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Difference between revisions of "Morale and Fatigue"
>Eles99 (full page update, added morale indication, effect and modifier chart) |
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− | Morale | + | Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it. |
− | A high degree of fatigue can be seen as an actual lack of morale. A value above 50 is commonly known as the "Sparkle" effect. | + | '''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue''''' |
+ | |||
+ | A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect. | ||
Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating. | Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating. | ||
==Specific effects== | ==Specific effects== | ||
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− | + | ||
+ | Below are the indications of your ship state. Specific effects will be explained below. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 300px;" | ||
+ | |- | ||
+ | ! scope="col" style="text-align:center;"|Morale value | ||
+ | ! scope="col" style="text-align:center;"|'''Indication''' | ||
+ | ! scope="col" style="text-align:center;"|Ship State | ||
+ | |- | ||
+ | | style="text-align:center;"|>50 | ||
+ | | style="text-align:center;"|The image of ship generates sparkling effect | ||
+ | | style="text-align:center;"|High Morale | ||
+ | |- | ||
+ | | style="text-align:center;"|49~40 | ||
+ | | style="text-align:center;"|Ships are in their normal state. | ||
+ | | style="text-align:center;"|Normal | ||
+ | |- | ||
+ | | style="text-align:center;"|39~30 | ||
+ | | style="text-align:center;"|Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. | ||
+ | | style="text-align:center;"|Slightly Fatigued | ||
+ | |- | ||
+ | | style="text-align:center;"|29~20 | ||
+ | | style="text-align:center;"|An orange smiley face is shown by your ship image in the Organize/編成 page. | ||
+ | | style="text-align:center;"|Moderately Fatigued | ||
+ | |- | ||
+ | | style="text-align:center;"|19~0 | ||
+ | | style="text-align:center;"|A red smiley face is shown by your ship image in the Organize/編成 page. | ||
+ | | style="text-align:center;"|Seriously Fatigued | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Effects''' | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 500px;" | ||
+ | |- | ||
+ | ! scope="col" style="text-align:center;"|Morale value | ||
+ | ! scope="col" style="text-align:center;"|Effects | ||
+ | ! scope="col" style="text-align:center;"|Ship State | ||
+ | |- | ||
+ | | style="text-align:center;"|<span style="color:#ADFF2F;">>50</span> | ||
+ | | style="text-align:center;"| | ||
+ | *'''[Sortie] '''Improved evasion during''' '''battle (Hidden, not shown on ship stats). | ||
+ | *'''Expedition] '''Higher chance (Not 100%) of getting '''Great success''' in expedition, which will yield a +50% resource gain increase. | ||
+ | *'''[Expedition] '''Higher chance of obtaining special items from expedition (eg. development materials/instant repair item. Only applicable for expeditions which actually give those). | ||
+ | *'''[Expedition] '''Higher chance of triggering Support Expedition #33 if the flagship is in high morale state. | ||
+ | | style="text-align:center;"|High Morale | ||
+ | |- | ||
+ | | style="text-align:center;"|49~40 | ||
+ | | | ||
+ | *Normal state, no effect on performance/special effect. | ||
+ | |Normal | ||
+ | |- | ||
+ | | style="text-align:center;"|<span style="color:#FFF46E;">39~30</span> | ||
+ | | | ||
+ | *'''[Sortie] '''Slightly decreased evasion and accuracy. | ||
+ | *'''[Expedition]''' Expedition will fail if your fleet returned in this fatigue state. | ||
+ | |Slightly Fatigued | ||
+ | |- | ||
+ | | style="text-align:center;"|<span style="color:orange;">29~20</span> | ||
+ | | | ||
+ | *'''[Sortie]''' Generally decreased evasion and accuracy. | ||
+ | *'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state. | ||
+ | |Moderately Fatigued | ||
+ | |- | ||
+ | | style="text-align:center;"|<span style="color:red;">19~0</span> | ||
+ | | | ||
+ | *'''[Sortie] '''Severely decreases evasion and accuracy, almost every attacks will miss unless accuracy(命中)-increasing equipments were used. | ||
+ | *'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state. | ||
+ | |Seriously Fatigued | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
<strike>Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike> | <strike>Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike> | ||
− | + | Fatigue has '''nothing''' to do with sinking. Tested and proven in many videos across the internet. | |
==Morale modifiers== | ==Morale modifiers== | ||
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− | ==Gaining morale with maximum efficiency and minimum cost | + | Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue |
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" | ||
+ | |- | ||
+ | ! scope="col"|Type | ||
+ | ! scope="col"|Action | ||
+ | ! scope="col"|Morale Modifier | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining MVP in a battle | ||
+ | | style="text-align:center;"| +10 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |As the flagship of a fleet | ||
+ | | style="text-align:center;"| +3 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Enter a battle starting with night battle | ||
+ | | style="text-align:center;"| +1 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining Battle Rank S/Perfect S | ||
+ | | style="text-align:center;"| +1 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining Battle Rank A | ||
+ | | style="text-align:center;"| ±0 | ||
+ | |- | ||
+ | | style="text-align:center;"|PVP | ||
+ | |Fleet returns from PVP battle | ||
+ | | style="text-align:center;"|±0 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining Battle Rank B | ||
+ | | style="text-align:center;"| -1 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining Battle Rank C | ||
+ | | style="text-align:center;"| -2 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Obtaining Battle Rank D/E | ||
+ | | style="text-align:center;"| -3 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Enters night battle | ||
+ | | style="text-align:center;"| -3 | ||
+ | |- | ||
+ | |Sortie/PVP | ||
+ | |Sortie with morale less than 30, regardless of obtaining any battle rank. | ||
+ | | style="text-align:center;"| -6 | ||
+ | |- | ||
+ | |Expedition | ||
+ | |Fleet returns from normal expedition | ||
+ | | style="text-align:center;"| -3 | ||
+ | |- | ||
+ | |Expedition | ||
+ | |Fleet returns from Support Expedition#33 | ||
+ | | style="text-align:center;"| -1~5 | ||
+ | |- | ||
+ | |Expedition | ||
+ | |Fleet returns from Support Expedition#34 | ||
+ | | style="text-align:center;"| -1~10 | ||
+ | |- | ||
+ | | style="text-align:center;"|Sortie | ||
+ | |Return from sortie | ||
+ | | style="text-align:center;"| -15 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Newly constructed a ship | ||
+ | | style="text-align:center;"|morale start at 40 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Ship obtained from sortie | ||
+ | | style="text-align:center;"|morale start at 40 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Remodel a ship | ||
+ | | style="text-align:center;"|removes all morale state, reset morale to 40 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Docking repair complete | ||
+ | | style="text-align:center;"|reset to 40 '''only if''' morale is 0~39 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Using '''Mamiya Food Ship '''case 1 | ||
+ | | style="text-align:center;"|reset to 40 '''if '''morale is 0~39 | ||
+ | |- | ||
+ | | | ||
+ | |Using '''Mamiya Food Ship '''case 2 | ||
+ | | style="text-align:center;"|reset to 50 '''if '''morale is 0~49 | ||
+ | |- | ||
+ | | style="text-align:center;"|Other | ||
+ | |Morale natural regen | ||
+ | | style="text-align:center;"| +3 morale per 3 minutes, until reaching 49. | ||
+ | |} | ||
+ | <p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.</p> | ||
+ | |||
+ | |||
+ | |||
+ | <u><span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span></u> | ||
===Running 1-1 solo=== | ===Running 1-1 solo=== | ||
+ | By doing a World 1-1 full run, your flagship will have a net morale gain of +13. | ||
− | + | Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow: | |
− | + | New morale value | |
− | + | *= X +10 + 3 + 1 + 10 + 3 + 1 -15 | |
− | + | *= X + 28 -15 | |
− | Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle. (-15 + 13 + 1 = -1) | + | *= X + 13 |
+ | |||
+ | |||
+ | |||
+ | Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle. | ||
+ | |||
+ | (-15 + 13 + 1 = -1) | ||
===Day Battle S Victory in Exercises=== | ===Day Battle S Victory in Exercises=== | ||
− | By | + | By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a net morale gain of +14, while your non-flagship ships(escorts) will receive a morale gain of +1. |
+ | |||
+ | |||
+ | New morale value for flagship | ||
+ | |||
+ | *= X +10 + 3 + 1 | ||
+ | *= X + 14 | ||
+ | |||
+ | |||
+ | Ships fully rested will have a morale of 49, by obtaining the +1 morale from battle rank S, their morale will become 50, which produces sparkle effect. | ||
− | + | If the battle continued into the night battle, it will become | |
− | + | +1 -1 = ±0 for your escorts, which mean no morale gain. |
Revision as of 09:13, 7 April 2014
Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
↑ Morale = ↓ Fatigue
A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect.
Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
Specific effects
Below are the indications of your ship state. Specific effects will be explained below.
Morale value | Indication | Ship State |
---|---|---|
>50 | The image of ship generates sparkling effect | High Morale |
49~40 | Ships are in their normal state. | Normal |
39~30 | Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. | Slightly Fatigued |
29~20 | An orange smiley face is shown by your ship image in the Organize/編成 page. | Moderately Fatigued |
19~0 | A red smiley face is shown by your ship image in the Organize/編成 page. | Seriously Fatigued |
Effects
Morale value | Effects | Ship State |
---|---|---|
>50 |
|
High Morale |
49~40 |
|
Normal |
39~30 |
|
Slightly Fatigued |
29~20 |
|
Moderately Fatigued |
19~0 |
|
Seriously Fatigued |
Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.
Fatigue has nothing to do with sinking. Tested and proven in many videos across the internet.
Morale modifiers
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue
Type | Action | Morale Modifier |
---|---|---|
Sortie/PVP | Obtaining MVP in a battle | +10 |
Sortie/PVP | As the flagship of a fleet | +3 |
Sortie/PVP | Enter a battle starting with night battle | +1 |
Sortie/PVP | Obtaining Battle Rank S/Perfect S | +1 |
Sortie/PVP | Obtaining Battle Rank A | ±0 |
PVP | Fleet returns from PVP battle | ±0 |
Sortie/PVP | Obtaining Battle Rank B | -1 |
Sortie/PVP | Obtaining Battle Rank C | -2 |
Sortie/PVP | Obtaining Battle Rank D/E | -3 |
Sortie/PVP | Enters night battle | -3 |
Sortie/PVP | Sortie with morale less than 30, regardless of obtaining any battle rank. | -6 |
Expedition | Fleet returns from normal expedition | -3 |
Expedition | Fleet returns from Support Expedition#33 | -1~5 |
Expedition | Fleet returns from Support Expedition#34 | -1~10 |
Sortie | Return from sortie | -15 |
Other | Newly constructed a ship | morale start at 40 |
Other | Ship obtained from sortie | morale start at 40 |
Other | Remodel a ship | removes all morale state, reset morale to 40 |
Other | Docking repair complete | reset to 40 only if morale is 0~39 |
Other | Using Mamiya Food Ship case 1 | reset to 40 if morale is 0~39 |
Using Mamiya Food Ship case 2 | reset to 50 if morale is 0~49 | |
Other | Morale natural regen | +3 morale per 3 minutes, until reaching 49. |
It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.
Gaining morale with maximum efficiency and minimum cost
Running 1-1 solo
By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow:
New morale value
- = X +10 + 3 + 1 + 10 + 3 + 1 -15
- = X + 28 -15
- = X + 13
Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
(-15 + 13 + 1 = -1)
Day Battle S Victory in Exercises
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a net morale gain of +14, while your non-flagship ships(escorts) will receive a morale gain of +1.
New morale value for flagship
- = X +10 + 3 + 1
- = X + 14
Ships fully rested will have a morale of 49, by obtaining the +1 morale from battle rank S, their morale will become 50, which produces sparkle effect.
If the battle continued into the night battle, it will become
+1 -1 = ±0 for your escorts, which mean no morale gain.