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Difference between revisions of "User:Jigaraphale/Sandbox/14"

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=Success Conditions=
 
===Normal Success===
 
Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
 
 
* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
 
* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
 
* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
 
* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
 
* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
 
* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
 
 
===Great Success===
 
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 
 
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
 
 
'''Sparkling'''<br>
 
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
 
* Each sparkled ship girl increases the great success chance by approximately 16%.
 
 
'''Level'''<br>
 
Certain expeditions have an innate great success chance related to the flagship level.
 
* Using a higher level flagship will increase the base great success chance of those expeditions.
 
* The formula for determining the GS chance is as follows:
 
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
 
** The base GS rate is then:
 
***46 % with a Lv 175 flagship and no sparkled ship,
 
***100 % with a Lv 128 flagship with 4 sparkled ships,
 
***100 % with a Lv 33 flagship with 5 sparkled ships.
 
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 46, 32, D1, D2, D3, & E1.
 
 
'''Drum Canisters'''<br>
 
Expeditions that require drums have an innate chance of great success.
 
* The chance is roughly 50%.
 
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
 
* The following are the "over drum" requirements:
 
{| class="wikitable" style="text-align: center"
 
!Exped
 
!Drums required
 
!Drums carriers
 
|-
 
!21
 
|4||3
 
|-
 
!24
 
|4||1
 
|-
 
!37
 
|5||3
 
|-
 
!38
 
|10||4
 
|-
 
!40
 
|4||1
 
|-
 
!44
 
|8||3
 
|-
 
!E2
 
|6?||3
 
 
|}
 
|}

Revision as of 05:06, 20 June 2023

Yes

Conditions for GS in expedition are splitted into 3 types:

Expedition Type GS Conditions Notes
Type I
"Sparkle type"
Ships must be "sparkled"
  • Each sparkled ship increases the great success chance by approximately 16%.
Type II
"Drum type"
Ships must be "sparkled" and more Drum Canister DrumsDrum Canister (Transport Use) than required must be brought.
  • Only 4+ ships need to be sparkled to have the greater rate.
  • The total number of Drum Canister Drums brought must be 135% the amount of the requirement (rounded down)
Drum requirements
Exped Drums carriers Drums required Over Drum
21 3 4 5
24 1 0 4
37 3 5 7
38 4 10 13
40 1 0 4
44 3 8 10
E2 3 6? 8?
All "drum expeditions" follow this rule.
  • 24 and 40 also follow this rule, despite not being a drum expedition for some reason. They both require 4 drums to meet the 135% drum condition
Type III
"Level type"
[math]\displaystyle{ \text{GS}_\text{%} = 16 + 15 \times \text{N}_\text{Spark} + \sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Spark} }[/math] the number of sparkled ships,
  • [math]\displaystyle{ \sqrt{\text{Flag}_\text{Lv}} }[/math] the level of the flagship.
Greatly depends on the flagship level, the GS rate is for example:
  • 47.4 % if flagship Lv = 180 & 0 ship sparkled,
  • 100 % if flagship Lv ≥ 128 & 4 ships are sparkled,
  • 100 % flagship Lv ≥ 33+ & 5 ships are sparkled,
  • 100 % flagship Lv ≤ 32- & all ships are sparkled (about the same condition as Type I)
World 1 World 2 World 3 World 7 World 4 World 5
1 9 17 41 25 33
2 10 18 42 26 34
3 11 19 43 27 35
4 12 20 44 28 36
5 13 21 45 29 37
6 14 22 46 30 38
7 15 23 31 39
8 16 24 32 40
A1 B1 D1 E1
A2 B2 D2 E2
A3 B3 D3
A4 B4
A5 B5
A6 B6