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==General Information==
+
==Phase 2: Defeat the European Princess==
* There are 2 different tags for this map:
+
[[File:Summer2021E-3MapP2.png|450px|right]]
** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
+
The boss is a combined fleet located at node {{MapRoute|O|red}}
** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)
+
* This phase uses a '''Combined Fleet'''.
 +
* The LBAS range to the boss at {{MapRoute|O|red}} is 5.
 +
* Node {{MapRoute|J2|red}} features the highly dangerous '''New Submarine Princess'''.
 +
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 +
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 +
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.
 +
** The formation of this node will be locked at Line Ahead during Last Dance.
 +
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.
  
==Phase 1: TP Phase==
+
This phase uses the following tag:
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
 
There are currently two known compositions to complete this phase:
 
  
<tabber>
+
{{Shiplock|Summer2021EventTag4}}
|-|Light Fleet Comp=
 
* Recommended Fleet:{{EventColorTag|MediumPurple}}{{ToolTip|1 CL 1 CAV/AV 4 DD ('''FAST''')|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
 
* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)
 
* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes
 
* LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.
 
* Will deplete the TP Gauge fast compared to the Submarine Composition.
 
* May result in extra bucket being spent while doing the runs.
 
* Will also result in additional ship being locked the map.
 
|-|Submarine Comp=
 
* Recommended Fleet:[[File:Spring2021EventTag2.png]]{{ToolTip|6SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
 
* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
 
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
 
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.
 
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
 
* This can be ideal if you plan to conserve ships for tagging in later sections of the event.
 
* This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
 
* LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).
 
**Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.
 
</tabber>
 
 
 
==Phase 1.5: Unlock the route to Node U==
 
Unlocking {{MapRoute|U|red}} has two requirements:
 
* Reach {{MapRoute|C|blue}}
 
* S rank {{MapRoute|P|red}} twice (Hard), once (Medium)
 
<tabber>
 
|-|Node C=
 
** Composition:[[File:Spring2021EventTag2.png]]{{ToolTip|1SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}} (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})
 
** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
 
** LBAS: N/A
 
|-|Node P=
 
** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
 
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
 
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}
 
** LBAS: Range 7, AP/AS on Hard: 124/279
 
</tabber>
 
  
==Phase 2: Defeat CA Hime at Node U==
+
<span style="color:red";>'''Warning:'''</span> Any '''Combined Fleet''' containing a ship tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} will be forced to start at point 2, <span style="color:red";>'''regardless of difficulty'''</span>. This effectively means that any ships tagged with {{ToolTip|'''Force H'''|{{Shiplock|Summer2021EventTag4}}}} cannot be used for phases that involves either {{ToolTip|'''Force Z'''|{{Shiplock|Summer2021EventTag6}}}} or {{ToolTip|'''Force X'''|{{Shiplock|Summer2021EventTag7}}}}.
You can use the same fleet you used in the previous unlocking phase
 
** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]<br>'''3rd Fleet<br>(Blue Tag)'''}}
 
** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}
 
** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
 
** LBAS: Range 6, no Air Power
 
** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional
 
  
==Phase 3: Defeat CV Hime at Node ZII==
 
In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:
 
 
<tabber>
 
<tabber>
|-|Submarine comp=
+
|-|Carrier Task Force=
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
{|class="wikitable"
** The recommended composition for all difficulties
+
!colspan="3"| Fleet Info
* Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
+
|-
* LBAS Range: 8 Range, AP/AS on Hard 103/231
+
!Tag
* Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
+
!Fleet Type
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
+
!Composition
|-|Surface /Sub Mix=
+
|-
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|CL, AV/CAV, DD, 3 SS|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
** Only should be considered if you lack submarines
+
|CTF
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
+
|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
* LBAS Range: 8 Range, AP/AS on Hard 103/231
+
|-
* Notes: Node Support is recommended. Boss Support is also recommended.
+
!Speed
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
+
!Route
|-|Surface / AS + Sub Mix=
+
|-
* Composition<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|AS, BBV, 2CLT, 2SS(V)|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
+
|Fast
** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines)
+
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
* Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
+
|}
* LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
 
* Notes: Node Support is recommended. Boss Support is also recommended.
 
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
 
|-|Light Fleet Comp=
 
* Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|2CL, 4DD|[[File:Spring2021EventTag2.png]]<br>'''6th Fleet<br>(Purple Tag)'''}}
 
** '''Casual Only''' (Use this Composition in case of a lack of Submarines)
 
* Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
 
* LBAS Range: 8 Range, AP/AS on Easy 88/197
 
* Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
 
* LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
 
</tabber>
 
 
 
  
===E-3===
+
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
{{EventInfoBox
+
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
|title_en= Night Battle<br/>off Lunga Point
+
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
|title_jp= ルンガ沖夜戦
+
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
|tag=[[File:Spring2021EventTag4.png]]
 
|tag2=[[File:Spring2021EventTag5.png]]
 
|tag3=[[File:Spring2021EventTag6.png]]
 
|tag_text= <span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>Orange Tag: 2nd Torpedo Squadron<br/><span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>Yellow Tag: Combined Fleet<br/><span style="line-height:38px; background-color:Gray; padding:10px 8px; margin:0px 3px"></span>Grey Tag: 8th Fleet
 
|header_thumb=[[File:Spring2021_E3BossThumb.png]]
 
|map_1=[[File:Spring2021E-3Map.png|450px]]
 
|map_1_text=Map
 
|map_2=[[File:Spring2021E-3MapP1.png|450px]]
 
|map_2_text=Phase 1
 
|map_3=[[File:Spring2021E-3MapP2.png|450px]]
 
|map_3_text=Phase 2
 
|map_4=[[File:Spring2021E-3MapP3.png|450px]]
 
|map_4_text=Phase 3
 
|map_5=[[File:Spring2021E-3LBASMap.png|450px]]
 
|map_5_text=LBAS
 
|boss_hard= 750 TP, 800 HP, 5220 HP
 
|boss_medium= 500 TP, 800 HP, 4620 HP
 
|boss_easy= 350 TP, 800 HP, 4020 HP
 
|boss_casual= 350 TP, 800 HP, 4020 HP
 
|phase_1_boss=
 
|phase_2_boss=
 
|phase_3_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|reward_all={{Ship/Banner|Northampton}}
 
|reward_1={{QuestRewardItem|Medal}}
 
|reward_1_casual=
 
|reward_1_easy=1
 
|reward_1_medium=1
 
|reward_1_hard=2
 
|reward_2={{QuestRewardItem|Improvement Material}}
 
|reward_2_casual=
 
|reward_2_easy=
 
|reward_2_medium=5
 
|reward_2_hard=8
 
|reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}
 
|reward_3_casual=
 
|reward_3_easy=1
 
|reward_3_medium=1 (★4)
 
|reward_3_hard=1 (★8)
 
|reward_4={{QuestRewardEquip|SOC Seagull}}
 
|reward_4_casual=
 
|reward_4_easy=
 
|reward_4_medium=1 (★8)
 
|reward_4_hard=1 (★10)
 
|reward_5={{QuestRewardEquip|SO3C Seamew Kai}}
 
|reward_5_casual=
 
|reward_5_easy=
 
|reward_5_medium=
 
|reward_5_hard=1
 
|reward_6=
 
|reward_6_casual=
 
|reward_6_easy=
 
|reward_6_medium=
 
|reward_6_hard=
 
}}
 
  
==General Information==
 
  
This map has three ship locks:
+
|-|Surface Task Force=
*Orange Tag: 2nd Torpedo Squadron (Single Fleet)
 
*Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')
 
**Starting point unlocks after Phase 1 is cleared
 
**Only really used for one unlocking gimmick
 
*Yellow Tag: Combined Fleet (Combined Fleet)
 
**Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF)
 
  
==Phase 1: TP Phase==
+
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
 +
* An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
 +
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 +
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
  
Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
 
  
*Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|0-1 CL, 5-6 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
+
|-|Kuso strategy=
**A fleet with CL will off-route to {{MapRoute|E|red}}
+
<span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
*Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL
+
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.
**{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL
+
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.
*'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
 
*LBAS:
 
**2 LBAS with 4x LBAA each to boss (7 Range); OR
 
**1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR
 
**Fighter sweep {{MapRoute|E|red|G|red}}
 
*Notes:
 
**Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
 
**S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
 
***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.
 
***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
 
**This phase has '''no LoS check'''.
 
 
 
==Phase 1.5: Unlock the 2nd Boss Node==
 
Unlocking {{MapRoute|W|Red}} has 2 requirements:
 
* AS Node {{MapRoute|B|Red}} & {{MapRoute|O2|Red}}
 
* S rank Node {{MapRoute|O3|Red}} & {{MapRoute|O1|Red}}
 
** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only
 
<tabber>
 
|-|Node B & O2=
 
* This is only required on '''MEDIUM+''' only
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
 
* Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
 
* LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
 
|-|Node O1 & O3=
 
* Required for all difficulties
 
* Composition:<span style="line-height:38px; background-color:Grey; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD|[[File:Spring2021EventTag6.png]]<br>'''8th Fleet<br>(Grey Tag)'''}}
 
* A CA(V) '''must''' be flagship.
 
* Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}
 
* LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}
 
* Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
 
</tabber>
 
  
==Phase 2: Defeat the Enemy Combined Fleet==
+
===Option 1: Surface Task Force===
The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
+
Composition: '''3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' cannot be (F)BB(V) or CV(L/B).
 +
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 +
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
  
<tabber>
+
===Option 2: Carrier Task Force===
|-|STF=
+
Composition: '''4CV(B) 2XX + CL flagship with 5 fodder DDs'''
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
+
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
+
* If '''XX''' is a (F)BB(V), then '''Fast Fleet''' becomes mandatory.
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
+
** Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
|-|CTF=
+
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}
+
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
+
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}}
+
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.
* LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
 
|-|Heavy CTF=
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag)'''}}
 
**Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable).
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
 
* LBAS: Range 6 {{MapRoute|V|red}} & 7 {{MapRoute|W|red}}.
 
**AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.
 
**AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.
 
 
</tabber>
 
</tabber>
 
==Phase 2.5: Unlock the Route to Node Z==
 
To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}
 
* Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD|[[File:Spring2021EventTag5.png]]<br>'''Combined Fleet<br>(Yellow Tag) '''}}
 
* Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
 
* Alternatively you can run[[File:Spring2021EventTag4.png|40px]]{{ToolTip|1 AV 5 DD|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}} in order to save locks as the fleet is similar to Phase 1 and 3.
 
** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
 
** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
 
* LBAS: Range 5, AP/AS for Hard: 160/359
 
* Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
 
** 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
 
* Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps
 
 
==Phase 3: Defeat Lungga Hime==
 
This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.
 
* Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')|[[File:Spring2021EventTag4.png]]<br>'''2nd Torpedo Squadron<br>(Orange Tag)'''}}
 
**A fleet with CL will off-route to {{MapRoute|E|red}}
 
* Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL
 
** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL
 
* LBAS: Range 8, no Airpower
 
* Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''
 
*LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.
 
 
==Lungga Hime Debuff Phase==
 
You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:
 
* LBAS raid - AS x1
 
* {{MapRoute|O3|red}} - S rank x1
 
* {{MapRoute|E|red}} - AS x1
 
* {{MapRoute|W|red}} - S rank x1
 
* {{MapRoute|K|red}} - S rank x1
 
* {{MapRoute|N|red}} - S rank x1 (use TCF to reach)
 

Revision as of 01:23, 18 September 2021

Phase 2: Defeat the European Princess

Summer2021E-3MapP2.png

The boss is a combined fleet located at node O

  • This phase uses a Combined Fleet.
  • The LBAS range to the boss at O is 5.
  • Node J2 features the highly dangerous New Submarine Princess.
    • Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
    • The LBAS range for node J2 is 1.
  • Node M features Heavy Cruiser Ne-Class that are capable of firing opening torpedoes on Hard.
    • The formation of this node will be locked at Line Ahead during Last Dance.
    • People are encouraged to either use Repair Team or Repair Goddess as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.

This phase uses the following tag:

Summer2021EventTag4.png

Warning: Any Combined Fleet containing a ship tagged with Force HSummer2021EventTag4.png will be forced to start at point 2, regardless of difficulty. This effectively means that any ships tagged with Force HSummer2021EventTag4.png cannot be used for phases that involves either Force ZSummer2021EventTag6.png or Force XSummer2021EventTag7.png.

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O
  • XX should either be FBB, CVL, CAV or CLT.
  • Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
    • This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
  • The submarine can help tank some of the incoming shots and improve the survival of the main fleet.

  • XX should either be SS(V) or CA(V).
  • An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
  • Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
  • Among the fast battleships, only BismarckBismarck and RichelieuRichelieu have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.

Warning: Friendly ships will be sunk intentionally using this strategy.

  • This is done by putting fodder destroyers that were intended for modernization/scrapping in the escort in order to tank all the torpedo attacks.
  • This strategy is not meant for players who do not want to sink ships for whatever moral reasons.

Option 1: Surface Task Force

Composition: 3(F)BB(V) 1CV(B) 2XX + CL flagship with 5 fodder DDs

  • Route: 2 J2 L M O
  • XX cannot be (F)BB(V) or CV(L/B).
  • Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
  • This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.

Option 2: Carrier Task Force

Composition: 4CV(B) 2XX + CL flagship with 5 fodder DDs

  • Route: 2 J2 L M O
  • If XX is a (F)BB(V), then Fast Fleet becomes mandatory.
    • Otherwise, using SS(V) or any other planes that can contribute to air power is recommended.
  • Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
  • The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
    • This also means that using carriers isn't feasible if the player lacks the historical aircraft.
  • This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on Hard.