Summer 2022 Event/E-5/Sandbox

< Summer 2022 Event‎ | E-5
Revision as of 04:21, 18 September 2022 by DarkHeron (talk | contribs)

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules
Nodes Rules
A
B
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0 (?)
    • Amount of CV(B) ≤ 3
    • Amount of CV(L/B) ≤ 4
    • If Combined Fleet, amount of CL/CT + DD/DE ≥ 5
    • If Single Fleet, Fast or amount of DD/DE ≥ 3
D
E

Choose your own adventure!

F
E
G
  • Meet ALL of the following requirements:
    • If Slow, Amount of CV(L/B) = 0
G1
  • Does not meet the requirements to go to G
F
G1
  • Single Fleet
J
  • Combined Fleet
G
G2
  • Fail the LoS check
H
  • Pass the LoS check (Cn2 = 40? on Hard)
G1
E
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G or I
    • ???
G
  • Meet ALL of the following requirements:
    • Single Fleet
    • Meet ANY of the following requirements:
      • Fleet came from node E (?)
      • Amount of AV + CA(V) ≤ 2 and LHA = 0 (?)
I
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to G
    • ???
J
K
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Path to Q is Unlocked
    • Fleet only contains Tag 4 and/or un-tagged ships (Hard/Normal only)
    • If CTF, meet ALL of the following:
      • Amount of DD ≤ 3
      • Amount of AV ≤ 1
      • Amount of LHA = 0 (?)
    • If STF, meet ALL of the following:
      • Amount of (F)BB(V) ≥ 3
      • ???
K
L

Choose your own adventure!

M
N1
N2
  • Does not meet the requirements to go to O
  • Fail the LoS check
O
  • Meet ALL of the following requirements:
    • Pass the LoS check (Cn2 = 60(?) on Hard)
    • Fleet only contains Tag 4 (Hard/Normal only) (?)
Q
R
  • Does not meet the requirements to go to Q
S
  • Meet ALL of the following requirements:
R
S
T
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S or X
    • Pass the LoS check(?)
W
  • Fail the LoS check(?)
X
  • Meet ALL of the following requirements:
    • Does not meet the requirements to go to S
    • ???
    • Pass the LoS check(?)
S
V
  • Fail the LoS check
X
  • Pass the LoS check (Cn2 = 60(?) on Hard)
T
U
  • Does not meet the requirements to go to X
X
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 3(?)
    • Amount of (F)BB(V) + CV(B) ≤ 5 or CL + DD ≥ 5 (???)
    • ???


Dark's Initial Guide

Map Overview

  • There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
  • There are 3 LBAS to use in this map.
    • 2 can be set on Offense and 1 be set on Defense.
  • Refer to the Special locking guide for additional information on ship locks for this map.

Special Locking Guide

  • Unlike previous event maps, ship locking works differently in this map.
  • This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.
  • If the fleet is a Combined Fleet, the tag will not apply to any ship unless the fleet reaches certain nodes.
    •   will be applied to Combined Fleets that reach G1 or E, or to Single Fleets immediately upon sortieing
    •   will be applied to Combined Fleets that reach K
    •   will be applied to Combined Fleets that reach Q

Phase 1: Transport Operation to Oran, Algeria

  • SF: 0-1 AV, 1-2 CL, 0-1 CV(B), 2-4 DD  
  • Route: A C D E G H
  • LOS Cn1 = 20.7? on Medium
  • Boss Support Expedition is recommended to help secure A rank if cannot secure A rank with LBAS
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Phase 1.5: Unlock Node O

The following steps have to be performed to unlock the next node for 2nd TP Phase:

I F
Hard S x3 AS
Medium A+ x3? AS
Easy ?? ??
Casual A+ x2 AS

  • For the fleet used, refer to Phase 1 as it is the same fleet.

  • For the fleet used, refer to Phase 1 as it is the same fleet.

Phase 2: Transport supply to the Coast of Algeria

  • This phase will utilized the   tag.
    • The fleet will only be tagged once they reaches node K

  • CTF: 3 CV(B), 1 CL, 2 DD + 1 CL, 0-1 CA, 4-5 DD
  • Put emphasis on

  • STF: 1-3 (F)BB(V), 0-1 CV, 1-2 CVL, 0-2 DD, 0-2 CA(V), 0-2 CL + 1 CL, 4-5 DD, 0-1 CLT, 0-1 CA, 0-1 AV
  • For STF have either 1 CV and 0 CVL OR 2 CVL and 0 CV.
  • Stronger shelling

  • TCF: 0-1 AV, 4-5 DD + 1 CL, 1 CA, 4-5 DD
  • Faster TP Drain with using many Daihatsu equipped on DD.
  • Node & Boss Support Expedition may be mandatory in order to guarantee to reach the boss and to secure the A rank.

  • Route: A C D F J K L N N1 O
  • LOS Cn1 = 33 for Hard
  • The fleet will face PT Imps on the way to the boss node
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp Pack  & Schnellboot Imp Pack ) are "very small and fast".
  • All ship types suffer a severe   accuracy and   firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion   described bellow,
PT boats stats
Type Luck   Eva   [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line Ahead  Echelon  Line Abreast 
PT Imp Pack  ? ? 81? 87? ?
PT Imp Pack II  60 220 80 87 85
PT Imp Pack III  60 250 82 89 88
PT Imp Pack IV  ? ? ? 84? ?
Schnellboot Imp Pack  ? ? ? ? ?
Schnellboot Imp Pack II  ? ? ? ? ?
Schnellboot Imp Pack Elite  ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/D 
 
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
  Small Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
  Sec Secondary Guns[12] 1.55 1 1.3
  Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
  Skilled Lookouts 
 
1.75 1 1.1
 Armed Soukoutei (Armored Boat Class)  1.45 1.3 1.2 1.1
Armed Daihatsu  1.45 1.3 1.2 1.1
  Ka-Tsu Tanks 
 
[13][14]
1 1.3 1 1.1
 Bomber  Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
    Dive Bombers & Jets 
 
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The   Ka-Tsu Tanks 
     
    bonus does not stack with the   Armed Boats 
     
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]

Phase 2.5: Unlock Node P

  • This requirement is only required on Hard. Other difficulties can pass this requirement.
    • S rank M Once
  • STF: 2-3 BB(V), 1 CV, 0-1 AV, 1-2 CA(V) + 1 CL, 2-4 DD, 1-3 CLT, 0-1 CA.  
  • Route: A C D F J K M

Phase 3: Destroy the Supply Depot Princess

  • STF: 2-3 BB(V), 1 CV, 0-1 AV, 1-2 CA(V) + 1 CL, 2-4 DD, 1-3 CLT, 0-1 CA.  
  • Route: A C D F J K M P
  • Need 1 CL + 4 DD at the minimum to take the shortest route to the boss.
  • It is possible to reuse ships that were used in E3 here to do this phase.
  • To prevent any mistagging for this phase, it's recommended to tag any ship that is going to be used in this phase in E3 first before doing this phase.
  • If the fleet is reused from E3, using the Special Attack mechanic BB is highly recommended to clear the phase quickly and efficiently.
  • Anti-Installation is key to clearing this phase.


Phase 4: Eliminate The Prototype Carrier Hime

  • CTF: 2 BB, 3 CV(L), 1 CL + 1 CL, 1 CVL, 2-3 DD, 0-1 CA(V)  
  • Route: A C D F J Q S X
  • Node S is an Anchorage Repair node.
  • Heavy CTF with 2 BB, 4 CV will take 2 additional nodes instead of the shortest route highlighted above.

Phase 4.5: Debuff

The following steps have to be performed to debuff the boss

I P T U LBAS
Hard A+ A+ x3 S A+ AS
Medium ?? ??
Easy ?? ??
Casual ?? ??



Prototype Carrier Princess

YY's Guide