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Difference between revisions of "Combat"
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>五月雨 (added victory conditions) |
>Pagoda Bridge (→Night Combat Attacks: Removed Heavy Cruisers: they can't attack subs.) |
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Line 83: | Line 83: | ||
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|Anti-Submarine | |Anti-Submarine | ||
− | | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers | + | | colspan="4" rowspan="1"|Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. |
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Revision as of 10:10, 7 October 2013
Combat Stages
Stage | Notes |
---|---|
Detection |
Requires planes or high detection stat. Success increases hit rate and evasion. Failure leaves you unable to participate in air combat phase. |
Air Combat | |
Supporting Fire | Map 5, requires sortie support expedition. |
Opening Torpedo Salvo | Requires midget subs or submarines over level 10 |
Shelling, 1st Round (Range Order) | |
Shelling, 2nd Round (Lineup Order) | Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. |
Torpedo Salvo | Must not have taken more than light damage to participate. |
Night Combat | Lineup Order |
Night Combat Attacks
Type | Main | Secondary | Torpedo | Notes |
---|---|---|---|---|
Cut-In | 2+ | Torpedo Attack | ||
3+ | Shelling | |||
2 | 1+ | |||
1-2 | 1 | Combined Attack | ||
Double Attack | 2 | 0 | 0 | |
1 | 1+ | 0 | ||
0 | 2 | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
Anti-Submarine | Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. |
Victory Conditions
- Perfect S
- No damage taken, all enemy ships sunk.
- S (Victory)
- All enemy ships sunk.
- A (Victory)
- No friendly ships sunk and required number of enemy ships sunk.
- Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
- No friendly ships sunk and required number of enemy ships sunk.
- B (Tactical Victory)
- Enemy flagship sunk.
- No damage taken, and enemy took over a certain amount of damage.
- Damage gauge at least twice enemy damage gauge.
- Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
- Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
- C (Tactical Defeat)
- Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
- Damage gauge higher than enemy gauge, but not reaching twice as much.
- Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
- D (Defeat)
- Enemy took less than a certain amount of damage.
- Both sides taking 0 damage is also D.
- Damage gauge lower than enemy gauge.
- Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
- Enemy took less than a certain amount of damage.
- E (Defeat)
- Over a certain number of friendly ships sunk.
- Friendly ship sunk while not meeting any victory conditions.
- No damage done to enemy, while taking over a certain amount.