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! style="cellpadding:10px;width:15%; | Total Gross Hourly Resources<ref>Fuel + Ammo + Steel + 3(Bauxite)</ref>
 
! style="cellpadding:10px;width:15%; | Total Gross Hourly Resources<ref>Fuel + Ammo + Steel + 3(Bauxite)</ref>
 
! style="cellpadding:10px;width:6%; | [[File:Instant_repair.jpg| 35px| link=]]
 
! style="cellpadding:10px;width:6%; | [[File:Instant_repair.jpg| 35px| link=]]
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! style="cellpadding:10px;width:15%; | Sparkles Per Hour <ref> Ships per exped per hour (unless stated otherwise)</ref>
 
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Revision as of 03:23, 1 October 2016

General Expeditions

# Key Resource Time Fuel.png Ammunition.png Steel.png Bauxite.png Fuel.png+Ammunition.png Total Gross Hourly Resources[1] Item Icon Instant Repair Material.png Sparkles Per Hour [2]
2 Ammunition.png Item Icon Instant Repair Material.png 0:30 200 60 200 230 1 8
3 Steel.png 0:30 90 90 120 180 300 9
5 Fuel.pngAmmunition.png 1:30 133 133 13 13 266 318
5 GS Fuel.pngAmmunition.png 1:30 200 200 20 20 400 477 3 13
6 Bauxite.png 0:40 120 360
6 GS Bauxite.png 0:40 200 600 6
21 Fuel.pngAmmunition.png 2:20 137 116 253 253
21 GS Fuel.pngAmmunition.png 2:20 206 174 380 380
37 Ammunition.png Steel.png 2:45 138 98 138 236
37 GS Ammunition.png Steel.png 2:45 207 147 207 354
38 Fuel.png Steel.png 2:55 144 69 144 213
38 GS Fuel.png Steel.png 2:55 216 104 216 320

General Rules of Expeditions

Key assumptions of the table above

  • The table assumes that expedition timings are run optimally.
  • The table lists gross, not net, resource gain.
  • The chart does not take into account resources spent sparkling
  • While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which may have a limited utility.

Common Expedition Combinations

One of the three expeditions is usually committed towards expedition 2 for buckets

Combination Overall Resource Focus Fuel.png Ammunition.png Steel.png Bauxite.png Fuel.png+Ammunition.png Total Gross Hourly Resources[3]
5 GS
21 GS
Fuel.png Ammunition.png 406 374 20 20 780 860
21 GS
38 GS
Fuel.png Ammunition.png 422 174 104 0 596 700
5 GS
38 GS
Fuel.png Ammunition.png 416 200 124 20 616 800
37 GS
38 GS
Fuel.png Ammunition.png 216 207 251 0 423 674
5 GS
21 GS
38 GS
Fuel.png Ammunition.png Steel.png 622 374 123 20 996 1180

Forming Expedition Compositions

The following can be seen from the above table

  • For extra sparkling chance, expedition 5 can be run with five sparkled ships instead of the minimum of 4.
  • Assuming perfect efficiency, expedition 5 effectively dominates expedition 21.
    • This means that expedition 21 should not be run unless expedition 5 is also being run
  • Stacking expeditions 5, 21, and 38 for an all-out fuel focus

Bucket Expeditions

# Key (Non-Bucket) Resource Time Fuel.png Ammunition.png Steel.png Bauxite.png Average Time Per Item Icon Instant Repair Material.png
(lower is better)
2 Ammunition.png 0:30 200 60 1H
4 Ammunition.png 0:50 72 1H 40M
9 Fuel.png 4:00 87 No Buckets
9 GS Fuel.png 4:00 130 2H 40M [4]
10 Ammunition.pngBauxite.png 1:30 33 19 3H
13 GS Fuel.pngAmmunition.png 90 113 5H 20M
  1. Fuel + Ammo + Steel + 3(Bauxite)
  2. Ships per exped per hour (unless stated otherwise)
  3. Fuel + Ammo + Steel + 3(Bauxite)
  4. A GS on exped 9 either gives 1 or 2 buckets, thus averaging 1.5 buckets in 4 hours