- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Combat"
Jump to navigation
Jump to search
(Replaced content with "==FUCK YOU - signed Dante == *") |
(Undo revision 7885 by 183.90.103.159 (talk)) |
||
Line 1: | Line 1: | ||
− | == | + | ==Combat Stages== |
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table" | ||
+ | |- | ||
+ | ! scope="col"|Stage | ||
+ | ! scope="col"|Notes | ||
+ | |- | ||
+ | |Detection | ||
+ | | | ||
+ | Requires planes or high detection stat. | ||
− | * | + | Success increases hit rate and evasion. |
+ | |||
+ | Failure leaves you unable to participate in air combat phase. | ||
+ | |- | ||
+ | |Air Combat | ||
+ | | | ||
+ | |- | ||
+ | |Supporting Fire | ||
+ | |Map 5, requires sortie support expedition. | ||
+ | |- | ||
+ | |Opening Torpedo Salvo | ||
+ | |Requires midget subs or submarines over level 10 | ||
+ | |- | ||
+ | |Shelling, 1st Round (Range Order) | ||
+ | |Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase. | ||
+ | |- | ||
+ | |Shelling, 2nd Round (Lineup Order) | ||
+ | |Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. | ||
+ | |- | ||
+ | |Torpedo Salvo | ||
+ | |Must not have taken more than light damage to participate. | ||
+ | |- | ||
+ | |Night Combat | ||
+ | |Lineup Order | ||
+ | |} | ||
+ | ==Night Combat Attacks== | ||
+ | Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle. | ||
+ | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;" | ||
+ | |- | ||
+ | ! scope="col"|Type | ||
+ | ! scope="col"|Main | ||
+ | ! scope="col"|Secondary | ||
+ | ! scope="col"|Torpedo | ||
+ | ! scope="col"|Notes | ||
+ | |- | ||
+ | | rowspan="4"|Cut-In | ||
+ | | | ||
+ | | | ||
+ | |2+ | ||
+ | |Torpedo Attack | ||
+ | |- | ||
+ | |3+ | ||
+ | | | ||
+ | | | ||
+ | | rowspan="2"|Shelling | ||
+ | |- | ||
+ | |2 | ||
+ | |1+ | ||
+ | | | ||
+ | |- | ||
+ | |1-2 | ||
+ | | | ||
+ | |1 | ||
+ | |Combined Attack | ||
+ | |- | ||
+ | | rowspan="3"|Double Attack | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | | | ||
+ | |- | ||
+ | |1 | ||
+ | |1+ | ||
+ | |0 | ||
+ | | | ||
+ | |- | ||
+ | |0 | ||
+ | |2 | ||
+ | |0-1 | ||
+ | |Secondary Gun Double-Attack, Torpedo doesn't fire | ||
+ | |- | ||
+ | |Single Attack | ||
+ | | colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | ||
+ | |- | ||
+ | |Anti-Submarine | ||
+ | | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. | ||
+ | |} | ||
+ | |||
+ | ==Victory Conditions== | ||
+ | |||
+ | *Perfect S | ||
+ | **No damage taken, all enemy ships sunk. | ||
+ | *S (Victory) | ||
+ | **All enemy ships sunk. | ||
+ | *A (Victory) | ||
+ | **No friendly ships sunk and required number of enemy ships sunk. | ||
+ | *** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2. | ||
+ | *B (Tactical Victory) | ||
+ | **Enemy flagship sunk. | ||
+ | **No damage taken, and enemy took over a certain amount of damage. | ||
+ | **Damage gauge at least twice enemy damage gauge. | ||
+ | **Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge. | ||
+ | **Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge. | ||
+ | *C (Tactical Defeat) | ||
+ | **Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage. | ||
+ | **Damage gauge higher than enemy gauge, but not reaching twice as much. | ||
+ | **Friendly ship sunk, damage gauge higher than enemy, but not twice as much. | ||
+ | *D (Defeat) | ||
+ | **Enemy took less than a certain amount of damage. | ||
+ | ***Both sides taking 0 damage is also D. | ||
+ | **Damage gauge lower than enemy gauge. | ||
+ | **Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge. | ||
+ | *E (Defeat) | ||
+ | **Over a certain number of friendly ships sunk. | ||
+ | **Friendly ship sunk while not meeting any victory conditions. | ||
+ | **No damage done to enemy, while taking over a certain amount. |
Revision as of 11:35, 12 October 2013
Combat Stages
Stage | Notes |
---|---|
Detection |
Requires planes or high detection stat. Success increases hit rate and evasion. Failure leaves you unable to participate in air combat phase. |
Air Combat | |
Supporting Fire | Map 5, requires sortie support expedition. |
Opening Torpedo Salvo | Requires midget subs or submarines over level 10 |
Shelling, 1st Round (Range Order) | Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase. |
Shelling, 2nd Round (Lineup Order) | Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. |
Torpedo Salvo | Must not have taken more than light damage to participate. |
Night Combat | Lineup Order |
Night Combat Attacks
Any vessel at night must not have taken more than moderate (orange) damage before nighttime in order to participate in night battle.
Type | Main | Secondary | Torpedo | Notes |
---|---|---|---|---|
Cut-In | 2+ | Torpedo Attack | ||
3+ | Shelling | |||
2 | 1+ | |||
1-2 | 1 | Combined Attack | ||
Double Attack | 2 | 0 | 0 | |
1 | 1+ | 0 | ||
0 | 2 | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
Anti-Submarine | Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. |
Victory Conditions
- Perfect S
- No damage taken, all enemy ships sunk.
- S (Victory)
- All enemy ships sunk.
- A (Victory)
- No friendly ships sunk and required number of enemy ships sunk.
- Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
- No friendly ships sunk and required number of enemy ships sunk.
- B (Tactical Victory)
- Enemy flagship sunk.
- No damage taken, and enemy took over a certain amount of damage.
- Damage gauge at least twice enemy damage gauge.
- Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
- Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
- C (Tactical Defeat)
- Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
- Damage gauge higher than enemy gauge, but not reaching twice as much.
- Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
- D (Defeat)
- Enemy took less than a certain amount of damage.
- Both sides taking 0 damage is also D.
- Damage gauge lower than enemy gauge.
- Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
- Enemy took less than a certain amount of damage.
- E (Defeat)
- Over a certain number of friendly ships sunk.
- Friendly ship sunk while not meeting any victory conditions.
- No damage done to enemy, while taking over a certain amount.