Summer 2022 Event/E-5/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
D |
E |
Choose your own adventure! |
F | ||
E |
G |
|
G1 |
| |
F |
G1 |
|
J |
| |
G |
G2 |
|
H |
| |
G1 |
E |
|
G |
| |
I |
| |
J |
K |
|
Q |
| |
K |
L |
Choose your own adventure! |
M | ||
N1 |
N2 |
|
O |
| |
Q |
R |
|
S |
| |
R |
S |
|
T |
| |
W |
| |
X |
| |
S |
V |
|
X |
| |
T |
U |
|
X |
|
Dark's Initial Guide
Map Overview
- There are a total of 4 phases to clear the map with 2 Transport Phases and 2 Boss Killing Phases
- There are 3 LBAS to use in this map.
- 2 can be set on Offense and 1 be set on Defense.
- Refer to the Special locking guide for additional information on ship locks for this map.
Special Locking Guide
- Unlike previous event maps, ship locking works differently in this map.
- This new locking mechanic can prevent players from accidentally locking ships with the wrong tag.
- If the fleet is a Combined Fleet, the tag will not apply to any ship unless the fleet reaches certain nodes.
Phase 1: Transport Operation to Oran, Algeria
- SF: 0-1 AV, 1-2 CL, 0-1 CV(B), 2-4 DD
- Route: A C D E G H
- LOS Cn1 = 20.7? on Medium
- Boss Support Expedition is recommended to help secure A rank if cannot secure A rank with LBAS
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
Phase 1.5: Unlock Node O
The following steps have to be performed to unlock the next node for 2nd TP Phase:
I | F | |
---|---|---|
Hard | S x3 | AS |
Medium | A+ x3? | AS |
Easy | ?? | ?? |
Casual | A+ x2 | AS |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 1 as it is the same fleet.
Phase 2: Transport supply to the Coast of Algeria
- CTF: 3 CV(B), 1 CL, 2 DD + 1 CL, 0-1 CA, 4-5 DD
- Put emphasis on
- STF: 1-3 (F)BB(V), 0-1 CV, 1-2 CVL, 0-2 DD, 0-2 CA(V), 0-2 CL + 1 CL, 4-5 DD, 0-1 CLT, 0-1 CA, 0-1 AV
- For STF have either 1 CV and 0 CVL OR 2 CVL and 0 CV.
- Stronger shelling
- TCF: 0-1 AV, 4-5 DD + 1 CL, 1 CA, 4-5 DD
- Faster TP Drain with using many Daihatsu equipped on DD.
- Node & Boss Support Expedition may be mandatory in order to guarantee to reach the boss and to secure the A rank.
- Route: A C D F J K L N N1 O
- LOS Cn1 = 33 for Hard
- The fleet will face PT Imps on the way to the boss node
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
==Phase 2.5: Unlock Node P
- This requirement is only required on Hard. Other difficulties can pass this requirement.
- S rank M Once
- STF
- Route: A C D F J K M
Phase 3: Destroy the Supply Depot Princess
- STF: 2-3 BB(V), 1 CV, 0-1 AV, 1-2 CA(V) + 1 CL, 2-4 DD, 1-3 CLT, 0-1 CA.
- Route: A C D F J K M P
- Need 1 CL + 4 DD at the minimum to take the shortest route to the boss.
- It is possible to reuse ships that were used in E3 here to do this phase.
- To prevent any mistagging for this phase, it's recommended to tag any ship that is going to be used in this phase in E3 first before doing this phase.
- If the fleet is reused from E3, using the Special Attack mechanic BB is highly recommended to clear the phase quickly and efficiently.
- Anti-Installation is key to clearing this phase.
Phase 4: Eliminate The Prototype Carrier Hime
- CTF: 2 BB, 3 CV(L), 1 CL + 1 CL, 1 CVL, 2-3 DD, 0-1 CA(V)
- Route: A C D F J Q S X
- Node S is an Anchorage Repair node.
- Heavy CTF with 2 BB, 4 CV will take 2 additional nodes instead of the shortest route highlighted above.
Phase 4.5: Debuff
The following steps have to be performed to debuff the boss
I | P | T | U | LBAS | |
---|---|---|---|---|---|
Hard | A+ | A+ x3 | S | A+ | AS |
Medium | ?? | ?? | |||
Easy | ?? | ?? | |||
Casual | ?? | ?? |
Prototype Carrier Princess |
---|