Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take the path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct their own version of their guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 versions of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.


DarkHeron's Proposal/Initial Guide

Map Overview

  • This map uses   Transport Unit and   Combined Fleet locks.

Phase 1: Defeat the Carrier Task Force Combined Fleet at L

 

  • STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD
  • Route: A D F I J L

Phase 2: Deplete the TP Gauge at S

 

  • TCF = 1AV, 4DD, 1XX + 1CL, 2XX, 3-4DD
  • Route: A B C M P S
  • LoS (Cn1) = 20.0 (on Hard)

Phase 2.5: Unlock the routing to Z

The goal of this phase is to

  • Route = ? ? ?

  • Route = ? ? ?

Phase 3: Final Boss at Z

  • Route = ? ? ?

  • Route = ? ? ?

Debuff

Memetail's Proposal/Initial Guide

Map Overview

  • This map uses   Transport Unit and   Combined Fleet locks.
  • 2 LBASs are available to sortie, a third base is only able to be used in defense.
    • Air raids will occur on this map.

Phase 1: Defeat the Boss Node at L

  • STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD  
  • Route: A D F I J L

Phase 2: Deplete the TP Gauge at S

  • TCF = 1AV, 4DD, 1XX + 1CL, 1-2XX, 3-4DD  
    • XX can be CL/CA(V)
  • Route: A B C M P S
    • LoS (Cn1) = 20.0 (on Hard)

Phase 2.5: Unlock the Final Boss at Z

  • There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node L LBAS U V1 V2
Hard A+ AS AS AS S
Medium - ? AS(?) AS S
Easy - ? - AS S
Casual - ? - AS S

  • Refer to the composition for Phase 1

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • 2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD  
  • Route: A B C T U
    • This can be the same fleet as used in Phase 1
LBAS AP AS AS+
Hard 328 737 1473
Medium 245 551 1101
Easy 220 494 987
Casual 174 390 780

  • 2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL,2-3 DD  
  • Route: A B C R V V1
    • This can be the same fleet as used in Phase 3
LBAS AP AS AS+
Hard 213 477 954
Medium 161 362 723
Easy 159 357 714
Casual 83 186 372

  • Refer to the composition for V1 but route to V2 at choice node V.
  • Route: A B C R V V2

Phase 3: Defeat Yokohama Wharf Princess at Z

  • 2(F)BB, 3CV(L/B), 0-1CA(V), 0-1SS(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD  
  • Route: A B C R V V2 Z

  • 2(F)BB, 2CVL, 2CA(V) + 1-2CLT, 0-1CA(V), 1CL, 2-3DD  
  • Route: A B C T U X Z

Optional Debuff Phase

  • There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node B E LBAS S Y
Hard AS AS AS x2 A+ S (?)
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Most compositions that pass through B can be used
LBAS AP AS AS+
Hard 134 300 600
Medium 98 219 438
Easy 93 207 414
Casual 63 140 279

  • 2(F)BB, 4CV(B) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD  
  • Route: A D E
LBAS AP AS AS+
Hard 275 617 1233
Medium 138 419 637
Easy 191 429 858
Casual 145 326 651

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Refer to the composition for Phase 2

  • 2(F)BB, 4CV(B) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD  
  • Route: A B C R V V2 Y
    • This can be the same fleet as used for Node E


Gruns Guide captured from Memetails and now hijacked by Totaku (Jiga's cut)

Map Overview

  • This map uses two locks:
    •   "Combined Fleet" is used for Surface Task Force and Carrier Task Force.
    •   "Transport Unit" is used for Transport Combined Fleet once the transport phase is open.
  • 2 LBASs are available to sortie, a third base is only able to be used in defense.
    • Air raids will occur on this map.

Phase 1: Defeat the Enemy Carrier Task Force at L

  • STF = 2(F)BB(V), 1CV, 2CA(V), 1CL + 0-2CLT, 0-1CA(V), 1CL, 2-4DD  
  • Route: A D F I J L
    • LBAS: 137/274 AD/AP on Hard Mode (7 Range). It is recommended to send both bases to L.
    • Strong AACI as well as some ASW is recommended to be taken on a support ship (Fletcher/Akizuki-Class).
    • Offloading Fighter Power to SPF-Muling CAV to enable stronger daytime shelling by the (F)BB(V) as well as CV is recommended especially for last dance.

Phase 2: Deplete the TP Gauge at S

  • TCF = 1AV, 4DD, 1XX + 1CL, 1-2XX, 3-4DD  
    • XX can be CL/CA(V)
  • Route: A B C M P S
    • LoS (Cn1) = 20.0 (on Hard)
    • LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to S. One base with high accuracy Bombers could be sent to M (3 Range) to help increase the pass rate.
    • One or two strong ASW ships are recommended for C.
    • One AACI is recommended for B.
    • Due to the boss node containing up to two Ne-Class Kai it is recommended to forgo trying to S-Rank the boss and load out the Escort Fleet for more reliable A-Ranks instead.

Phase 2.5: Unlock the Final Boss at Z

  • There are up to 5 requirements to unlock Yokohama Wharf Princess at Z for Phase 3:
Node L LBAS U V1 V2
Hard A+ AS AS AS S
Medium - ? AS(?) AS S
Easy - ? - AS S
Casual - ? - AS S

  • Refer to the composition for Phase 1

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • STF: 2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD  
  • Route: A B C T U
    • This can be the same fleet as used in Phase 1.
LBAS AP AS AS+
Hard 328 737 1473
Medium 245 551 1101
Easy 220 494 987
Casual 174 390 780

  • CTF: 2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD  
  • Route: A B C R V V1
    • This can be the same fleet as used in Phase 3.
LBAS AP AS AS+
Hard 213 477 954
Medium 161 362 723
Easy 159 357 714
Casual 83 186 372

  • Refer to the composition for V1 but route to V2 at choice node V.
  • Route: A B C R V V2
    • Fleet will fight a carrier fleet.

Phase 3: Defeat Yokohama Wharf Princess at Z

  • 2(F)BB, 3-4CV(L/B), 0-1CA(V), 0-1SS(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD  
  • Route: A B C R V V2 Z
    • LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss.
    • This fleet has very high firepower against the boss, but has several shortcomings:
      • Carrier Task Force Shelling order may lead to problems on-route with nodes R and V2 as the escort engages first. Sending an LBAS Base to V2 might help alleviate that problem.
      • Node R has a torpedo squadron fleet that will be forced on vanguard in last-dance.
      • High AA at the Boss and the Route may lead to deplaning of slots.
      • A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
      • The same AACI/ASW DD as used in Phase 1 may be recycled here.

  • 2(F)BB, 2CVL, 2CA(V) + 1-2CLT, 0-1CA(V), 1CL, 2-3DD  
  • Route: A B C T U X Z
    • LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss.
    • This fleet will have lower opening power than the Carrier Task Fleet due to decreased air presence, but will allow for a better passing rate.

Debuff Phase

  • It is highly recommended to debuff the boss.
  • There are up to 5 requirements needed to debuff the boss once she reaches Last Dance.
Node B E LBAS S Y
Hard AS AS AS x2 A+ S (?)
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

  • Most compositions that pass through B can be used.
LBAS AP AS AS+
Hard 134 300 600
Medium 98 219 438
Easy 93 207 414
Casual 63 140 279

  • CTF:2(F)BB, 2-4CV(B), 0-2CA(V) + 1-2CLT, 0-1CA(V), 0-1DE, 1CL, 2-3DD (SLOW)  
  • Route: A D E
    • Bringing at least 4 at least (F)BB/CV along with a slow ship in the fleet is recommend for routing to E.
    • Fighter muling carriers to help gain AS on E is recommended.
    • 1 LBAS Fighter sweep if necessary.
LBAS AP AS AS+
Hard 275 617 1233
Medium 138 419 637
Easy 191 429 858
Casual 145 326 651

  • This can be done along with any of the other phases.
LBAS AP AS AS+
Hard 269 603 1206
Medium 223 500 999
Easy 193 432 864
Casual 142 318 636

  • Refer to the composition for Phase 2

  • CTF: 2(F)BB, 2-4CV(B) 0-2 CA(V)+ 1-2CLT, 0-1CA(V), 0-1FBB, 0-1 DE, 1CL, 2-3DD  
  • Route: A B C R V V2 Y
    • The Fleet used here can be either be a fast or slow fleet:
      • A Slow fleet with 4+ BB/CV can reach Y.
      • A Fast Fleet with 6+ BB/CV and 2 DD or less can reach Y


Branching Table (Feel free to edit)

E-3 Branching Rules
Nodes Rules
A
B

Choose your own adventure!

D
C
M
  • Transport Combined Fleet
R
  • If Node T is unlocked, Carrier Task Force
  • Otherwise, does not meet the requirements to go to M
T
  • Surface Task Force
D
E
  • Does not meet the requirements to go to F
F
  • If Fast fleet, amount of CV(B) ≤ 2 (Hard mode only?)
  • If Slow fleet, amount of CL ≥ 2
F
G

Choose your own adventure!

I
H
I

???

J

???

I
H
  • Does not meet the requirements to go to J
J
  • If Fast fleet, meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 4
    • Amount of CV(B/L) ≤ 3
  • If Slow fleet, meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ ?
    • Amount of CL + DD/DE ≥ 5
    • Amount of DD/DE ≥ 3
J
K
  • Fail the LOS check
L
  • Pass the LOS check
M
N
  • Fleet contains Ise/Hyuuga Kai Ni, Akitsu Maru, or CVL
    • (Any ship that can equip carrier planes)
P
  • Does not meet the requirements to go to N
N
O

???

P

???

P
Q
  • Fail the LOS check
S
  • Pass the LOS check
U
X
  • Amount of (F)BB(V) ≤ 4
Y
  • Does not meet the requirements to go to Y
V
V1

Choose your own adventure!

V2
V2
Y
  • Does not meet the requirements to go to Z
Z
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 6
    • Amount of (F)BB(V) + CV(B/L) ≤ 7
    • Pass the LOS check
X
Y
  • Does not meet the requirements to go to Z
Z
  • Meet ALL of the following requirements:
    • Amount of F)BB(V) + CV(B/L) ≤ 5
    • Pass the LOS check
Y
W
  • Fail the LOS check
Z
  • Pass the LOS check