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Difference between revisions of "Combat"
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==Victory Conditions== | ==Victory Conditions== | ||
− | + | ;Perfect S | |
− | + | *No damage taken, all enemy ships sunk. | |
− | + | ;S (Victory) | |
− | + | *All enemy ships sunk. | |
− | + | ;A (Victory) | |
− | + | *No friendly ships sunk and required number of enemy ships sunk. | |
− | + | ** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2. | |
− | + | ;B (Tactical Victory) | |
− | + | *Enemy flagship sunk. | |
− | + | *No damage taken, and enemy took over a certain amount of damage. | |
− | + | *Damage gauge at least twice enemy damage gauge. | |
− | + | *Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge. | |
− | + | *Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge. | |
− | + | ;C (Tactical Defeat) | |
− | + | *Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage. | |
− | + | *Damage gauge higher than enemy gauge, but not reaching twice as much. | |
− | + | *Friendly ship sunk, damage gauge higher than enemy, but not twice as much. | |
− | + | ;D (Defeat) | |
− | + | *Enemy took less than a certain amount of damage. | |
− | + | **Both sides taking 0 damage is also D. | |
− | + | *Damage gauge lower than enemy gauge. | |
− | + | *Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge. | |
− | + | ;E (Defeat) | |
− | + | *Over a certain number of friendly ships sunk. | |
− | + | *Friendly ship sunk while not meeting any victory conditions. | |
− | + | *No damage done to enemy, while taking over a certain amount. | |
− |
Revision as of 23:40, 25 October 2013
Combat Stages
Stage | Notes |
---|---|
Detection |
Requires planes or high detection stat. Success increases hit rate and evasion. Failure leaves you unable to participate in air combat phase. |
Air Combat | |
Supporting Fire | Map 5, requires sortie support expedition. |
Opening Torpedo Salvo | Requires midget subs or submarines over level 10 |
Shelling, 1st Round (Range Order) | Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase. |
Shelling, 2nd Round (Lineup Order) | Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. |
Torpedo Salvo | Must not have taken more than light damage to participate. |
Night Combat | Lineup Order |
Night Combat Attacks
Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
Type | Main | Secondary | Torpedo | Notes |
---|---|---|---|---|
Cut-In | 2+ | Torpedo Attack | ||
3+ | Shelling | |||
2 | 1+ | |||
1-2 | 1 | Combined Attack | ||
Double Attack | 2 | 0 | 0 | |
1 | 1+ | 0 | ||
0 | 2 | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
Anti-Submarine | Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. |
Victory Conditions
- Perfect S
- No damage taken, all enemy ships sunk.
- S (Victory)
- All enemy ships sunk.
- A (Victory)
- No friendly ships sunk and required number of enemy ships sunk.
- Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
- B (Tactical Victory)
- Enemy flagship sunk.
- No damage taken, and enemy took over a certain amount of damage.
- Damage gauge at least twice enemy damage gauge.
- Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
- Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
- C (Tactical Defeat)
- Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
- Damage gauge higher than enemy gauge, but not reaching twice as much.
- Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
- D (Defeat)
- Enemy took less than a certain amount of damage.
- Both sides taking 0 damage is also D.
- Damage gauge lower than enemy gauge.
- Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
- E (Defeat)
- Over a certain number of friendly ships sunk.
- Friendly ship sunk while not meeting any victory conditions.
- No damage done to enemy, while taking over a certain amount.