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Difference between revisions of "Summer 2022 Event/E-6/Sandbox"
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* '''Strike Force:''' 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) {{Shiplock|{{ROOTPAGENAME}} Tag 9}} | * '''Strike Force:''' 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) {{Shiplock|{{ROOTPAGENAME}} Tag 9}} | ||
* '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} | * '''Route:''' {{MapRoute|A|blue|B|red|C|red|D|blue|D2|red|F|green|G|red}} | ||
− | * {{MapRoute|G|red}} is the | + | * {{MapRoute|G|red}} is the boss node with Supply Depots and Artillery Imps present. |
* '''LBAS Ranges:''' | * '''LBAS Ranges:''' | ||
** {{MapRoute|G|red}}: 5 AD/AP: 81/162 | ** {{MapRoute|G|red}}: 5 AD/AP: 81/162 |
Revision as of 18:19, 23 September 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
E-6 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-6 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
B |
B1 |
|
C |
| |
B1 |
B2 |
|
C |
| |
D |
D1 |
Choose your own adventure! |
D2 | ||
D2 |
E |
|
F |
|
E-6 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
I |
J |
|
L |
| |
N |
| |
J |
K |
|
N |
| |
L |
M |
|
N |
| |
M |
N |
|
O |
| |
X |
| |
O |
P |
|
Q |
| |
T |
| |
X |
| |
Y |
| |
P |
U |
|
V |
| |
Q |
R |
|
S |
| |
Y |
R |
|
Z |
|
Dark's Initial Guide
Map Overview
E6 has a total of 4 main phases. 2 Transport Operation & 2 Boss Killing phases.
- This map uses three locks:
- There are 3 LBAS available to use throughout the map.
Phase 0.5
- There's only 1 requirement to unlock the initial TP Phase
C | |
---|---|
Hard | S x2 |
Medium | S x2 |
Easy | A+ x2 |
Casual | A+ x2? |
- Single Fleet: 0-1 BB(V), 0-1 CV(L), 0-1 CA(V), 1 CL, 3-4 DD
- Route: A B C
- LBAS Ranges:
- C: 6 AD/AP: 57/113 on Hard
- B: 9 Sub Node
Phase 1: Casablanca Transport Operation
This is a Transport Operation
- Strike Force: 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V)
- Route: A B C D D2 F G
- G is the boss node with Supply Depots and Artillery Imps present.
- LBAS Ranges:
- G: 5 AD/AP: 81/162
- B: 9 Sub Node
- Notes:
- Having 3-5 of the Ships set up for Anti-Installation Warfare is recommended
- As Special Daihatsu also count like regular DLC for Transport Operations, both the Damage and Transport requirement can be reached this way without compromises
- Sending 1 ASW LBAS to B to help deal with the submarines is recommended, while the other LBAS may be sent to the boss G
- It is possible to opt out using the third available LBAS in this Phase and set it to defend with the interception setup leftover from E5 to save on resources.
- Having 3-5 of the Ships set up for Anti-Installation Warfare is recommended
Phase 1.5: Unlock Path to S
There's only 1 requirement needed to unlock the 2nd TP Phase
D3 | |
---|---|
Hard | Reach |
Medium | Reach |
Easy | Reach |
Casual | ?? |
- Refer to Phase 1 fleet as it is the same fleet
- Route: A B C D D1 D3
- D3 is an end node. Proceeding with taiha from D1 is fine as ships will not face combat and potentially sink.
Phase 2: Second Transport Operation
- TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V)
- Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster.
- Aims for A rank only at the boss.
- Node & Boss Support Expedition is highly recommended here to help pass through regular nodes and A rank the boss.
- Route: H I L N O Q S
Phase 2.5: Unlock Path to W
There's only 1 requirement needed to unlock the first HP Gauge
P | |
---|---|
Hard | S |
Medium | S? |
Easy | A+ |
Casual | ?? |
- STF: 3 BB, 1CV, 1 CL, 1 Repair Ship/AO Kai + 1 CL, 0-1 CA(V), 0-1 AV, 0-1 CLT, 3 DD
- Repair Ship: Akitsushima Kai, Akashi Kai
- Route: H I J N O P
Phase 3: Permanently Destroy the Supply Depot Princess
- Refer to phase 2.5 as it is the same fleet.
- Route: H I J N O P V W
- Node Support Expedition is recommended on higher difficulties to help pass through P
- LBAS Range: 3 to W AD/AP: 46/91
- Anti Installation setup is required to kill off the enemies at the boss with the exception of the Supply Depot Princess here.
- Supply Depot at this node can't be nuke the same way as other Supply Depot. TCI with Daihatsu is recommended to take her down effectively.
Phase 4: Final Battle against the Incomplete Battleship Princess
- STF: 2-3 BB, 1 CV, 1 AV, 1 CL + 1 CL, 1 CAV, 3-4 DD, 0-1 CVL
- Route: H I L M X Y Z
- LBAS Range: 4 AD/AP: 83/165 on Hard
- Support Expedition is highly recommended to both pass through the node and secure the Last Dance kill once reached there.
- Have 1-2 OASW to pass through I
- Panzer Daihatsu has a huge bonus against the Incomplete Battleship Princess.
Equipment | Node W | Node Z |
---|---|---|
Daihatsu Landing Craft (Panzer II/North African Specification) | 1.35x | 1.45x |
Toku Daihatsu Landing Craft + Panzer III (North African Specification) | 1.53x | 1.75x |
Phase 4.5: Debuff
The following steps have to be performed to debuff the boss
G | N | S | LBAS | |
---|---|---|---|---|
Hard | S | AS x2 | S x2 | AS? |
Medium | - | AS x2 | S x2? | ?? |
Easy | - | AS x2 | A x2? | - |
Casual | - | ?? | ?? | - |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 4 as it is the same fleet.
- For the fleet used, refer to Phase 2 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
Once Debuff is complete the CG will change to the following.
Incomplete Battleship Princess |
---|