  • Single Fleet
G
  • Meet ALL of the following requirements:
    • Combined Fleet
    • Player is on Casual or Easy difficulty.
E
B
  • Do not meet the requirements to go to either H or I.
H
  • Meet ALL of the following requirements:
    • Amount of ships with Surface Radars equipped ≥ 0/3/4/5 on Casual/Easy/Medium/Hard
    • Amount of DD ≥ 2 (Easy+)
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
    • Do not meet the requirements to go to I.
I
  • Meet ALL of the following requirements:
    • Amount of ships with Surface Radars equipped ≥ 0/3/4/5 on Casual/Easy/Medium/Hard
    • Fleet must contain a CL.
    • Amount of DD ≥ 2
    • Amount of CV(L/B) ≤ 2
G
J
  • Active branching
K
K
N
  • Meet ALL of the following requirements:
    • Single Fleet
    • No SS(V)
O
  • Do not meet the requirements to go to N.
O
N
  • Do not meet the requirements to go to T.
T
  • Meet ALL of the following requirements:
    • Node T is unlocked.
    • Carrier/Surface Task Force
Q
P
  • Amount of ships with Surface Radars equipped ≥ 0/1/3? on Casual/Easy/Medium+
R
  • Do not meet the requirements to go to P.
P
M
  • Fail the LoS check.
S
  • Pass the LoS check.
T
U

Note: The routing on this node is under investigations due to the complexity of it. Keep in mind that especially the rules on this node may not be accurate.

  • Meet ALL of the following requirements to go to ZZ:
    • Node ZZ is unlocked.
    • Flagship of the Main Fleet has a Surface Radar equipped.
    • Option 1:
      • Amount of (F)BB(V) ≤ 3
      • No CV(L/B)
      • Amount of ships with Surface Radars equipped ≥ 6
    • Option 2:
      • Amount of (F)BB(V)+CV(B) ≤ 3
      • Amount of (F)BB(V)+CV(B/L) ≤ 5
      • Amount of ships with Surface Radars equipped ≥ 9
  • If amount of (F)BB(V)+CV(B) ≤ 3, random routing between V and ZZ.
  • Else, random routing between U and ZZ.
V
ZZ
V
X
  • Fail the LoS check.
Z
  • Pass the LoS check.
W
Y
  • Fail the LoS check.
Z
  • Pass the LoS check.

Branching compositions were reported over the course of the event.

Tips
The following guide is under construction and will be reviewed. Please be patient as guide information is being constructed.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
Pattern 3
Pattern 4
G
Pattern 1
H
Pattern 1
I
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
ADestroyers
Light Cruisers
EDestroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
FDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships
GDestroyers
Light Cruisers
IDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Submarines