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Sandbox/Winter 2022 E-1

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Dark's guide (Hijacked by Totaku)

Introduction

E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.

Cruising the Nansei Islands Part 1

This Phase contains up to 4 requirements, depending on difficulty:

A N M L
Hard Reach A+ A+ Reach
Medium Reach A+ A+
Easy Reach A+ A+
Casual Reach

  • 1CL, 5DD (Fast Fleet)
  • Route: B F E D A
    • AA/ASW Gear is recommended
    • Using a generic AACI on a generic ship can be helpful on E.

  • 1CL, 5DD (Fast Fleet)
  • Route: B F J N
    • Fleet should be equipped for surface combat.
    • Using a generic AACI on a generic ship can be helpful on J.

  • 1FBB, 1CV, 1CL, 3DD (Fast Fleet)
  • Route: B C G K M
    • A fleet with a standard carrier forces the fleet to go to M.
    • Using 1-2 ASW ships to help with M is recommended.

  • 1FBB, 1CV, 1CL, 3DD (Fast Fleet)
  • Route: B C G I L
    • I features a heavy cruiser surface fleet

Once conditions are met additional nodes will unlock.

Cruising the Nansei Islands Part 2

This Phase contains up to 4 requirements, depending on difficulty:

H2 O1 O3 O4
Hard S Reach AS S
Medium S Reach AS S
Easy Reach AS S
Casual Reach

  • 1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
  • Route: B F E H H1 H2
    • H2 is a surface fight with a CVL present in the fleet.

  • 1CL, 5DD (Fast Fleet)
  • Route: B F J N O O2 O5
    • O2 will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.

  • 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet)
  • Route: B C G K M O3
    • AACI is highly recommended for this step.
    • It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.

  • 1CL, 5DD (Fast Fleet)
  • Route: B F J N O O4
    • Using 1-2 ASW ships is recommended

Once conditions are met additional nodes will unlock.

Cruising the Nansei Islands Part 3 to Unlock V3

This Phase contains up to 3 requirements, depending on difficulty:

Q3 T U
Hard Reach Reach Reach
Medium Reach Reach
Easy Reach Reach
Casual Reach

  • 1CL, 5DD (Fast Fleet)
  • Route: B F J N O O4 Q Q3
    • Path is identical to going through O4, requiring a diverse setup with AA, ASW and surface combat in mind.

  • 1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
  • Route: B F J N O O4 P R S T
    • Focusing on AA capabilities is highly recommended.

  • 1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
  • Route: B F J N O O4 P R S U
    • Focusing on AA capabilities is highly recommended.

Once conditions are met the Boss will unlock.

Boss Phase: Eliminate the Enemy Carrier Task Force at V3

The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at V3.

There are two approaches to this boss, both sharing these features:

  • High AA and AACI are recommended.
  • Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
  • LBAS is recommended to be sent to the Boss (8 Range).
  • Boss support is optional.

  • 1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
  • Route = B C K O3 S T V1 V3
    • A more Air-Power oriented approach:
    • Strong enemy carrier fleets are present on Route, possibly reducing pass rate
    • Meeting Air Power requirements is easier
    • Allows for a strong opening Air Strike
    • No Second shelling will be initiated by using this fleet.

  • 0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet)
  • Route = B F J N O O4 P R S T V3
    • Bringing a FBB will allow a 2nd Shelling Phase
    • Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
    • Splitting the land base between R and V3 may improve passing rate.

Suzu's guide

This segment is geared for newer players who have not yet participated in events or have not cleared and obtained a full roster of powerful ships and equipment.

E1 has 1 LBAS available for use. Note that the boss node is range 8.

Phase 1

1CL 1CAV 4DD
Route: B-F-E-D-A B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.

1FBB 1CV 1CL 3DD
Route:B-C-G-I-L B Node is a submarine node so OASW capable ships are important; at bare minimum 1 OASW Ship is needed especially on Hard Mode. Node C and I are surface comabt nodes

1FBB 1CVL 1CL 3DD (Speed: Fast)
Routing: B-F-J-E-D-A B Node and Node D are submarine node. Node E is an air raid node.

1FBB 1CV 1CL 3DD
Routing: B-C-G-K-M M is a submarine node. For this phase, beginner players may want to equip their destroyers with enough ASW gear. OASW ships is nice to have especially on higher difficulties; however, for newer admirals even non-OASW capable destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.

Phase 2

1FBB 1CVL 2CA(V) 2DD
Routing: B-F-E-H-H1-H2 B and H1 are submarine nodes. H2 is a surface fleet with a Nu-class.

1FBB 1CVL 1CL 3DD
Routing: B-F-J-N-O-O2-O1 Node B is a submarine Node. Node J is an air raid node. Node O2 is a Surface fleet with 2 Ru-class BB's on Hard Mode. Do note that even if you get taiha'd here, you can proceed to O1 without risks.

1FBB 1CV 1CAV 3DD or 1FBB 1CV 1CVL 3DD
Routing:B-C-G-K-M-O3 B and M are submarine Nodes. Node K is a surface node with a Nu-class. Bringing a CV will help maintain AS on Node O3 as well as being able to attack; suggested equipment setup would be 1 Torpedo Plane on the highest slot and Fighter Planes on the rest. CVL/CAV will be used as Fighter Plane/Seaplane Fighter Mules. AACI also helps cut down enemy air power. Furthermore, sending an LBAS on Fighter Sweep will also help; Node range is 5.

1FBB 1CVL 1CL 3DD
Routing: B-F-J-N-O4 Node B and O4 are submarine Nodes, please bring appropriate gear. Node J is an Air Raid node, AACI will help mitigate damage. CVL can be pure fighter mule or you can equip at least 1 torpedo plane. Take note this route is part of the final route to the boss. If there is difficulty in dealing with Air Raids then please consider using CVL as fighter mule instead.

Phase 3: Unlock V3

<tsbber> |-|Reach Node Q3= 1CL 1CAV 4DD
Routing:B-F-J-N-O-O4-P-Q1-Q3

B Node and O4 are submarine nodes. Node J is an air raid node. Node Q1 is a surface node.

|-|Reach Node T= 1FBB 1CVL 1CL 3DD
Routing:B-F-J-N-O-O4-P-R-S-T

B Node and O4 are submarine nodes. Node J and R are air raid nodes.

|-|Reach Node U= 1FBB 1CVL 1CL 3DD
Routing: B-C-G-K-M-O3-S-U

B and M are submarine Nodes. Node K is a surface node with a Nu-class. O3 is an Air Raid Node </tabber>

Final Phase: Boss Node V3

1FBB 1CVL 1CL 3DD
B-F-J-N-O-O4-P-R-S-T-V3

Node B and O4 are submarine nodes. Node J and R are air raid nodes. V3 is an Abyssal Combined Fleet at Hard Mode you need 405 Air Power to meet Air Superiority and 180 to meet Air Parity. While on Casual you need 150 for Air Superiority and 67 for Air Parity. If you can meet the air combat requirements while bringing attack planes then good, if not use CVL as pure fighter mule. Equip your and assign DD and/or CL to fill in roles for ASW, AACI, and Night Double Attack. For new players having Isuzu Kai Ni will be beneficial as she can fill in both OASW and AACI. Naka Kai Ni is also suggested for ASW work. Standard DD's equipped with AACI setups can work on lower difficulties but will be challened in Medium and Hard mode.

Special notes

  • At bare minimum 1 OASW ship is needed on Hard Mode. On lower difficulties OASW is not absolutely necessary, non-OASW destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
  • At bare minimum you need 1 dedicated AACI Ship it need not be Akizuki-class or Atlanta-class, Even a generic Fubuki-class with a 10cm High Angle gun + AAFD and Type 13 Air Radar will work fine or even a 10cm High Angle Gun, Type 91 AFFD, and Type 13 Air Radar. In the event you don't have those specific equipment a random High Angle Gun and Radar on a AACI Capable ship like Isuzu Kai Ni can work.
  • Testing was done with Reppus, Shiden Kais, Zero model 52, and Zero Model 21. At Low difficulty even the Zeroes can work but it is highly suggested that you try to craft and equip Reppus instead.
  • LBAS setup would be ideally 2 Land Based Attack Planes, 1 Fighter Plane or Interceptor, and Recon planes that enable the LBAS to reach range of 8.