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==Phase 1: TP Phase==
 
==Phase 1: TP Phase==
 
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
 
This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
 
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There are currently two known compositions to complete this phase:
There are at least two recommended strategies that player can use to complete this phase.
      
<tabber>
 
<tabber>
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* Recommended Fleet: 1 CL 1 CAV/AV 4 DD
 
* Recommended Fleet: 1 CL 1 CAV/AV 4 DD
 
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
 
* Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}}
* LBAS Range: 5 Range and no Air Power at the boss
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* LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower)
* Notes: Support expeditions are optional. You can use vanguard formations to get through the surface nodes.
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* Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes  
 
|-|Submarine Comp=
 
|-|Submarine Comp=
 
* Recommended Fleet: 6SS(V)
 
* Recommended Fleet: 6SS(V)
 
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
 
* Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}}
* LBAS Range: 4 Node H no Air power, 5 Range and no Air Power at the boss
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* LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
 
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
 
*Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
 
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.  
 
* Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.  
 
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
 
* However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have).
*This can be ideal if you plan to conserve ships for tagging in later sections of the event.
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* This can be ideal if you plan to conserve ships for tagging in later sections of the event.
*Can also serve as an opportunity to train land base bombers while doing the runs.
   
</tabber>
 
</tabber>
  
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