• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Added 5-5, Summary Table
Line 1: Line 1:  
==Overview==
 
==Overview==
 
This is a guide to leveling your ship girls effectively through sorties. [[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LOS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
 
This is a guide to leveling your ship girls effectively through sorties. [[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LOS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
 +
 +
{| class="wikitable"
 +
|-
 +
!  !! 2-2B !! 3-5B !! 4-5B/D !! 5-2C !! 5-3P !! 5-5B
 +
|-
 +
| Base XP || 150-200 || 300 || 170-230 || 140-160 || 700-750 || 200-250
 +
|-
 +
| Bucket Usage || very Low || Low || Low || Zero || High || Low
 +
|-
 +
| Red/Orange Morale? || yes || yes || yes || yes || no || yes
 +
|-
 +
| Battle Type || Surface Combat || Surface Combat || Anti-Submarine || Airraid || Night Battle || Anti-Submarine
 +
|-
 +
| Target Ship-class || Any || Any || Any || AV, CV(L/B), BBV, CAV, SS || No CV(L/B), BBV || Any
 +
|-
 +
| Main Requirement || 3 CVL || CV(L/B) or CLT, SS || ASW Escorts || [[12cm 30 Tube Rocket Launcher Kai 2|RLK2]] || 2 DD || ASW Escorts
 +
|}
    
==Suggested places to level:==
 
==Suggested places to level:==
Line 8: Line 25:  
*'''5-2C:''' Airstrike Node leveling suitable for aviation vessels and submarines
 
*'''5-2C:''' Airstrike Node leveling suitable for aviation vessels and submarines
 
*'''5-3P:''' High XP leveling for night battle capable ships
 
*'''5-3P:''' High XP leveling for night battle capable ships
 +
*'''5-5B:''' First Node ASW leveling/leeching suitable for all ship types
    
<tabber>
 
<tabber>
Line 63: Line 81:  
[[File:5-3_Map.png|thumb|right]]
 
[[File:5-3_Map.png|thumb|right]]
 
*'''Base-XP:''' 700-750
 
*'''Base-XP:''' 700-750
*'''Requirements:'''2 Destroyers, No CVL/B, BBV, SS(V). Max 2 (F)BB, 1 slow BB max
+
*'''Requirements:''' 2 Destroyers, No CV(L/B), BBV, SS(V). Max 2 (F)BB, 1 slow BB max
 
*'''Notes:'''
 
*'''Notes:'''
 
**This leveling method costs Buckets/Repair Time, but has huge payoff
 
**This leveling method costs Buckets/Repair Time, but has huge payoff
Line 77: Line 95:  
***To control which ship gets MVP, the remaining  DDs could use the ({{Radar}}{{Template:TorpedoWeapon}}{{SurfaceShipPersonnel}}) Cut-In to reduce their damage instead of a regular double attack if deemed necessary; this also has an evasion synergy bonus for better survivability
 
***To control which ship gets MVP, the remaining  DDs could use the ({{Radar}}{{Template:TorpedoWeapon}}{{SurfaceShipPersonnel}}) Cut-In to reduce their damage instead of a regular double attack if deemed necessary; this also has an evasion synergy bonus for better survivability
 
***It is also possible to use 5 fodder DDs instead; a disclaimer can be found further below
 
***It is also possible to use 5 fodder DDs instead; a disclaimer can be found further below
 +
|-|5-5B=
 +
[[File:5-5_Map.png|thumb|right]]
 +
*'''Base-XP:''' 200-250
 +
*'''Requirements:''' No more than 3 Destroyers
 +
*'''Notes:'''
 +
**This method is essentially identical to 4-5 with slightly stronger subs and more XP
 +
**Taking more than 3 Destroyers will cause you to route to A instead. You can however take as many Destroyer Escorts as you like
 +
**Put the Ship you want to level into Flagship Position, this method is suitable for all ship types
 +
**Set up your remaining Ships for OASW attacks to clear out Submarines before their opening Torpedo Salvo
 +
**If your Flagship is capable of ASW attacks as well, give it your strongest ASW synergy to ensure it achieves MVP more frequently
 +
**A BB will enable a second shelling phase if you struggle to disable the Submarines before the Ending Torpedo Phase
 +
**It is recommended to use DE for the escort ships. Their low consumption, repair times and OASW requirements make them prime candidates
 +
**As this is a Submarine node, it only takes small amounts of fuel per sortie
 +
**End the sortie after one Node
 
|-|
 
|-|
 
</tabber>
 
</tabber>
cssedit, Moderators
1,474

edits

Navigation menu