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Difference between revisions of "Docking"

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[[File:Bucketheal.png|right|thumb|56px|Bucket icon]]
 
[[File:Bucketheal.png|right|thumb|56px|Bucket icon]]
[[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]]
+
 
 
* Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
 
* Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
 
* While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
 
* While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
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==Repair time==
 
==Repair time==
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[[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]]
 
<math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds}</math>
 
<math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds}</math>
  

Revision as of 05:34, 8 May 2015

Bucket icon
  • Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
  • While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
  • Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
  • Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
  • If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
  • You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
  • You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
  • To use buckets to instantly finish repairs use the green button (shown below) or activate the slider on the repair confirmation window (shown on the side).

Repair time

Confirmation window for repairs

[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]

Ship Type Multiplier
Battleship, Aviation Battleship, Aircraft carrier, Repair ship 2
Heavy Cruiser, Aviation Cruiser, Fast battleship, Light aircraft carrier, Submarine tender 1.5
Light Cruiser, Destroyer, Submarine Aircraft Carrier, Seaplane tender, Amphibious assault ship, Torpedo Cruiser 1
Submarine 0.5
  • Fast battleship: Kongou-class, Bismarck
  • Submarine Aircraft Carrier: I-58 Kai, I-19 Kai, I-8 Kai, and I-401.
  • Amphibious assault ship: Akitsumaru
  • Repair ship: Akashi
  • Submarine tender: Taigei
  • These are assumed times based on calculations and rounding.
  • Represented as [minutes]:[seconds]
Lv Base repair time
1 0:10
2 0:20
3 0:30
4 0:40
5 0:50
6 1:00
7 1:10
8 1:20
9 1:30
10 1:40
11 1:50
12 2:00
13 2:05
14 2:10
15 2:25
16 2:30
17 2:35
18 2:40
19 2:45
20 3:00
21 3:05
22 3:10
23 3:15
24 3:20
25 3:25
26 3:30
27 3:45
28 3:50
29 3:55
30 4:00
Lv Base repair time
31 4:05
32 4:10
33 4:15
34 4:20
35 4:25
36 4:40
37 4:45
38 4:50
39 4:55
40 5:00
41 5:05
42 5:10
43 5:15
44 5:20
45 5:25
46 5:30
47 5:45
48 5:50
49 5:55
50 6:00
51 6:05
52 6:10
53 6:15
54 6:20
55 6:25
56 6:30
57 6:35
58 6:40
59 6:45
60 7:00
Lv Base repair time
61 7:05
62 7:10
63 7:15
64 7:20
65 7:25
66 7:30
67 7:35
68 7:40
69 7:45
70 7:50
71 7:55
72 8:00
73 8:05
74 8:10
75 8:25
76 8:30
77 8:35
78 8:40
79 8:45
80 8:50
81 8:55
82 9:00
83 9:05
84 9:10
85 9:15
86 9:20
87 9:25
88 9:30
89 9:35
90 9:40
Lv Base repair time
91 9:45
92 10:00
93 10:05
94 10:10
95 10:15
96 10:20
97 10:25
98 10:30
99 10:35
100 10:50
101 10:55
102 11:00
103 11:05
104 11:10
105 11:15
106 11:20
107 11:25
108 11:30
109 11:35
110 11:40
111 11:45
112 11:50
113 11:55
114 12:00
115 12:05
116 12:10
117 12:15
118 12:20
119 12:25
120 12:30
Lv Base repair time
121 12:35
122 12:40
123 12:45
124 12:50
125 12:55
126 13:00
127 13:05
128 13:10
129 13:25
130 13:30
131 13:35
132 13:40
133 13:45
134 13:50
135 13:55
136 14:00
137 14:05
138 14:10
139 14:15
140 14:20
141 14:25
142 14:30
143 14:35
144 14:40
145 14:45
146 14:50
147 14:55
148 15:00
149 15:05
150 15:15

Repair cost

See ship list or remodeled ship list for their base fuel cost.

[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]

Examples

Level 67 Kongou with 41/75 HP (34 damage) will have:

  • Repair time:
    • [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
  • Resource costs:
    • [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
    • [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]

Level 150 Musashi with 1/106 HP (105 damage) will have

  • Repair time:
    • [math]\displaystyle{ 105 \times \text{915 seconds} \times 2.0 + \text{30 seconds} = \text{192180 seconds or 53:23:00} }[/math]
  • Resource costs:
    • [math]\displaystyle{ 250 \times 105 \times 0.06 = \text{1575 steel} }[/math]
    • [math]\displaystyle{ 250 \times 105 \times 0.032 = \text{840 fuel} }[/math]
  • This is the highest in the game currently.