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Difference between revisions of "Combat"
>Amanies (Added more sections. Please help in editing. I'll add more.) |
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| colspan="1" rowspan="2"|Can add {{RedGunMedium}} or {{YellowGun}} | | colspan="1" rowspan="2"|Can add {{RedGunMedium}} or {{YellowGun}} | ||
|- | |- | ||
− | |'''No'''{{YellowGun}}or{{TorpedoWeapon}} | + | |'''No''' |
+ | {{YellowGun}}or{{TorpedoWeapon}} | ||
| | | | ||
| | | | ||
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|{{YellowGun}} | |{{YellowGun}} | ||
|- | |- | ||
− | |'''No'''{{TorpedoWeapon}} | + | |'''No''' |
− | |'''No'''{{YellowGun}}or{{TorpedoWeapon}} | + | {{TorpedoWeapon}} |
+ | |'''No''' | ||
+ | {{YellowGun}}or{{TorpedoWeapon}} | ||
|Can add one {{TorpedoWeapon}} | |Can add one {{TorpedoWeapon}} | ||
− | | | + | |} |
− | |||
− | |||
− | |||
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|Anti-Submarine | |Anti-Submarine | ||
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. | | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. | ||
+ | |} | ||
+ | ==Effect of Damage== | ||
+ | Amount of damage on a ship will affect its performarnce. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 100px;" | ||
+ | |Minor Damage (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">小破)</span> | ||
+ | |No effect on performance | ||
+ | |- | ||
+ | |Half Damage (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">中破)</span> | ||
+ | |Attack power, accuracy, and evasion are slightly decreased | ||
+ | |- | ||
+ | |Wrecked (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">大破)</span> | ||
+ | |Attack power, accuracy, and evasion are considerably decreased | ||
+ | |} | ||
+ | ==Elements that are Involved in the Calculation of Damage== | ||
+ | ===Attack Formation=== | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;" | ||
+ | |- | ||
+ | ! scope="col" style="text-align:center;"|Formation | ||
+ | ! scope="col" style="text-align:center;"|Magnification | ||
+ | |- | ||
+ | |Line Ahead | ||
+ | |100% | ||
+ | |- | ||
+ | |Double Line | ||
+ | |80% | ||
+ | |- | ||
+ | |<span style="line-height:20px;">Diamond</span> | ||
+ | |70% | ||
+ | |- | ||
+ | |Echelon | ||
+ | |60% | ||
+ | |- | ||
+ | |Line Abreast | ||
+ | |60% | ||
+ | |} | ||
+ | Night battle and air combat are not affected by formation choice. | ||
+ | |||
+ | |||
+ | ===Engagement Form=== | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 400px;" | ||
+ | |- | ||
+ | ! scope="col" style="text-align:center;"|Form | ||
+ | ! scope="col"|Magnification | ||
+ | |- | ||
+ | |The Ocean-going War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">同航戦)</span> | ||
+ | |100% | ||
+ | |- | ||
+ | |Hankou War (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">反航戦)</span> | ||
+ | |80% | ||
+ | |- | ||
+ | |T-war (Advantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(有利))</span> | ||
+ | |120% | ||
+ | |- | ||
+ | |T-war (Disadvantage) (<span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">T字戦(不利))</span> | ||
+ | |60% | ||
+ | |} | ||
+ | Night battle and air combat are not affected by egagement form. | ||
+ | |||
+ | Affects both your fleet and enemy fleet. | ||
+ | |||
+ | T-war (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane). | ||
+ | |||
+ | |||
+ | ===Illustration of Engagement Form=== | ||
+ | '''The Ocean-going War''' | ||
+ | |||
+ | Course of own fleet and enemy fleet are the same. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;" | ||
+ | |Fleet A | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |- | ||
+ | |Fleet B | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Hankou War''' | ||
+ | |||
+ | Course of own fleet and enemy fleet are opposite. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;" | ||
+ | |Fleet A | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |- | ||
+ | |Fleet B | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">←</span> | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''T-war''' | ||
+ | |||
+ | Course of own fleet and enemy fleet are 90 degrees different (which results in a T figure). A fleet is in advantage if it is coming from <span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「|」</span><span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">direction, and is in a disadvantage if it is coming from </span><span style="color:rgb(34,34,34);font-family:arial;line-height:normal;text-align:justify;">「―」direction.</span> | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 100px; width: 200px;" | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;">→</span> | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | colspan="2" rowspan="1" style="text-align:center;"|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;text-align:center;">↑</span> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | colspan="2" rowspan="1" style="text-align:center;"|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;text-align:center;">↑</span> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | colspan="2" rowspan="1" style="text-align:center;"|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;text-align:center;">↑</span> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | colspan="2" rowspan="1" style="text-align:center;"|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;text-align:center;">↑</span> | ||
+ | | style="text-align:center;"| | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | colspan="2" rowspan="1" style="text-align:center;"|<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:12px;line-height:15px;text-align:center;">↑</span> | ||
+ | | | ||
+ | | | ||
|} | |} | ||
Revision as of 12:09, 7 November 2013
Combat Stages
Stage | Notes |
---|---|
Detection |
Requires planes or high detection stat. Success increases hit rate and evasion. Failure leaves you unable to participate in air combat phase. |
Air Combat | |
Supporting Fire | Map 5, requires sortie support expedition. |
Opening Torpedo Salvo | Requires midget subs or submarines over level 10 |
Shelling, 1st Round (Range Order) | Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase. |
Shelling, 2nd Round (Lineup Order) | Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. |
Torpedo Salvo | Must not have taken more than light damage to participate. |
Night Combat | Lineup Order |
Night Combat Attacks
- Night battle damage = Firepower + Torpedo attack. DD, CL, CT and CA are good at night
- Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
- Main Gun = Red guns or 10cm High-angle Gun
- Secondary (Sub) Gun = Yellow guns / 12.7cm High-angle Gun / 8cm High-angle Gun
- You can add other equipment like Radar, Tubrine, Ammo or repair team to the empty slot, that will no affect the combination.
Cut-in
Main Gun X3+ | Main Gun X2 | Main Gun X1 | Torpedo X2+ |
Torpedo X1 | |||
Sub Gun X1+ | Can add or | ||
No |
Double Attack
Main Gun X1 | Main Gun X2 | Sub Gun X2+ |
Sub Gun X1+ | ||
No | No | Can add one |
Type | Main | Secondary | Torpedo | Notes |
---|---|---|---|---|
Cut-In | 2+ | Torpedo Attack | ||
3+ | Shelling | |||
2 | 1+ | |||
1-2 | 1 | Combined Attack | ||
Double Attack | 2 | 0 | 0 | |
1 | 1+ | 0 | ||
0 | 2+ | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
Anti-Submarine | Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. |
Effect of Damage
Amount of damage on a ship will affect its performarnce.
Minor Damage (小破) | No effect on performance |
Half Damage (中破) | Attack power, accuracy, and evasion are slightly decreased |
Wrecked (大破) | Attack power, accuracy, and evasion are considerably decreased |
Elements that are Involved in the Calculation of Damage
Attack Formation
Formation | Magnification |
---|---|
Line Ahead | 100% |
Double Line | 80% |
Diamond | 70% |
Echelon | 60% |
Line Abreast | 60% |
Night battle and air combat are not affected by formation choice.
Engagement Form
Form | Magnification |
---|---|
The Ocean-going War (同航戦) | 100% |
Hankou War (反航戦) | 80% |
T-war (Advantage) (T字戦(有利)) | 120% |
T-war (Disadvantage) (T字戦(不利)) | 60% |
Night battle and air combat are not affected by egagement form.
Affects both your fleet and enemy fleet.
T-war (Disadvantage) is avoided by equipping a Saiun (Carrier-Based Recon plane).
Illustration of Engagement Form
The Ocean-going War
Course of own fleet and enemy fleet are the same.
Fleet A | → | → | → | → | → | → |
Fleet B | → | → | → | → | → | → |
Hankou War
Course of own fleet and enemy fleet are opposite.
Fleet A | → | → | → | → | → | → |
Fleet B | ← | ← | ← | ← | ← | ← |
T-war
Course of own fleet and enemy fleet are 90 degrees different (which results in a T figure). A fleet is in advantage if it is coming from 「|」direction, and is in a disadvantage if it is coming from 「―」direction.
→ | → | → | → | → | → |
↑ | |||||
↑ | |||||
↑ | |||||
↑ | |||||
↑ |
Victory Conditions
- Perfect S
- No damage taken, all enemy ships sunk.
- S (Victory)
- All enemy ships sunk.
- A (Victory)
- No friendly ships sunk and required number of enemy ships sunk.
- Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
- B (Tactical Victory)
- Enemy flagship sunk.
- No damage taken, and enemy took over a certain amount of damage.
- Damage gauge at least twice enemy damage gauge.
- Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
- Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
- C (Tactical Defeat)
- Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
- Damage gauge higher than enemy gauge, but not reaching twice as much.
- Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
- D (Defeat)
- Enemy took less than a certain amount of damage.
- Both sides taking 0 damage is also D.
- Damage gauge lower than enemy gauge.
- Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
- E (Defeat)
- Over a certain number of friendly ships sunk.
- Friendly ship sunk while not meeting any victory conditions.
- No damage done to enemy, while taking over a certain amount.