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dlc/tonk capable cav/cl/dd/av/lha/ao setups:
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;"Landing Craft Capable" capable ships
gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell isn't effective
  −
gun, gun, dlc/tonk: night da anti install
  −
dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg
  −
anti sdp/pseudoinstall setups:
  −
dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
  −
dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2
  −
gun, dlc, tonk + gun: nb da nuke
  −
gun, dlc, dlc, tonk + gun: nb big nuke
  −
specials:
  −
momochi: landing, landing, tonk; gun, landing, landing + gun
  −
darth vader: dlc, dlc, tonk, tonk + dlc
  −
RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
      +
;CAV/CL/DD/AV/LHA/AO
   −
ca:
+
 
 +
*gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell is not effective
 +
*gun, gun, dlc/tonk: night da anti install
 +
*dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg
 +
 
 +
;anti sdp/pseudoinstall setups:
 +
*dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by *t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
 +
*dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2
 +
*gun, dlc, tonk + gun: nb da nuke
 +
*gun, dlc, dlc, tonk + gun: nb big nuke
 +
 
 +
 
 +
;Specials
 +
*momochi: landing, landing, tonk; gun, landing, landing + gun
 +
*darth vader: dlc, dlc, tonk, tonk + dlc
 +
*RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
 +
 
 +
 
 +
;"Landing Craft Non-Capable" capable ships
 +
 
 +
;CA
 
gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes
 
gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes
 
gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin
 
gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin
      −
 
+
;CAV
other cav:
   
all setups applicable to ca is also applicable to cav
 
all setups applicable to ca is also applicable to cav
 
cav in addition has access to rocket launchers, allowing following setup
 
cav in addition has access to rocket launchers, allowing following setup
gun, gun, seaplane, rocket + t3: virtually autocap against all installations
+
*gun, gun, seaplane, rocket + t3: virtually autocap against all installations
gun, rocket, rocket, rocket + gun: night da pseudonuke
+
*gun, rocket, rocket, rocket + gun: night da pseudonuke
 
     −
other cl/dd/de/av/as:
  −
rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
  −
gun, gun, rocket, rocket: da pseudonuke
      +
;CL/DD/DE/AV/AS
 +
*rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
 +
*gun, gun, rocket, rocket: da pseudonuke
   −
ss(v) nothing to be changed
      +
;SS(V) nothing to be changed
   −
clt: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
      +
;CLT: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
      −
cv(l): in many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
+
;CV(B/V)
blue, red(anti install), green: regular cvci setup can dmg installs if contains anti install dive bombers
+
In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
 +
*blue, red(anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers
 
i dont agree with using blue+green setups for anti install
 
i dont agree with using blue+green setups for anti install
blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
+
*blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou
+
*red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou
35,221

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