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Difference between revisions of "Sandbox/Spring 2019 E-2"
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | ||
+ | |||
+ | ==Solo== | ||
+ | |||
+ | (Insert 2nd Fleet Notes here) | ||
+ | |||
+ | ===TP Phase=== | ||
+ | |||
+ | '''Recommended Fleet''': 1 CVL 1CL 4DD | ||
+ | *It's possible to use a CAV instead of a CVL, but it may be preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.) | ||
+ | **CAVs contribute TP points, while CVLs do not. | ||
+ | *At least 1 DD capable of carrying [[Daihatsu]] will help to clear the TP gauge more quickly. | ||
+ | *[[Suzutsuki]] with an AACI set-up is an ideal choice to help deal with the air raid node. | ||
+ | *Both support expeditions are recommended. Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums. | ||
+ | *Both LBAS with 4 LBAA should be sent to the boss node. | ||
+ | **BB Himes take additional postcap damage from LBAA. | ||
+ | |||
+ | ===Unlock Phase=== | ||
+ | |||
+ | Requirements: | ||
+ | *Obtain AS on nodes B & C | ||
+ | |||
+ | This is fairly straightforward. Send both LBAS with 4 fighters to sweep nodes B and C, and send your fleet to each node with 4 fighters on your CVL. Depending on which air raid composition you face, as well as on the availability of good LBAS and carrier-based fighters, you may need more than 1 CVL or 1 CVL + 1 CAV to achieve AS. You should hear the debuff sound upon returning to port after clearing nodes B and C, and the map will automatically unlock the second start point after both conditions have been fulfilled. | ||
+ | |||
+ | ===HP Phase=== | ||
+ | |||
+ | |||
==Totaku's Proposal== | ==Totaku's Proposal== |
Revision as of 11:22, 24 May 2019
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Solo
(Insert 2nd Fleet Notes here)
TP Phase
Recommended Fleet: 1 CVL 1CL 4DD
- It's possible to use a CAV instead of a CVL, but it may be preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.)
- CAVs contribute TP points, while CVLs do not.
- At least 1 DD capable of carrying Daihatsu will help to clear the TP gauge more quickly.
- Suzutsuki with an AACI set-up is an ideal choice to help deal with the air raid node.
- Both support expeditions are recommended. Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums.
- Both LBAS with 4 LBAA should be sent to the boss node.
- BB Himes take additional postcap damage from LBAA.
Unlock Phase
Requirements:
- Obtain AS on nodes B & C
This is fairly straightforward. Send both LBAS with 4 fighters to sweep nodes B and C, and send your fleet to each node with 4 fighters on your CVL. Depending on which air raid composition you face, as well as on the availability of good LBAS and carrier-based fighters, you may need more than 1 CVL or 1 CVL + 1 CAV to achieve AS. You should hear the debuff sound upon returning to port after clearing nodes B and C, and the map will automatically unlock the second start point after both conditions have been fulfilled.
HP Phase
Totaku's Proposal
Regarding the 2nd Fleet
In this operation you will be using the 2nd Fleet which are considered important of operation as they will all have special buffs on this map since it takes place in Okinawa. As such, most of the ships that have benifits are from the 2nd Fleet from April 1st, 1945 that were still alive during Operation Ten-Go and they are follows:
Both Node L and U
Yamato, Yahagi, Yukikaze, Hatsushimo, Asashimo, Suzutsuki, Isokaze, Hamakaze - 1.15x
Kasumi - 1.1x
Node L Only
Ryuuhou, Junyou, Sakawa, Hibiki, Ushio - 1.1x
Most fleets here are not entirely tied to Pearl Harbor except for [[Hamakaze, Isokaze, Hatsushimo, and Kasumi. So you decide to choose among members of Ten-Go for this operation, please consider the fact that these ships along with other key TCI ships Yukikaze may also become more vital for later EO operations.
Objective
In this map, your objective will be to provide reinforcement in the Nansei Island area by completing a transport operation to Node L before later engaging against a Carrier force in the western part of the waters. Overall you mission will consist of the following:
- Transport Supplies to Nansei Islands (Node U)
- Clear the air attack nodes from carriers attacks by gaining AS (Nodes B and C)
- Eliminate the Aircraft Carrier Princess and her Carrier Task Force Fleet.
As noted in Ooyodo's chalkboard, CVs and CVB are not allowed in this operation.
Transport Supplies to Nansei Islands (Node U)
Recommended Fleet
1 CVL or CAV, 1 CL, 4 DD (Fast Fleet recommended)
Path
A-C-F-J-K-L
A-C-F-I-J-K-L (if fleet is slow)
For this operations, it's recommended to have a fleet that can carry a mixture of Transport supplies, and some ships geared for combat while also maintaining enough radars to achieve the LoS needed to reach the boss.
Your CVL should be armed as a fighter mule due to the dangers the air node presents to your fleet. In addition to this , the bringing and LBAS to provide air protection for your fleet along the trip is also recommended.
Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights.
Once you reach the boss node you'll face against a Battleship Princess (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.
Recommended LBAS
Air Protection for Node C
LBAS 1
4 Fighters/Land Base Fighters (Range 4 needed)
Along with a fighter mule CVL this combination is likely to survive the map in question with little difficulty.
Bombing the Battleships Princess at Node L
LBAS 1 and/or 2
4 Land Base Bombers (Range 7 needed)
As the boss has no air power, you can use this fleet to help clear out most of the enemies without trouble. If you are feel like taking a risk with Node C and going all out, you can use both LBAS on this node for an effective result.