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| ==Phase 1: TP Phase== | | ==Phase 1: TP Phase== |
| This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts | | This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts |
− | | + | There are currently two known compositions to complete this phase: |
− | There are at least two recommended strategies that player can use to complete this phase. | |
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| <tabber> | | <tabber> |
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| * Recommended Fleet: 1 CL 1 CAV/AV 4 DD | | * Recommended Fleet: 1 CL 1 CAV/AV 4 DD |
| * Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}} | | * Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}} |
− | * LBAS Range: 5 Range and no Air Power at the boss | + | * LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower) |
− | * Notes: Support expeditions are optional. You can use vanguard formations to get through the surface nodes. | + | * Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes |
| |-|Submarine Comp= | | |-|Submarine Comp= |
| * Recommended Fleet: 6SS(V) | | * Recommended Fleet: 6SS(V) |
| * Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}} | | * Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}} |
− | * LBAS Range: 4 Node H no Air power, 5 Range and no Air Power at the boss | + | * LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower) |
| *Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher). | | *Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher). |
| * Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q. | | * Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q. |
| * However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have). | | * However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have). |
− | *This can be ideal if you plan to conserve ships for tagging in later sections of the event. | + | * This can be ideal if you plan to conserve ships for tagging in later sections of the event. |
− | *Can also serve as an opportunity to train land base bombers while doing the runs.
| |
| </tabber> | | </tabber> |
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