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− | dlc/tonk capable cav/cl/dd/av/lha/ao setups:
| + | ;"Landing Craft Capable" capable ships |
− | gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell isn't effective
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− | gun, gun, dlc/tonk: night da anti install
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− | dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg
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− | anti sdp/pseudoinstall setups:
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− | dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
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− | dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2
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− | gun, dlc, tonk + gun: nb da nuke
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− | gun, dlc, dlc, tonk + gun: nb big nuke
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− | specials:
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− | momochi: landing, landing, tonk; gun, landing, landing + gun
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− | darth vader: dlc, dlc, tonk, tonk + dlc
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− | RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
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| + | ;CAV/CL/DD/AV/LHA/AO |
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− | ca:
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| + | *gun, gun, recon/spb, dlc/tonk: daytime da anti install, useful against enemies where t3 shell is not effective |
| + | *gun, gun, dlc/tonk: night da anti install |
| + | *dlc, x, x: when spotting is unavailable, but u dont need significant nb dmg |
| + | |
| + | ;anti sdp/pseudoinstall setups: |
| + | *dlc, tonk, x: basic nuke setup. not every dlc "works", check anti install modifiers for details. For anti-sdp purposes, panzer3J+2 produces highest postcap modifier, followed by *t89+10. x can be used for auxillary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5 |
| + | *dlc, dlc, tonk: big nuke setup. a dlc can be replaced with rocket if u lack good ones. For anti-sdp purpose, panzer3j+t89>chihakai/panzer3+t89>t89*2 |
| + | *gun, dlc, tonk + gun: nb da nuke |
| + | *gun, dlc, dlc, tonk + gun: nb big nuke |
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| + | ;Specials |
| + | *momochi: landing, landing, tonk; gun, landing, landing + gun |
| + | *darth vader: dlc, dlc, tonk, tonk + dlc |
| + | *RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations |
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| + | ;"Landing Craft Non-Capable" capable ships |
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| + | ;CA |
| gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes | | gun, gun, recon, t3 / gun, gun, recon, x + t3: the only anti install equip a regular ca can carry is t3, which is effective against soft skinned, mediocre against summer harbor and isolated island, only precap mod against sdp, and nothing against pillboxes |
| gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin | | gun, gun, spb/f, t3 / gun, gun spb/f, x + t3: zara class only: spb/f provides some anti install bonus, allowing them to do something more than just anti soft skin |
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− | | + | ;CAV |
− | other cav:
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| all setups applicable to ca is also applicable to cav | | all setups applicable to ca is also applicable to cav |
| cav in addition has access to rocket launchers, allowing following setup | | cav in addition has access to rocket launchers, allowing following setup |
− | gun, gun, seaplane, rocket + t3: virtually autocap against all installations | + | *gun, gun, seaplane, rocket + t3: virtually autocap against all installations |
− | gun, rocket, rocket, rocket + gun: night da pseudonuke | + | *gun, rocket, rocket, rocket + gun: night da pseudonuke |
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− | other cl/dd/de/av/as:
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− | rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
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− | gun, gun, rocket, rocket: da pseudonuke
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| + | ;CL/DD/DE/AV/AS |
| + | *rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp |
| + | *gun, gun, rocket, rocket: da pseudonuke |
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− | ss(v) nothing to be changed
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| + | ;SS(V) nothing to be changed |
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− | clt: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
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| + | ;CLT: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar |
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− | cv(l): in many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
| + | ;CV(B/V) |
− | blue, red(anti install), green: regular cvci setup can dmg installs if contains anti install dive bombers | + | In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups: |
| + | *blue, red(anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers |
| i dont agree with using blue+green setups for anti install | | i dont agree with using blue+green setups for anti install |
− | blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions | + | *blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions |
− | red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou | + | *red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou |