This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
The Paths said compositions will take (to explain each path the composition will/can take),
A summary or description of what kind of obstacles a composition will face.
A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-3 Branching Rules (Start Points) ▼/▲
Nodes
Rules
Start
1
Phase 1-3: Single Fleet / CTF / STF / TCF
Phase 4: Single Fleet / TCF
2
Striking Force Fleet
3
Phase 4: CTF / STF
E-3 Branching Rules ▼/▲ (Start Point 1 - Single Fleet)
Nodes
Rules
1
A
Fixed route for Single Fleet
B
B1
Does not meet the requirements to go to B2 or C
B2
Meet ANY of the following requirements:
Amount of CV(B) ≥ 3
Amount of CV(B/L) ≥ 4
C
Meet ALL of the following requirements:
Amount of CV(B) ≤ 2
Amount of CV(B/L) ≤ 3
Amount of DD ≥ 3
B1
C
Fixed route for Single Fleet
B2
H1
See Start Point 2 rules for further routing *
C
C1
Active Branching
C2
C3
D
Pass the LoS check
Does not meet the requirements to go to F
E
Fail the LoS check
F
Amount of (F)BB(V) + CV(B) ≤ 3 *
Pass the LoS check (Cn3 = 77~84 Hard)
E-3 Branching Rules ▼/▲ (Start Point 1 - Combined Fleet)
Nodes
Rules
1
L
Fixed route for Combined Fleet
B1
N
STF
P
CTF / TCF
N
O
???
P
???
P
Q
Fixed route from Start Point 1
Q
R
Fail the LoS check
S
Pass the LoS check (Cn3 = 85~100 Hard)
E-3 Branching Rules (Start Point 2) ▼/▲
Nodes
Rules
2
G
???
H
???
H
B2
???
H1
Does not meet the requirements to go to H2
???
H2
Meet ALL of the following requirements:
Fast Fleet
Amount of DD ≥ 4
I
J
Fail the LoS check
K
Pass the LoS check (Cn3 = 64~70 Hard)
E-3 Branching Rules (Start Point 3) ▼/▲
Nodes
Rules
P
T
Does not meet the requirements to go to U
U
CTF: Amount of CV(B) ≤ 2
STF: Fast Fleet
V
V1
Meet ANY of the following requirements:
Amount of LHA ≥ 1 and Slow Fleet
Amount of AV ≥ 2 *
V2
Does not meet the requirements to go to V1, V3, or X
V3
Meet ALL of the following requirements:
Amount of CV(B) ≤ 2
Amount of CV(B/L) ≤ 3
Does not meet the requirements to go to V1 or X
X
Meet ALL of the following requirements:
Route to X is unlocked
Fast Fleet
Amount of CV(B) ≤ 2
Amount of CV(B/L) ≤ 3
Amount DD ≥ 4
Does not meet the requirements to go to V1
V3
W
Fail the LoS check *
X
Pass the LoS check *
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER:This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
It is recommended to send the full LBAS on the boss.
CTF:
Main: 1 CV, 1 CVL, 1 LHA, 1 CL, 2 DD
Escort: 2 FBB, 1 CL, 3 DD
Route: 1LMB1PQS
This comp is stronger and is only recommended when struggling to reach the boss or to S rank the boss.
Use of Smokescreen can help with pass rate on P Node
This comp is costlier on ships to lock.
STF:
Main: 2 FBB, 1-2 CAV, 2-3DD
Escort: 0-1CAV, 1 CL, 4-5 DD
Route: 1LMB1NOPQS
This comp is stronger and more survivable against S-Boats on P Node. Same with CTF, is only recommended when struggling to reach the boss or to S rank the boss.
Use of Smokescreen can help with pass rate on P Node
This comp is costlier on ships to lock.
LoS check: 90 (Cn3 Hard)
LBAS range: 7
Phase 3.5 - Shortcut
Once phase 3 is cleared and phase 4 unlocked, the following steps have to be performed to unlock a shortcut, and allow to bring mix tags.
This gimmick is optional but highly recommended.
S
V1
V3
Hard
S
A+ x3
S
Medium
S
A+ x3
S
Easy
A+
A+ x2
S
Casual
A+
A+ x2
S
Refer to #Phase 3 - TP's fleet for composition and routing.
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].