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{| style="border-spacing: 0; margin: 1em auto;"
+
=LBAS=
|-
+
==Basic Attack Power==
! colspan="2" style="border: 0px |
+
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
<table style="margin-left: auto; margin-right: auto;">
+
 
    <tr>
+
<math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math>
    <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
+
 
    </tr>
+
* <math>\text{Mod}_\text{type}</math> is the type modifier.
</table>
+
** <math>0.8</math> for land-based attack aircraft.
{| class="wikitable" align="center"
+
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
|-
+
** <math>0.7071</math> for jet fighter-bombers.
!style= "text-align: center; border-radius: 5px 5px 0 0; border-style: solid; width: 750px; border-width: 1px; background-color:#99CCFF;" colspan="8" | Rainy/Summer 2020 Event Hub Overview
+
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
|-
+
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
! rowspan="2"| '''[[Summer 2020 Event|Introduction Overview]]'''  
+
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
! colspan="4"| '''[[Summer 2020 Event/Main Operations|Main Operation Maps]]'''
+
* <math>\bigstar</math> is the upgrade bonus of the equipment.
! colspan="3"| '''[[Summer 2020 Event/Extra Operations|Extra Operation Maps]]'''
+
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
|-
+
** <math>1.0</math> for heavy land-based attack aircraft.
|[[Summer 2020 Event/Main Operations#E-1|E-1]]
+
** <math>1.8</math> otherwise.
||[[Summer 2020 Event/Main Operations#E-2|E-2]]
+
* <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot.
||[[Summer 2020 Event/Main Operations#E-3|E-3]]
+
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
||[[Summer 2020 Event/Main Operations#E-4|E-4]]
 
||[[Summer 2020 Event/Extra Operations#E-5|E-5]]
 
||[[Summer 2020 Event/Extra Operations#E-6|E-6]]
 
||[[Summer 2020 Event/Extra Operations#E-7|E-7]]
 
|}
 
|}
 
  
 +
==Final Attack Power==
 +
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
  
<tabber>
+
'''Anti-Ship:'''
|-| 1-1= test1
+
<div class="mw-collapsible mw-collapsed">
|-| 1-2= test2
+
<math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
|-| 1-3= test3
 
|-| 1-4= test4
 
|-| 1-5= test5
 
|-| 1-6= test6
 
</tabber>
 
  
 +
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
 +
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
 +
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
 +
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
 +
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 +
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 +
</div>
  
Toggle switches between 2 tables
+
'''Anti-Ground:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
  
1 with full details
+
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 +
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
 +
** <math>1.6</math> versus Artillery Imps
 +
** <math>1.18</math> versus Isolated Island Demon
 +
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
 +
** <math>2.1</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
 +
** <math>100</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 +
** <math>1.55</math> versus Artillery Imps
 +
** <math>1.7</math> versus Isolated Island Demon
 +
* Other variables are the same as for anti-ship.
 +
</div>
  
2 without ID and ASW
+
'''Anti-Sub:'''
 +
<div class="mw-collapsible mw-collapsed">
 +
<math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
  
<span class="mw-customtoggle-details">Click to Toggle Details</span><div class="mw-collapsible" id="mw-customcollapsible-details" style="overflow-x: scroll">
+
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
{| class="wikitable sortable"
+
** <math>0.35</math> for 7-9 ASW.
!No.
+
** <math>0.7</math> for 10+ ASW.
!Name
+
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
!Class
+
** <math>0.45</math> for 7-9 ASW.
! style="width: 30px; text-align: center; vertical-align: middle;" |[[File:Remodel_Icon.png|Remodel Level|link=Remodel]]
+
** <math>0.3</math> for 10+ ASW.
! style="width:30px;vertical-align:middle;background-color:rgb(240,128,128);" |[[file:icon_Gun.png|Firepower]]
+
* Other variables are the same as for anti-ship.
! style="width:30px;vertical-align:middle;background-color:rgb(135,206,250);" |[[file:icon_Torpedo.png|Torpedo Attack]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(244,164,96);" |[[file:icon_AA.png|Anti-Air]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,245,238);" |[[file:icon_ASW.png|Anti-Submarine]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(127,255,212);" |[[file:icon_LOS.png|LOS]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(152,251,152);" |[[file:icon_Luck.png|Luck]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,192,203);" |[[file:icon_HP.png|Health]]
 
! style="width:30px;vertical-align:middle;background-color:yellow;" |[[file:icon_Armor.png|Armor]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(238,130,238);" |[[file:icon_Evasion.png|Evasion]]
 
! style="width:30px;vertical-align:middle;background-color:aqua;" |[[file:icon_Speed.png|Speed]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(39,235,255);" |[[file:icon_Range.png|Range]]
 
! style="width:30px;vertical-align:middle;background-color:silver;" |[[file:icon_Aircraft.png|Aircraft]]
 
!{{Fuel}}
 
!{{Ammo}}
 
! style="unsortable;" |Notes
 
|-
 
| style="text-align:center;" |21
 
| style="text-align:center;" |[[Kongou|Kongou Kai]]<br/>金剛改
 
| rowspan="10" style="text-align:center;" |Kongou
 
| rowspan="4" style="text-align:center;" |25
 
| rowspan="4" style="text-align:center;" |94
 
| rowspan="8" style="text-align:center;" |0
 
| rowspan="4" style="text-align:center;" |79
 
| rowspan="10" style="text-align:center;" |0
 
| rowspan="4" style="text-align:center;" |49
 
| rowspan="2" style="text-align:center;" |12(69)
 
| rowspan="4" style="text-align:center;" |75
 
| rowspan="4" style="text-align:center;" |89
 
| rowspan="4" style="text-align:center;" |69
 
| rowspan="10" style="text-align:center;" |Fast
 
| rowspan="10" style="text-align:center;" |Long
 
| rowspan="8" style="text-align:center;" |12<br/>3,3,3,3)
 
| rowspan="4" style="text-align:center;" |90
 
| rowspan="4" style="text-align:center;" |120
 
| rowspan="4" |First Remodel
 
|-
 
| style="text-align:center;" |22
 
| style="text-align:center;" |[[Hiei|Hiei Kai]]<br/>比叡改
 
|-
 
| style="text-align:center;" |23
 
| style="text-align:center;" |[[Haruna|Haruna Kai]]<br/>榛名改
 
| style="text-align:center;" |20(69)
 
|-
 
| style="text-align:center;" |24
 
| style="text-align:center;" |[[Kirishima|Kirishima Kai]]<br/>霧島改
 
| style="text-align:center;" |12(69)
 
|-
 
| style="text-align:center;" |149
 
| style="text-align:center;" |[[Kongou|Kongou Kai Ni]]<br/>金剛改二
 
| rowspan="2" style="text-align:center;" |75
 
| style="text-align:center;" |98
 
| style="text-align:center;" |87
 
| style="text-align:center;" |49
 
| style="text-align:center;" |15(89)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |94
 
| style="text-align:center;" |73
 
| rowspan="4" style="text-align:center;" |100
 
| rowspan="4" style="text-align:center;" |125
 
| rowspan="4" |Second Remodel
 
|-
 
| style="text-align:center;" |150
 
| style="text-align:center;" |[[Hiei|Hiei Kai Ni]]<br/>比叡改二
 
| style="text-align:center;" |99
 
| style="text-align:center;" |82
 
| style="text-align:center;" |52
 
| style="text-align:center;" |13(82)
 
| style="text-align:center;" |83
 
| style="text-align:center;" |95
 
| style="text-align:center;" |72
 
|-
 
| style="text-align:center;" |151
 
| style="text-align:center;" |[[Haruna|Haruna Kai Ni]]<br/>榛名改二
 
| style="text-align:center;" |80
 
| style="text-align:center;" |96
 
| style="text-align:center;" |92
 
| rowspan="2" style="text-align:center;" |49
 
| style="text-align:center;" |41(93)
 
| style="text-align:center;" |81
 
| style="text-align:center;" |93
 
| style="text-align:center;" |74
 
|-
 
| style="text-align:center;" |152
 
| style="text-align:center;" |[[Kirishima|Kirishima Kai Ni]]<br/>霧島改二
 
| style="text-align:center;" |75
 
| style="text-align:center;" |104
 
| style="text-align:center;" |82
 
| style="text-align:center;" |14(84)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |92
 
| style="text-align:center;" |72
 
|-
 
| style="text-align:center;" |391
 
| style="text-align:center;white-space:nowrap;" |[[Kongou|Kongou Kai Ni C]]<br/>金剛改二丙
 
| style="text-align:center;" |92
 
| style="text-align:center;" |99
 
| style="text-align:center;" |44
 
| style="text-align:center;" |89
 
| style="text-align:center;" |51
 
| style="text-align:center;" |18(98)
 
| rowspan="2" style="text-align:center;" |86
 
| style="text-align:center;" |91
 
| style="text-align:center;" |75
 
| style="text-align:center;" |13</br>(2,2,3,6)
 
| rowspan="2" style="text-align:center;" |100
 
| rowspan="2" style="text-align:center;" |160
 
| rowspan="2" style="white-space:nowrap;" |Third Remodel: Requires {{BP}}x2, {{AR}}x1, {{GunMat}}x2</br>Kongou Kai Ni C can equip torps and SPB<br/>Hiei Kai Ni C can equip torps and SPF
 
|-
 
| style="text-align:center;" |392
 
| style="text-align:center;" |[[Hiei|Hiei Kai Ni C]]<br/>比叡改二丙
 
| style="text-align:center;" |90
 
| style="text-align:center;" |98
 
| style="text-align:center;" |47
 
| style="text-align:center;" |85
 
| style="text-align:center;" |53
 
| style="text-align:center;" |15(88)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |73
 
| style="text-align:center;" |8</br>(2,2,2,2)
 
|-
 
| style="text-align:center;" |3
 
| style="text-align:center;" |[[Ise]]<br/>伊勢
 
| rowspan="2" style="text-align:center;" |Ise
 
| rowspan="2" style="text-align:center;" data-sort-value="0"|n/a
 
| rowspan="1" style="text-align:center;" |89
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |36
 
| rowspan="2" style="text-align:center;" |15(69)
 
| rowspan="2" style="text-align:center;" |74
 
| rowspan="2" style="text-align:center;" |89
 
| rowspan="2" style="text-align:center;" |49
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |85
 
| rowspan="2" style="text-align:center;" |120
 
| rowspan="2" |Remodels into BBV
 
|-
 
| style="text-align:center;" |4
 
| style="text-align:center;" |[[Hyuuga]]<br/>日向
 
| style="text-align:center;" |94
 
|-
 
| style="text-align:center;" |26
 
| style="text-align:center;" |[[Fusou]]<br/>扶桑
 
| rowspan="2" style="text-align:center;" |Fusou
 
| rowspan="2" style="text-align:center;" data-sort-value="0"|n/a
 
| rowspan="2" style="text-align:center;" |94
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |33
 
| rowspan="2" style="text-align:center;" |5(39)
 
| rowspan="2" style="text-align:center;" |67
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |39
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |85
 
| rowspan="2" style="text-align:center;" |120
 
| rowspan="2" |Remodels into BBV
 
|-
 
| style="text-align:center;" |27
 
| style="text-align:center;" |[[Yamashiro]]<br/>山城
 
|-
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[Nagato|Nagato Kai]]<br/>長門改
 
| rowspan="4" style="text-align:center;" |Nagato
 
| rowspan="2" style="text-align:center;" |30
 
| rowspan="2" style="text-align:center;" |99
 
| rowspan="4" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |99
 
| rowspan="4" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |49
 
| style="text-align:center;" |32(99)
 
| rowspan="2" style="text-align:center;" |90
 
| rowspan="2" style="text-align:center;" |98
 
| rowspan="2" style="text-align:center;" |69
 
| rowspan="4" style="text-align:center;" |Slow
 
| rowspan="4" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |100
 
| rowspan="2" style="text-align:center;" |160
 
| rowspan="2" |
 
|-
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[Mutsu|Mutsu Kai]]<br/>陸奥改
 
| style="text-align:center;" |6(59)
 
|-
 
| style="text-align:center;" |341
 
| style="text-align:center;" |[[Nagato|Nagato Kai Ni]]<br/>長門改二
 
| style="text-align:center;" |88
 
| rowspan="2" style="text-align:center;" |118
 
| style="text-align:center;" |100
 
| style="text-align:center;" |55
 
| style="text-align:center;" |40(108)
 
| rowspan="2" style="text-align:center;" |91
 
| style="text-align:center;" |110
 
| style="text-align:center;" |70
 
| style="text-align:center;" |15<br/>(3,3,6,3)
 
| rowspan="2" style="text-align:center;" |180
 
| rowspan="2" style="text-align:center;" |225
 
| rowspan="2" |Second Remodel: Requires {{BP}};</br>Nagato-class Touch Mechanic
 
|-
 
| style="text-align:center;" |373
 
| style="text-align:center;" |[[Mutsu|Mutsu Kai Ni]]<br/>陸奥改二
 
| style="text-align:center;" |89
 
| style="text-align:center;" |102
 
| style="text-align:center;" |56
 
| style="text-align:center;" |16(88)
 
| style="text-align:center;" |109
 
| style="text-align:center;" |71
 
| style="text-align:center;" |15<br/>(2,3,3,7)
 
|-
 
| style="text-align:center;" |136
 
| style="text-align:center;" |[[Yamato|Yamato Kai]]<br/>大和改
 
| rowspan="3" style="text-align:center;" |Yamato
 
| style="text-align:center;" |60
 
| rowspan="2" style="text-align:center;" |139
 
| rowspan="3" style="text-align:center;" |0
 
| style="text-align:center;" |104
 
| rowspan="3" style="text-align:center;" |0
 
| style="text-align:center;" |39
 
| style="text-align:center;" |13(79)
 
| style="text-align:center;" |96
 
| style="text-align:center;" |118
 
| style="text-align:center;" |64
 
| rowspan="3" style="text-align:center;" |Slow
 
| rowspan="3" style="text-align:center;" |Very Long
 
| rowspan="2" style="text-align:center;" |28<br/>(7,7,7,7)
 
| rowspan="2" style="text-align:center;" |250
 
| rowspan="2" style="text-align:center;" |325
 
| rowspan="2"|
 
|-
 
| style="text-align:center;" |148
 
| style="text-align:center;" |[[Musashi|Musashi Kai]]<br/>武蔵改
 
| style="text-align:center;" |40
 
| style="text-align:center;" |99
 
| style="text-align:center;" |40
 
| style="text-align:center;" |9(79)
 
| style="text-align:center;" |97
 
| style="text-align:center;" |119
 
| style="text-align:center;" |63
 
|-
 
| style="text-align:center;" |346
 
| style="text-align:center;" |[[Musashi|Musashi Kai Ni]]<br/>武蔵改二
 
| style="text-align:center;" |89
 
| style="text-align:center;" |145
 
| style="text-align:center;" |105
 
| style="text-align:center;" |58
 
| style="text-align:center;" |10(88)
 
| style="text-align:center;" |99
 
| style="text-align:center;" |125
 
| style="text-align:center;" |65
 
| style="text-align:center;" |28</br>(5,5,5,8,5)
 
| style="text-align:center;" |275
 
| style="text-align:center;" |350
 
| style="white-space:nowrap;" |Second Remodel: Requires {{BP}}x3, {{AR}}x1, {{GunMat}}x3
 
|-
 
| style="text-align:center;" |172
 
| style="text-align:center;" |[[Bismarck|Bismarck Kai]]<br/>Bismarck改
 
| rowspan="3" style="text-align:center;" |Bismarck
 
| style="text-align:center;" |30
 
| style="text-align:center;" |93
 
| rowspan="2" style="text-align:center;" |0
 
| style="text-align:center;" |58
 
| rowspan="3" style="text-align:center;" |0
 
| style="text-align:center;" |52
 
| style="text-align:center;" |10(79)
 
| style="text-align:center;" |94
 
| style="text-align:center;" |93
 
| style="text-align:center;" |69
 
| rowspan="3" style="text-align:center;" |Fast
 
| rowspan="3" style="text-align:center;" |Long
 
| rowspan="3" style="text-align:center;" |16<br/>(4,4,4,4)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |115
 
|
 
|-
 
| style="text-align:center;" |173
 
| style="text-align:center;" |[[Bismarck|Bismarck Zwei]]
 
| style="text-align:center;" |50
 
| style="text-align:center;" |97
 
| style="text-align:center;" |62
 
| style="text-align:center;" |54
 
| style="text-align:center;" |20(82)
 
| rowspan="2" style="text-align:center;" |96
 
| style="text-align:center;" |94
 
| style="text-align:center;" |72
 
| style="text-align:center;" |105
 
| style="text-align:center;" |135
 
| Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |178
 
| style="text-align:center;" |[[Bismarck|Bismarck Drei]]
 
| style="text-align:center;" |75
 
| style="text-align:center;" |99
 
| style="text-align:center;" |36
 
| style="text-align:center;" |70
 
| style="text-align:center;" |59
 
| style="text-align:center;" |22(84)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |74
 
| style="text-align:center;" |110
 
| style="text-align:center;" |155
 
| Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |239
 
| style="text-align:center;" |[[Warspite|Warspite Kai]]<br/><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-jpname">Warspite改</div>
 
| style="text-align:center;" |Queen Elizabeth
 
| style="text-align:center;" |75
 
| style="text-align:center;" |106
 
| style="text-align:center;" |0
 
| style="text-align:center;" |98
 
| style="text-align:center;" |0
 
| style="text-align:center;" |58
 
| style="text-align:center;" |70(111)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |93
 
| style="text-align:center;" |66
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |12</br>(3,3,3,3)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |110
 
|
 
|-
 
| style="text-align:center;" |240
 
| style="text-align:center;" |[[Iowa|Iowa Kai]]<br/>Iowa改
 
| style="text-align:center;" |Iowa
 
| style="text-align:center;" |50
 
| style="text-align:center;" |116
 
| style="text-align:center;" |0
 
| style="text-align:center;" |120
 
| style="text-align:center;" |0
 
| style="text-align:center;" |71
 
| style="text-align:center;" |40(99)
 
| style="text-align:center;" |92
 
| style="text-align:center;" |107
 
| style="text-align:center;" |70
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |16</br>(4,4,4,4)
 
| style="text-align:center;" |200
 
| style="text-align:center;" |275
 
|
 
|-
 
| style="text-align:center;" |246
 
| style="text-align:center;" |[[Littorio|Italia]]
 
| rowspan="2" style="text-align:center;" |Vittorio Veneto
 
| rowspan="2" style="text-align:center;" |35
 
| style="text-align:center;" |102
 
| rowspan="2" style="text-align:center;" |0
 
| style="text-align:center;" |90
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |52
 
| style="text-align:center;" |30(79)
 
| rowspan="2" style="text-align:center;" |92
 
| style="text-align:center;" |92
 
| style="text-align:center;" |76
 
| rowspan="2" style="text-align:center;" |Fast
 
| rowspan="2" style="text-align:center;" |Very Long
 
| rowspan="2" style="text-align:center;" |12</br>(3,3,3)
 
| rowspan="2" style="text-align:center;" |140
 
| rowspan="2" style="text-align:center;" |170
 
| rowspan="2" |Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |247
 
| style="text-align:center;" |[[Roma|Roma Kai]]<br/>Roma改
 
| style="text-align:center;" |105
 
| style="text-align:center;" |94
 
| style="text-align:center;" |8(57)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |71
 
|-
 
| style="text-align:center;" |292
 
| style="text-align:center;" |[[Richelieu|Richelieu Kai]]<br/>Richelieu改
 
| style="text-align:center;" |Richelieu
 
| style="text-align:center;" |45
 
| style="text-align:center;" |96
 
| style="text-align:center;" |0
 
| style="text-align:center;" |78
 
| style="text-align:center;" |0
 
| style="text-align:center;" |54
 
| style="text-align:center;" |24(95)
 
| style="text-align:center;" |89
 
| style="text-align:center;" |96
 
| style="text-align:center;" |73
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |12</br>(3,3,3,3)
 
| style="text-align:center;" |100
 
| style="text-align:center;" |130
 
|
 
|-
 
| style="text-align:center;" |312
 
| style="text-align:center;white-space=nowrap;" |[[Gangut|Oktyabrskaya Revolyutsiya]]<br/>Октябрьская революция
 
| rowspan="2" style="text-align:center;" |Gangut
 
| style="text-align:center;" |45
 
| style="text-align:center;" |89
 
| style="text-align:center;" |0
 
| style="text-align:center;" |65
 
| rowspan="2" style="text-align:center;" |0
 
| style="text-align:center;" |36
 
| style="text-align:center;" |30(79)
 
| style="text-align:center;" |72
 
| style="text-align:center;" |90
 
| style="text-align:center;" |66
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| style="text-align:center;" |4</br>(1,1,1,1)
 
| style="text-align:center;" |80
 
| style="text-align:center;" |105
 
| rowspan="2" |FBB with slow speed
 
|-
 
| style="text-align:center;" |312
 
| style="text-align:center;white-space=nowrap;" |[[Gangut|Gangut Dva]]<br/>Гангут два
 
| style="text-align:center;" |75
 
| style="text-align:center;" |90
 
| style="text-align:center;" |32
 
| style="text-align:center;" |72
 
| style="text-align:center;" |38
 
| style="text-align:center;" |35(88)
 
| style="text-align:center;" |77
 
| style="text-align:center;" |95
 
| style="text-align:center;" |68
 
| style="text-align:center;" |6</br>(1,1,2,2)
 
| style="text-align:center;" |85
 
| style="text-align:center;" |110
 
|-
 
| style="text-align:center;" |376
 
| style="text-align:center;" |[[Nelson|Nelson Kai]]<br/>Nelson改
 
| style="text-align:center;" |Nelson
 
| style="text-align:center;" |50
 
| style="text-align:center;" |114
 
| style="text-align:center;" |0
 
| style="text-align:center;" |92
 
| style="text-align:center;" |0
 
| style="text-align:center;" |48
 
| style="text-align:center;" |28(98)
 
| style="text-align:center;" |93
 
| style="text-align:center;" |104
 
| style="text-align:center;" |58
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |6</br>(1,1,2,2)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |175
 
| Nelson Touch Mechanic
 
|-
 
| style="text-align:center;" |406
 
| style="text-align:center;" |[[Colorado|Colorado Kai]]<br/>Colorado改
 
| style="text-align:center;" |Colorado
 
| style="text-align:center;" |45
 
| style="text-align:center;" |105
 
| style="text-align:center;" |0
 
| style="text-align:center;" |100
 
| style="text-align:center;" |0
 
| style="text-align:center;" |52
 
| style="text-align:center;" |40(110)
 
| style="text-align:center;" |91
 
| style="text-align:center;" |99
 
| style="text-align:center;" |54
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |5</br>(1,1,1,2)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |165
 
| Colorado Touch Mechanic
 
|-
 
| style="text-align:center;" |407
 
| style="text-align:center;" |[[South Dakota|South Dakota Kai]]<br/>South Dakota改
 
| style="text-align:center;" |South Dakota
 
| style="text-align:center;" |48
 
| style="text-align:center;" |109
 
| style="text-align:center;" |0
 
| style="text-align:center;" |108
 
| style="text-align:center;" |0
 
| style="text-align:center;" |60
 
| style="text-align:center;" |36(98)
 
| style="text-align:center;" |91
 
| style="text-align:center;" |108
 
| style="text-align:center;" |65
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |8</br>(0,2,3,3)
 
| style="text-align:center;" |160
 
| style="text-align:center;" |200
 
|
 
|-
 
| style="text-align:center;" |459
 
| style="text-align:center;" |[[Washington|Washington Kai]]<br/>Washington改
 
| style="text-align:center;" |North Carolina
 
| style="text-align:center;" |47
 
| style="text-align:center;" |107
 
| style="text-align:center;" |0
 
| style="text-align:center;" |106
 
| style="text-align:center;" |0
 
| style="text-align:center;" |62
 
| style="text-align:center;" |38(108)
 
| style="text-align:center;" |93
 
| style="text-align:center;" |104
 
| style="text-align:center;" |66
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |8</br>(0,2,3,3)
 
| style="text-align:center;" |150
 
| style="text-align:center;" |195
 
|
 
|-
 
!No.
 
!Name
 
!Class
 
! style="width: 30px; text-align: center; vertical-align: middle;" |[[File:Remodel_Icon.png|Remodel Level|link=Remodel]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(240,128,128);" |[[file:icon_Gun.png|Firepower]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(135,206,250);" |[[file:icon_Torpedo.png|Torpedo Attack]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(244,164,96);" |[[file:icon_AA.png|Anti-Air]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,245,238);" |[[file:icon_ASW.png|Anti-Submarine]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(127,255,212);" |[[file:icon_LOS.png|LOS]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(152,251,152);" |[[file:icon_Luck.png|Luck]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,192,203);" |[[file:icon_HP.png|Health]]
 
! style="width:30px;vertical-align:middle;background-color:yellow;" |[[file:icon_Armor.png|Armor]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(238,130,238);" |[[file:icon_Evasion.png|Evasion]]
 
! style="width:30px;vertical-align:middle;background-color:aqua;" |[[file:icon_Speed.png|Speed]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(39,235,255);" |[[file:icon_Range.png|Range]]
 
! style="width:30px;vertical-align:middle;background-color:silver;" |[[file:icon_Aircraft.png|Aircraft]]
 
!{{Fuel}}
 
!{{Ammo}}
 
! style="unsortable;" |Notes
 
|-
 
|}
 
 
</div>
 
</div>
<div class="mw-collapsed mw-collapsible" id="mw-customcollapsible-details" style="overflow-x: scroll">
+
 
{| class="wikitable sortable"
+
'''Notes:'''
!Name
+
* All attack power '''before the critical bonus''' is capped at 170.
!Class
+
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
! style="width: 30px; text-align: center; vertical-align: middle;" |[[File:Remodel_Icon.png|Remodel Level|link=Remodel]]
+
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
! style="width:30px;vertical-align:middle;background-color:rgb(240,128,128);" |[[file:icon_Gun.png|Firepower]]
+
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
! style="width:30px;vertical-align:middle;background-color:rgb(135,206,250);" |[[file:icon_Torpedo.png|Torpedo Attack]]
+
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
! style="width:30px;vertical-align:middle;background-color:rgb(244,164,96);" |[[file:icon_AA.png|Anti-Air]]
+
 
! style="width:30px;vertical-align:middle;background-color:rgb(127,255,212);" |[[file:icon_LOS.png|LOS]]
+
==Sortie Fighter-Power==
! style="width:30px;vertical-align:middle;background-color:rgb(152,251,152);" |[[file:icon_Luck.png|Luck]]
+
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,192,203);" |[[file:icon_HP.png|Health]]
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
! style="width:30px;vertical-align:middle;background-color:yellow;" |[[file:icon_Armor.png|Armor]]
+
 
! style="width:30px;vertical-align:middle;background-color:rgb(238,130,238);" |[[file:icon_Evasion.png|Evasion]]
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
! style="width:30px;vertical-align:middle;background-color:aqua;" |[[file:icon_Speed.png|Speed]]
+
 
! style="width:30px;vertical-align:middle;background-color:rgb(39,235,255);" |[[file:icon_Range.png|Range]]
+
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
! style="width:30px;vertical-align:middle;background-color:silver;" |[[file:icon_Aircraft.png|Aircraft]]
+
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
!{{Fuel}}
+
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
!{{Ammo}}
+
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
! style="unsortable;" |Notes
+
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
 
 +
'''Notes:'''
 +
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by the LBAS.
 +
** It also weakens the enemy fighter-power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 +
 
 +
=Fleet Info Test=
 +
{|class="wikitable"
 +
!colspan="3"| Fleet Info
 
|-
 
|-
| style="text-align:center;" |[[Kongou|Kongou Kai]]
+
!Tag
| rowspan="10" style="text-align:center;" |Kongou
+
!Fleet Type
| rowspan="4" style="text-align:center;" |25
+
!Composition
| rowspan="4" style="text-align:center;" |94
 
| rowspan="8" style="text-align:center;" |0
 
| rowspan="4" style="text-align:center;" |79
 
| rowspan="4" style="text-align:center;" |49
 
| rowspan="2" style="text-align:center;" |12(69)
 
| rowspan="4" style="text-align:center;" |75
 
| rowspan="4" style="text-align:center;" |89
 
| rowspan="4" style="text-align:center;" |69
 
| rowspan="10" style="text-align:center;" |Fast
 
| rowspan="10" style="text-align:center;" |Long
 
| rowspan="8" style="text-align:center;" |12<br/>3,3,3,3)
 
| rowspan="4" style="text-align:center;" |90
 
| rowspan="4" style="text-align:center;" |120
 
| rowspan="4" |First Remodel
 
 
|-
 
|-
| style="text-align:center;" |[[Hiei|Hiei Kai]]
+
|rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H'''
 +
|CTF
 +
|'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX'''
 
|-
 
|-
| style="text-align:center;" |[[Haruna|Haruna Kai]]
+
!Speed
| style="text-align:center;" |20(69)
+
!Route
|-
 
| style="text-align:center;" |[[Kirishima|Kirishima Kai]]
 
| style="text-align:center;" |12(69)
 
|-
 
| style="text-align:center;" |[[Kongou|Kongou Kai Ni]]
 
| rowspan="2" style="text-align:center;" |75
 
| style="text-align:center;" |98
 
| style="text-align:center;" |87
 
| style="text-align:center;" |49
 
| style="text-align:center;" |15(89)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |94
 
| style="text-align:center;" |73
 
| rowspan="4" style="text-align:center;" |100
 
| rowspan="4" style="text-align:center;" |125
 
| rowspan="4" |Second Remodel
 
|-
 
| style="text-align:center;" |[[Hiei|Hiei Kai Ni]]
 
| style="text-align:center;" |99
 
| style="text-align:center;" |82
 
| style="text-align:center;" |52
 
| style="text-align:center;" |13(82)
 
| style="text-align:center;" |83
 
| style="text-align:center;" |95
 
| style="text-align:center;" |72
 
|-
 
| style="text-align:center;" |[[Haruna|Haruna Kai Ni]]
 
| style="text-align:center;" |80
 
| style="text-align:center;" |96
 
| style="text-align:center;" |92
 
| rowspan="2" style="text-align:center;" |49
 
| style="text-align:center;" |41(93)
 
| style="text-align:center;" |81
 
| style="text-align:center;" |93
 
| style="text-align:center;" |74
 
|-
 
| style="text-align:center;" |[[Kirishima|Kirishima Kai Ni]]
 
| style="text-align:center;" |75
 
| style="text-align:center;" |104
 
| style="text-align:center;" |82
 
| style="text-align:center;" |14(84)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |92
 
| style="text-align:center;" |72
 
|-
 
| style="text-align:center;white-space:nowrap;" |[[Kongou|Kongou Kai Ni C]]
 
| style="text-align:center;" |92
 
| style="text-align:center;" |99
 
| style="text-align:center;" |44
 
| style="text-align:center;" |89
 
| style="text-align:center;" |51
 
| style="text-align:center;" |18(98)
 
| rowspan="2" style="text-align:center;" |86
 
| style="text-align:center;" |91
 
| style="text-align:center;" |75
 
| style="text-align:center;" |13</br>(2,2,3,6)
 
| rowspan="2" style="text-align:center;" |100
 
| rowspan="2" style="text-align:center;" |160
 
| rowspan="2" style="white-space:nowrap;" |Third Remodel: Requires {{BP}}x2, {{AR}}x1, {{GunMat}}x2</br>Kongou Kai Ni C can equip torps and SPB<br/>Hiei Kai Ni C can equip torps and SPF
 
|-
 
| style="text-align:center;" |[[Hiei|Hiei Kai Ni C]]
 
| style="text-align:center;" |90
 
| style="text-align:center;" |98
 
| style="text-align:center;" |47
 
| style="text-align:center;" |85
 
| style="text-align:center;" |53
 
| style="text-align:center;" |15(88)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |73
 
| style="text-align:center;" |8</br>(2,2,2,2)
 
|-
 
| style="text-align:center;" |[[Ise]]
 
| rowspan="2" style="text-align:center;" |Ise
 
| rowspan="2" style="text-align:center;" data-sort-value="0"|n/a
 
| rowspan="1" style="text-align:center;" |89
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |36
 
| rowspan="2" style="text-align:center;" |15(69)
 
| rowspan="2" style="text-align:center;" |74
 
| rowspan="2" style="text-align:center;" |89
 
| rowspan="2" style="text-align:center;" |49
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |85
 
| rowspan="2" style="text-align:center;" |120
 
| rowspan="2" |Remodels into BBV
 
|-
 
| style="text-align:center;" |[[Hyuuga]]
 
| style="text-align:center;" |94
 
|-
 
| style="text-align:center;" |[[Fusou]]
 
| rowspan="2" style="text-align:center;" |Fusou
 
| rowspan="2" style="text-align:center;" data-sort-value="0"|n/a
 
| rowspan="2" style="text-align:center;" |94
 
| rowspan="2" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |33
 
| rowspan="2" style="text-align:center;" |5(39)
 
| rowspan="2" style="text-align:center;" |67
 
| rowspan="2" style="text-align:center;" |79
 
| rowspan="2" style="text-align:center;" |39
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |85
 
| rowspan="2" style="text-align:center;" |120
 
| rowspan="2" |Remodels into BBV
 
|-
 
| style="text-align:center;" |[[Yamashiro]]
 
|-
 
| style="text-align:center;" |[[Nagato|Nagato Kai]]
 
| rowspan="4" style="text-align:center;" |Nagato
 
| rowspan="2" style="text-align:center;" |30
 
| rowspan="2" style="text-align:center;" |99
 
| rowspan="4" style="text-align:center;" |0
 
| rowspan="2" style="text-align:center;" |99
 
| rowspan="2" style="text-align:center;" |49
 
| style="text-align:center;" |32(99)
 
| rowspan="2" style="text-align:center;" |90
 
| rowspan="2" style="text-align:center;" |98
 
| rowspan="2" style="text-align:center;" |69
 
| rowspan="4" style="text-align:center;" |Slow
 
| rowspan="4" style="text-align:center;" |Long
 
| rowspan="2" style="text-align:center;" |12<br/>(3,3,3,3)
 
| rowspan="2" style="text-align:center;" |100
 
| rowspan="2" style="text-align:center;" |160
 
| rowspan="2" |
 
|-
 
| style="text-align:center;" |[[Mutsu|Mutsu Kai]]
 
| style="text-align:center;" |6(59)
 
|-
 
| style="text-align:center;" |[[Nagato|Nagato Kai Ni]]
 
| style="text-align:center;" |88
 
| rowspan="2" style="text-align:center;" |118
 
| style="text-align:center;" |100
 
| style="text-align:center;" |55
 
| style="text-align:center;" |40(108)
 
| rowspan="2" style="text-align:center;" |91
 
| style="text-align:center;" |110
 
| style="text-align:center;" |70
 
| style="text-align:center;" |15<br/>(3,3,6,3)
 
| rowspan="2" style="text-align:center;" |180
 
| rowspan="2" style="text-align:center;" |225
 
| rowspan="2" |Second Remodel: Requires {{BP}};</br>Nagato-class Touch Mechanic
 
|-
 
| style="text-align:center;" |[[Mutsu|Mutsu Kai Ni]]
 
| style="text-align:center;" |89
 
| style="text-align:center;" |102
 
| style="text-align:center;" |56
 
| style="text-align:center;" |16(88)
 
| style="text-align:center;" |109
 
| style="text-align:center;" |71
 
| style="text-align:center;" |15<br/>(2,3,3,7)
 
|-
 
| style="text-align:center;" |[[Yamato|Yamato Kai]]
 
| rowspan="3" style="text-align:center;" |Yamato
 
| style="text-align:center;" |60
 
| rowspan="2" style="text-align:center;" |139
 
| rowspan="3" style="text-align:center;" |0
 
| style="text-align:center;" |104
 
| style="text-align:center;" |39
 
| style="text-align:center;" |13(79)
 
| style="text-align:center;" |96
 
| style="text-align:center;" |118
 
| style="text-align:center;" |64
 
| rowspan="3" style="text-align:center;" |Slow
 
| rowspan="3" style="text-align:center;" |Very Long
 
| rowspan="2" style="text-align:center;" |28<br/>(7,7,7,7)
 
| rowspan="2" style="text-align:center;" |250
 
| rowspan="2" style="text-align:center;" |325
 
| rowspan="2"|
 
|-
 
| style="text-align:center;" |[[Musashi|Musashi Kai]]
 
| style="text-align:center;" |40
 
| style="text-align:center;" |99
 
| style="text-align:center;" |40
 
| style="text-align:center;" |9(79)
 
| style="text-align:center;" |97
 
| style="text-align:center;" |119
 
| style="text-align:center;" |63
 
|-
 
| style="text-align:center;" |[[Musashi|Musashi Kai Ni]]
 
| style="text-align:center;" |89
 
| style="text-align:center;" |145
 
| style="text-align:center;" |105
 
| style="text-align:center;" |58
 
| style="text-align:center;" |10(88)
 
| style="text-align:center;" |99
 
| style="text-align:center;" |125
 
| style="text-align:center;" |65
 
| style="text-align:center;" |28</br>(5,5,5,8,5)
 
| style="text-align:center;" |275
 
| style="text-align:center;" |350
 
| style="white-space:nowrap;" |Second Remodel: Requires {{BP}}x3, {{AR}}x1, {{GunMat}}x3
 
|-
 
| style="text-align:center;" |[[Bismarck|Bismarck Kai]]
 
| rowspan="3" style="text-align:center;" |Bismarck
 
| style="text-align:center;" |30
 
| style="text-align:center;" |93
 
| rowspan="2" style="text-align:center;" |0
 
| style="text-align:center;" |58
 
| style="text-align:center;" |52
 
| style="text-align:center;" |10(79)
 
| style="text-align:center;" |94
 
| style="text-align:center;" |93
 
| style="text-align:center;" |69
 
| rowspan="3" style="text-align:center;" |Fast
 
| rowspan="3" style="text-align:center;" |Long
 
| rowspan="3" style="text-align:center;" |16<br/>(4,4,4,4)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |115
 
|
 
|-
 
| style="text-align:center;" |[[Bismarck|Bismarck Zwei]]
 
| style="text-align:center;" |50
 
| style="text-align:center;" |97
 
| style="text-align:center;" |62
 
| style="text-align:center;" |54
 
| style="text-align:center;" |20(82)
 
| rowspan="2" style="text-align:center;" |96
 
| style="text-align:center;" |94
 
| style="text-align:center;" |72
 
| style="text-align:center;" |105
 
| style="text-align:center;" |135
 
| Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |[[Bismarck|Bismarck Drei]]
 
| style="text-align:center;" |75
 
| style="text-align:center;" |99
 
| style="text-align:center;" |36
 
| style="text-align:center;" |70
 
| style="text-align:center;" |59
 
| style="text-align:center;" |22(84)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |74
 
| style="text-align:center;" |110
 
| style="text-align:center;" |155
 
| Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |[[Warspite|Warspite Kai]]
 
| style="text-align:center;" |Queen Elizabeth
 
| style="text-align:center;" |75
 
| style="text-align:center;" |106
 
| style="text-align:center;" |0
 
| style="text-align:center;" |98
 
| style="text-align:center;" |58
 
| style="text-align:center;" |70(111)
 
| style="text-align:center;" |82
 
| style="text-align:center;" |93
 
| style="text-align:center;" |66
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |12</br>(3,3,3,3)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |110
 
|
 
|-
 
| style="text-align:center;" |[[Iowa|Iowa Kai]]
 
| style="text-align:center;" |Iowa
 
| style="text-align:center;" |50
 
| style="text-align:center;" |116
 
| style="text-align:center;" |0
 
| style="text-align:center;" |120
 
| style="text-align:center;" |71
 
| style="text-align:center;" |40(99)
 
| style="text-align:center;" |92
 
| style="text-align:center;" |107
 
| style="text-align:center;" |70
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |16</br>(4,4,4,4)
 
| style="text-align:center;" |200
 
| style="text-align:center;" |275
 
|
 
|-
 
| style="text-align:center;" |[[Littorio|Italia]]
 
| rowspan="2" style="text-align:center;" |Vittorio Veneto
 
| rowspan="2" style="text-align:center;" |35
 
| style="text-align:center;" |102
 
| rowspan="2" style="text-align:center;" |0
 
| style="text-align:center;" |90
 
| rowspan="2" style="text-align:center;" |52
 
| style="text-align:center;" |30(79)
 
| rowspan="2" style="text-align:center;" |92
 
| style="text-align:center;" |92
 
| style="text-align:center;" |76
 
| rowspan="2" style="text-align:center;" |Fast
 
| rowspan="2" style="text-align:center;" |Very Long
 
| rowspan="2" style="text-align:center;" |12</br>(3,3,3)
 
| rowspan="2" style="text-align:center;" |140
 
| rowspan="2" style="text-align:center;" |170
 
| rowspan="2" |Requires {{BP}}x1
 
|-
 
| style="text-align:center;" |[[Roma|Roma Kai]]
 
| style="text-align:center;" |105
 
| style="text-align:center;" |94
 
| style="text-align:center;" |8(57)
 
| style="text-align:center;" |90
 
| style="text-align:center;" |71
 
|-
 
| style="text-align:center;" |[[Richelieu|Richelieu Kai]]
 
| style="text-align:center;" |Richelieu
 
| style="text-align:center;" |45
 
| style="text-align:center;" |96
 
| style="text-align:center;" |0
 
| style="text-align:center;" |78
 
| style="text-align:center;" |54
 
| style="text-align:center;" |24(95)
 
| style="text-align:center;" |89
 
| style="text-align:center;" |96
 
| style="text-align:center;" |73
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |12</br>(3,3,3,3)
 
| style="text-align:center;" |100
 
| style="text-align:center;" |130
 
|
 
|-
 
| style="text-align:center;white-space=nowrap;" |[[Gangut|Oktyabrskaya Revolyutsiya]]
 
| rowspan="2" style="text-align:center;" |Gangut
 
| style="text-align:center;" |45
 
| style="text-align:center;" |89
 
| style="text-align:center;" |0
 
| style="text-align:center;" |65
 
| style="text-align:center;" |36
 
| style="text-align:center;" |30(79)
 
| style="text-align:center;" |72
 
| style="text-align:center;" |90
 
| style="text-align:center;" |66
 
| rowspan="2" style="text-align:center;" |Slow
 
| rowspan="2" style="text-align:center;" |Long
 
| style="text-align:center;" |4</br>(1,1,1,1)
 
| style="text-align:center;" |80
 
| style="text-align:center;" |105
 
| rowspan="2" |FBB with slow speed
 
|-
 
| style="text-align:center;white-space=nowrap;" |[[Gangut|Gangut Dva]]
 
| style="text-align:center;" |75
 
| style="text-align:center;" |90
 
| style="text-align:center;" |32
 
| style="text-align:center;" |72
 
| style="text-align:center;" |38
 
| style="text-align:center;" |35(88)
 
| style="text-align:center;" |77
 
| style="text-align:center;" |95
 
| style="text-align:center;" |68
 
| style="text-align:center;" |6</br>(1,1,2,2)
 
| style="text-align:center;" |85
 
| style="text-align:center;" |110
 
|-
 
| style="text-align:center;" |[[Nelson|Nelson Kai]]
 
| style="text-align:center;" |Nelson
 
| style="text-align:center;" |50
 
| style="text-align:center;" |114
 
| style="text-align:center;" |0
 
| style="text-align:center;" |92
 
| style="text-align:center;" |48
 
| style="text-align:center;" |28(98)
 
| style="text-align:center;" |93
 
| style="text-align:center;" |104
 
| style="text-align:center;" |58
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |6</br>(1,1,2,2)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |175
 
| Nelson Touch Mechanic
 
|-
 
| style="text-align:center;" |[[Colorado|Colorado Kai]]
 
| style="text-align:center;" |Colorado
 
| style="text-align:center;" |45
 
| style="text-align:center;" |105
 
| style="text-align:center;" |0
 
| style="text-align:center;" |100
 
| style="text-align:center;" |52
 
| style="text-align:center;" |40(110)
 
| style="text-align:center;" |91
 
| style="text-align:center;" |99
 
| style="text-align:center;" |54
 
| style="text-align:center;" |Slow
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |5</br>(1,1,1,2)
 
| style="text-align:center;" |95
 
| style="text-align:center;" |165
 
| Colorado Touch Mechanic
 
|-
 
| style="text-align:center;" |[[South Dakota|South Dakota Kai]]
 
| style="text-align:center;" |South Dakota
 
| style="text-align:center;" |48
 
| style="text-align:center;" |109
 
| style="text-align:center;" |0
 
| style="text-align:center;" |108
 
| style="text-align:center;" |60
 
| style="text-align:center;" |36(98)
 
| style="text-align:center;" |91
 
| style="text-align:center;" |108
 
| style="text-align:center;" |65
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |8</br>(0,2,3,3)
 
| style="text-align:center;" |160
 
| style="text-align:center;" |200
 
|
 
|-
 
| style="text-align:center;" |[[Washington|Washington Kai]]
 
| style="text-align:center;" |North Carolina
 
| style="text-align:center;" |47
 
| style="text-align:center;" |107
 
| style="text-align:center;" |0
 
| style="text-align:center;" |106
 
| style="text-align:center;" |62
 
| style="text-align:center;" |38(108)
 
| style="text-align:center;" |93
 
| style="text-align:center;" |104
 
| style="text-align:center;" |66
 
| style="text-align:center;" |Fast
 
| style="text-align:center;" |Long
 
| style="text-align:center;" |8</br>(0,2,3,3)
 
| style="text-align:center;" |150
 
| style="text-align:center;" |195
 
|
 
|-
 
!Name
 
!Class
 
! style="width: 30px; text-align: center; vertical-align: middle;" |[[File:Remodel_Icon.png|Remodel Level|link=Remodel]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(240,128,128);" |[[file:icon_Gun.png|Firepower]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(135,206,250);" |[[file:icon_Torpedo.png|Torpedo Attack]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(244,164,96);" |[[file:icon_AA.png|Anti-Air]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(127,255,212);" |[[file:icon_LOS.png|LOS]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(152,251,152);" |[[file:icon_Luck.png|Luck]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(255,192,203);" |[[file:icon_HP.png|Health]]
 
! style="width:30px;vertical-align:middle;background-color:yellow;" |[[file:icon_Armor.png|Armor]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(238,130,238);" |[[file:icon_Evasion.png|Evasion]]
 
! style="width:30px;vertical-align:middle;background-color:aqua;" |[[file:icon_Speed.png|Speed]]
 
! style="width:30px;vertical-align:middle;background-color:rgb(39,235,255);" |[[file:icon_Range.png|Range]]
 
! style="width:30px;vertical-align:middle;background-color:silver;" |[[file:icon_Aircraft.png|Aircraft]]
 
!{{Fuel}}
 
!{{Ammo}}
 
! style="unsortable;" |Notes
 
 
|-
 
|-
 +
|Fast
 +
|{{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
|}
 
|}
 
</div>
 

Latest revision as of 16:04, 25 May 2022

LBAS

Basic Attack Power

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] or marked with [math]\displaystyle{ \downarrow }[/math] are rounded down.

[math]\displaystyle{ \text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
    • [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
    • [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
    • [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their torpedo stat for anti-ship.
    • Land-based attackers will use their dive-bombing stat for anti-ground.
  • [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{count} }[/math] is the plane count modifier.
    • [math]\displaystyle{ 1.0 }[/math] for heavy land-based attack aircraft.
    • [math]\displaystyle{ 1.8 }[/math] otherwise.
  • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.

Final Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Anti-Ship:

[math]\displaystyle{ \text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] is the critical multiplier of [math]\displaystyle{ 1.5 }[/math].
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] is the proficiency critical multiplier of [math]\displaystyle{ 1.2 }[/math] for maxed proficiency planes.
  • [math]\displaystyle{ \times \text{Mod}_\text{Contact} }[/math] is the contact bonus. Please see contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBAA} }[/math] is the bonus for land-based attack aircraft. It is [math]\displaystyle{ 1.8 }[/math] for LBAA and [math]\displaystyle{ 1.0 }[/math] otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the bonus for having a land-based reconnaissance present in the base.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the bonus when attacking combined fleets. It is [math]\displaystyle{ 1.1 }[/math] vs combined fleets and [math]\displaystyle{ 1.0 }[/math] otherwise.

Anti-Ground:

[math]\displaystyle{ \text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{AIpre} }[/math] is the pre-cap anti-installation multiplier.
    • Everything before this is capped at 170. Please see Damage Calculations for how the cap works.
    • [math]\displaystyle{ 1.6 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.18 }[/math] versus Isolated Island Demon
  • [math]\displaystyle{ \text{Mod}_\text{AIpost1} }[/math] is the first post-cap anti-installation multiplier.
    • [math]\displaystyle{ 2.1 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost2} }[/math] is the post-cap anti-installation additive bonus.
    • [math]\displaystyle{ 100 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost3} }[/math] is the second post-cap anti-installation multiplier.
    • [math]\displaystyle{ 1.55 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.7 }[/math] versus Isolated Island Demon
  • Other variables are the same as for anti-ship.

Anti-Sub:

[math]\displaystyle{ \text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{A} }[/math] is a constant based on the base ASW of the plane.
    • [math]\displaystyle{ 0.35 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.7 }[/math] for 10+ ASW.
  • [math]\displaystyle{ \text{B} }[/math] is a random number based on the base ASW of the plane. It is between [math]\displaystyle{ 0 }[/math] and:
    • [math]\displaystyle{ 0.45 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.3 }[/math] for 10+ ASW.
  • Other variables are the same as for anti-ship.

Notes:

  • All attack power before the critical bonus is capped at 170.
  • Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
  • Only planes with 7+ ASW are able to perform ASW attacks.
    • If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter-power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.

Notes:

  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Fleet Info Test

Fleet Info
Tag Fleet Type Composition
Summer2021EventTag4.png
Force H
CTF 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX
Speed Route
Fast 2 J2 L M O