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Difference between revisions of "Docking"
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>Mathiaszealot (Added the most common question asked about this to the Examples section) |
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<math>\text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032</math> | <math>\text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032</math> | ||
− | == | + | ==Examples== |
Level 67 [[Kongou]] with 41/75 HP (34 damage) will have: | Level 67 [[Kongou]] with 41/75 HP (34 damage) will have: | ||
*Repair time: | *Repair time: | ||
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**<math>90 \times 34 \times 0.06 = \text{183 steel}</math> | **<math>90 \times 34 \times 0.06 = \text{183 steel}</math> | ||
**<math>90 \times 34 \times 0.032 = \text{97 fuel}</math> | **<math>90 \times 34 \times 0.032 = \text{97 fuel}</math> | ||
+ | Level 150 [[Musashi]] with 1/106 HP (105 damage) will have | ||
+ | * Repair time: | ||
+ | ** <math>105 \times \text{915 seconds} \times 2.0 + \text{30 seconds} = \text{192180 seconds or 53:23:00}</math> | ||
+ | * Resource costs: | ||
+ | ** <math>250 \times 105 \times 0.06 = \text{1575 steel}</math> | ||
+ | ** <math>250 \times 105 \times 0.032 = \text{840 fuel}</math> | ||
+ | * This is the highest in the game currently. |
Revision as of 18:13, 23 November 2014
- Docking (repair) can restore your ships to full health, which costs you fuel and steel.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
- If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]
Ship Type | Multiplier |
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Battleship, Aviation Battleship, Aircraft carrier, Repair ship | 2 |
Heavy Cruiser, Aviation Cruiser, Fast battleship, Light aircraft carrier, Submarine tender | 1.5 |
Light Cruiser, Destroyer, Submarine Aircraft Carrier, Seaplane tender, Amphibious assault ship, Torpedo Cruiser | 1 |
Submarine | 0.5 |
- Fast battleship: Kongou-class, Bismarck
- Submarine Aircraft Carrier: I-58 Kai, I-19 Kai, I-8 Kai, and I-401.
- Amphibious assault ship: Akitsumaru
- Repair ship: Akashi
- Submarine tender: Taigei
- These are assumed times based on calculations and rounding.
- Represented as [minutes]:[seconds]
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Repair cost
- See ship list or remodeled ship list for their base fuel cost.
[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]
Examples
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]
Level 150 Musashi with 1/106 HP (105 damage) will have
- Repair time:
- [math]\displaystyle{ 105 \times \text{915 seconds} \times 2.0 + \text{30 seconds} = \text{192180 seconds or 53:23:00} }[/math]
- Resource costs:
- [math]\displaystyle{ 250 \times 105 \times 0.06 = \text{1575 steel} }[/math]
- [math]\displaystyle{ 250 \times 105 \times 0.032 = \text{840 fuel} }[/math]
- This is the highest in the game currently.