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'''''Morale '''''<span style="color:rgb(0,0,0);">↑ </span>'''''= ''Fatigue '''''<span style="color:rgb(0,0,0);">↓</span>''
 
'''''Morale '''''<span style="color:rgb(0,0,0);">↑ </span>'''''= ''Fatigue '''''<span style="color:rgb(0,0,0);">↓</span>''
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A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
    
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
 
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
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