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Added 5-5, Summary Table
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==Overview==
 
==Overview==
 
This is a guide to leveling your ship girls effectively through sorties. [[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LOS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
 
This is a guide to leveling your ship girls effectively through sorties. [[Experience and Rank|Experience (XP)]] increases the level of ships, which leads to increases in [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|Evasion]], [[Line of Sight|LOS]], and [[Tutorial: FAQ#Equipment.2C_Stats_and_Remodels|ASW]] stats, as well as passive increases in accuracy. Leveling ships can also unlock [[Remodel|remodels]] at higher levels.
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{| class="wikitable"
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|-
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!  !! 2-2B !! 3-5B !! 4-5B/D !! 5-2C !! 5-3P !! 5-5B
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|-
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| Base XP || 150-200 || 300 || 170-230 || 140-160 || 700-750 || 200-250
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|-
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| Bucket Usage || very Low || Low || Low || Zero || High || Low
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|-
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| Red/Orange Morale? || yes || yes || yes || yes || no || yes
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|-
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| Battle Type || Surface Combat || Surface Combat || Anti-Submarine || Airraid || Night Battle || Anti-Submarine
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|-
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| Target Ship-class || Any || Any || Any || AV, CV(L/B), BBV, CAV, SS || No CV(L/B), BBV || Any
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|-
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| Main Requirement || 3 CVL || CV(L/B) or CLT, SS || ASW Escorts || [[12cm 30 Tube Rocket Launcher Kai 2|RLK2]] || 2 DD || ASW Escorts
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|}
    
==Suggested places to level:==
 
==Suggested places to level:==
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*'''5-2C:''' Airstrike Node leveling suitable for aviation vessels and submarines
 
*'''5-2C:''' Airstrike Node leveling suitable for aviation vessels and submarines
 
*'''5-3P:''' High XP leveling for night battle capable ships
 
*'''5-3P:''' High XP leveling for night battle capable ships
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*'''5-5B:''' First Node ASW leveling/leeching suitable for all ship types
    
<tabber>
 
<tabber>
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[[File:5-3_Map.png|thumb|right]]
 
[[File:5-3_Map.png|thumb|right]]
 
*'''Base-XP:''' 700-750
 
*'''Base-XP:''' 700-750
*'''Requirements:'''2 Destroyers, No CVL/B, BBV, SS(V). Max 2 (F)BB, 1 slow BB max
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*'''Requirements:''' 2 Destroyers, No CV(L/B), BBV, SS(V). Max 2 (F)BB, 1 slow BB max
 
*'''Notes:'''
 
*'''Notes:'''
 
**This leveling method costs Buckets/Repair Time, but has huge payoff
 
**This leveling method costs Buckets/Repair Time, but has huge payoff
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***To control which ship gets MVP, the remaining  DDs could use the ({{Radar}}{{Template:TorpedoWeapon}}{{SurfaceShipPersonnel}}) Cut-In to reduce their damage instead of a regular double attack if deemed necessary; this also has an evasion synergy bonus for better survivability
 
***To control which ship gets MVP, the remaining  DDs could use the ({{Radar}}{{Template:TorpedoWeapon}}{{SurfaceShipPersonnel}}) Cut-In to reduce their damage instead of a regular double attack if deemed necessary; this also has an evasion synergy bonus for better survivability
 
***It is also possible to use 5 fodder DDs instead; a disclaimer can be found further below
 
***It is also possible to use 5 fodder DDs instead; a disclaimer can be found further below
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|-|5-5B=
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[[File:5-5_Map.png|thumb|right]]
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*'''Base-XP:''' 200-250
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*'''Requirements:''' No more than 3 Destroyers
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*'''Notes:'''
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**This method is essentially identical to 4-5 with slightly stronger subs and more XP
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**Taking more than 3 Destroyers will cause you to route to A instead. You can however take as many Destroyer Escorts as you like
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**Put the Ship you want to level into Flagship Position, this method is suitable for all ship types
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**Set up your remaining Ships for OASW attacks to clear out Submarines before their opening Torpedo Salvo
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**If your Flagship is capable of ASW attacks as well, give it your strongest ASW synergy to ensure it achieves MVP more frequently
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**A BB will enable a second shelling phase if you struggle to disable the Submarines before the Ending Torpedo Phase
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**It is recommended to use DE for the escort ships. Their low consumption, repair times and OASW requirements make them prime candidates
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**As this is a Submarine node, it only takes small amounts of fuel per sortie
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**End the sortie after one Node
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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