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Difference between revisions of "Sandbox/Winter 2022 E-1"
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− | =Dark's guide= | + | =Dark's guide (Hijacked by Totaku)= |
− | == | + | |
− | The | + | == Introduction == |
+ | |||
+ | In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key location, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale. | ||
+ | |||
+ | This guide will primary go over what you'll bring for reaching each point and what to expect. | ||
+ | |||
+ | The one overall advice we'll present in this point of the guide is that the enemy fleets are fairly weak and this can be done without the usage of historical. So if possible, consider reserving them for later maps. | ||
+ | |||
+ | ==Meeting Key location in the Nansei Islands Part 1== | ||
+ | In this phase you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 18: | Line 27: | ||
|- | |- | ||
| Medium | | Medium | ||
− | | | + | | Reach |
− | | | + | | A+ |
− | | | + | | A+ |
− | | | + | | |
|- | |- | ||
| Easy | | Easy | ||
− | | | + | | |
− | | | + | | A+ |
− | | | + | | A+ |
− | | | + | | |
|- | |- | ||
| Casual | | Casual | ||
− | | | + | | Reach |
− | | | + | | |
− | | | + | | |
− | | | + | | |
|- | |- | ||
|} | |} | ||
Line 39: | Line 48: | ||
<tabber> | <tabber> | ||
|-|Node A= | |-|Node A= | ||
− | * '''1CL, 5DD | + | * '''1CL, 5DD''' |
* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} | * Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} | ||
** Bring AA and ASW Gears on your ships. | ** Bring AA and ASW Gears on your ships. | ||
− | + | ** Using a normal AACI set up on a generic ship can be helpful on E | |
|-|Node N= | |-|Node N= | ||
* '''1CL, 5DD | * '''1CL, 5DD | ||
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} | ||
+ | ** Fleet should mostly be combat focus. | ||
** Send LBAS with bombers to the node. | ** Send LBAS with bombers to the node. | ||
− | + | ** Using a normal AACI set up on a generic ship can be helpful on J | |
|-| Node M= | |-| Node M= | ||
* '''1FBB, 1CV, 1CL, 3DD | * '''1FBB, 1CV, 1CL, 3DD | ||
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} | ||
− | ** | + | ** A fleet with a standard carrier forces southern route to go to M. |
− | + | ** Bring 1-2 ASW fleets to clear node M | |
|-|Node L= | |-|Node L= | ||
* '''1FBB, 1CV, 1CL, 3DD | * '''1FBB, 1CV, 1CL, 3DD | ||
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}} | * Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}} | ||
** Same fleet as one goes to M. Choose routing to I from G. | ** Same fleet as one goes to M. Choose routing to I from G. | ||
+ | ** I features a heavy cruiser surface fleet | ||
</tabber> | </tabber> | ||
− | == | + | Once conditions are met the next set of locations will unlock for the next sequence. |
− | + | ||
+ | ==Meeting Key location in the Nansei Islands Part 2== | ||
+ | In this phase, your fleet will go deeper into the Nansei Islands to make contact with 4 more locations. It will be mostly similar to doing part 1, just with additional fights. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 77: | Line 90: | ||
|- | |- | ||
| Medium | | Medium | ||
− | | | + | | S |
− | | | + | | Reach |
− | | | + | | AS |
− | | | + | | S |
|- | |- | ||
| Easy | | Easy | ||
− | | | + | | |
− | | | + | | Reach |
− | | | + | | AS |
− | | | + | | S |
+ | |- | ||
+ | | Casual | ||
+ | | | ||
+ | | Reach | ||
+ | | | ||
+ | | | ||
|- | |- | ||
|} | |} | ||
Line 167: | Line 186: | ||
** | ** | ||
</tabber> | </tabber> | ||
− | |||
− | |||
=Suzu's guide= | =Suzu's guide= |
Revision as of 15:39, 24 February 2022
Dark's guide (Hijacked by Totaku)
Introduction
In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key location, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.
This guide will primary go over what you'll bring for reaching each point and what to expect.
The one overall advice we'll present in this point of the guide is that the enemy fleets are fairly weak and this can be done without the usage of historical. So if possible, consider reserving them for later maps.
Meeting Key location in the Nansei Islands Part 1
In this phase you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty
A | N | M | L | |
---|---|---|---|---|
Hard | Reach | A+ | A+ | Reach |
Medium | Reach | A+ | A+ | |
Easy | A+ | A+ | ||
Casual | Reach |
- 1CL, 5DD
- Route: B F E D A
- Bring AA and ASW Gears on your ships.
- Using a normal AACI set up on a generic ship can be helpful on E
- 1CL, 5DD
- Route: B F J N
- Fleet should mostly be combat focus.
- Send LBAS with bombers to the node.
- Using a normal AACI set up on a generic ship can be helpful on J
- 1FBB, 1CV, 1CL, 3DD
- Route: B C G K M
- A fleet with a standard carrier forces southern route to go to M.
- Bring 1-2 ASW fleets to clear node M
- 1FBB, 1CV, 1CL, 3DD
- Route: B C G I L
- Same fleet as one goes to M. Choose routing to I from G.
- I features a heavy cruiser surface fleet
Once conditions are met the next set of locations will unlock for the next sequence.
Meeting Key location in the Nansei Islands Part 2
In this phase, your fleet will go deeper into the Nansei Islands to make contact with 4 more locations. It will be mostly similar to doing part 1, just with additional fights.
H2 | O1 | O3 | O4 | |
---|---|---|---|---|
Hard | S | Reach | AS | S |
Medium | S | Reach | AS | S |
Easy | Reach | AS | S | |
Casual | Reach |
- 1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
- Route: B F E H H1 H2
- This is the only place heavy cruiser will be utilized in this map.
- 1CL, 5DD
- Route: B F J N O O2 O5
- Similar fleet use route N.
- 1FBB, 1CV, 1CL, 3DD
- Route: B C G K M O3
- Focus on AA on the fleet to survive and get to the air raid node.
- 1CL, 5DD
- Route: B F J N O O4
- Same fleet for O1 but go to O4 from O instead.
Gimmick 3: Unlock V3
The goal of this phase is to
Q3 | T | U | |
---|---|---|---|
Hard | Reach | Reach | Reach |
Medium | ? | ? | ? |
Easy | ? | ? | ? |
- 1CL, 5DD
- Route: B F J N O O4 Q Q3
- 1FBB, 1CVL, 1CL, 3DD
- Route: B F J N O O4 P R S T
- Boss fleet but stop at T before unlocking the boss node.
- 1FBB, 1CVL, 1CL, 3DD
- Route: B F J N O O4 P R S U
- Same fleet as the previous with route choice to go to U instead of T.
Phase 1: Boss Node V3
The goal of this phase is to kill the final boss on Node V3.
- 1CV, 0-1CVL, 1-2CA(V), 1CL, 3DD
- Route = B C K O3 S T V1 V3
- 0-1FBB/CA, 1-2CVL, 1CL, 3DD
- Route = B F J N O O4 P R S T V3