Smoke Generator (Smoke Screen)
[Edit]
No.500 発煙装置(煙幕)
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Refittable Ship Types | |
Fast Battleship | Battleship |
Aviation Battleship | Standard Aircraft Carrier |
Armored Carrier | Light Carrier |
Heavy Cruiser | Aviation Cruiser |
Light Cruiser | Torpedo Cruiser |
Training Cruiser | Destroyer |
Coastal Defense Ship | Submarine |
Aircraft Carrying Submarine | Seaplane Tender |
Fleet Oiler | Submarine Tender |
Repair Ship | Amphibious Assault Ship |
Introduction
敵から艦隊を隠す「煙幕」を発生させる艦載の発煙装置です。
主に駆逐艦などの小型艦で運用し、大きな「煙幕」を発生させ
ることで敵の砲撃や爆撃の光学照準を阻害、艦隊を守ります。
多数投入することで、より濃密な煙幕を展開させることも可能
です。
※電探装備の敵の攻撃には注意が必要です!
??
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck , as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of the Shelling phase.
- The trigger rate depends on:
- The number of "Smoke Generators" in the fleet,
- The flagship Level and Luck (secretary for Combined Fleets),
- improvements of the generator.
- Regarding the equipment:
- Each Smoke Generator (Smoke Screen) counts as 1,
- Each Smoke Generator Kai (Smoke Screen) counts as 2,
- improvements of the generator can also count as 1 ([1][2]).
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
Trigger Rate Formula 1 [3] | |||||
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
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Trigger Rate Formula 2 [4] | |||||
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
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- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1] | ||||
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Day Shelling | ||||
Fleet | Radar Equipped | Type 1 | Type 2 | Type 3 |
Allied | No | < 0.3 | < 0.33 | < 0.37 |
Yes | 0.35 | 0.25 | < 0.37 | |
Enemy | No | < 0.69 | < 0.7 | < 0.7 |
Yes | 0.91 | 0.83 | 0.75 | |
Special Attacks[2] | ||||
Allied | 1 | |||
Torpedo Phases | ||||
Fleet | Type 1 | Type 2 | Type 3 | |
Allied | 0.45 | 0.42 | 0.42 | |
Enemy | 0.7 | 0.6 | 0.5 | |
ASW | ||||
Allied | 0.25 | |||
Enemy | 1 |
- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
Notes
How To Obtain
Buildable
Stock equipment of: Miyuki Kai Ni
From quest: B189 (x3, choice)
Uses
Used by quest: F113 (x2)
Updates History
- 2013-04-23: Implemented
Fit Bonuses
Smoke Generator (Smoke Screen) Equipment Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship | Extra Requirement | Note | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Miyuki Kai Ni | - | +4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aoba (any) Sendai (any) Kamikaze (any) Harukaze (any) Uranami (any) Shikinami (any) Johnston (any) Samuel B. Roberts (any) |
- | +3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Haguro (any) Atago (any) Fubuki (any) Amagiri (any) Inazuma (any) Hatsushimo (any) Kasumi (any) Hamanami (any) |
- | +2 |