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81 bytes added ,  10 years ago
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<math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>
 
<math>\text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x}</math>
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What we can draw from this is that during the day, firepower or torpedo stats above 146 have a high probability breaking the cap immediately and thus becoming nerfed.  However, depending on the exact engagement form and fleet formation, this will not always occur.
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Daytime Attack Cap often makes it important to utilize [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]] when possible to increase damage.  [[Combat#Night Combat|Night Combat]] can be very dangerous and/or rewarding due to having a very high cap and the inclusion of torpedo to firepower for attack power calculation.  
    
===Critical Modifier (Post-Cap Modifier)===
 
===Critical Modifier (Post-Cap Modifier)===
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