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Difference between revisions of "Template:MapBranchingTable/doc"

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==Parameter Naming==
+
==Usage==
* id = <value>
+
Below is a list of all parameters available for this template.
* <"From" Node> -> <"To" Node> = <argument value>  
+
Keep in mind that invalid parameters and/or arguments will be ignored.
 +
 
 +
To invoke this template, simply start with:
 +
<pre>
 +
{{MapBranchingTable
 +
|<parameters>
 +
|<parameters>
 +
|<parameters>
 +
}}
 +
</pre>
 +
 
 +
===Title===
 +
* Allows you to set the title of the table
 +
* '''OPTIONAL'''
 +
* Default value is "Branching Rules" if not specified
 +
<pre>
 +
{{MapBranchingTable
 +
|title = <value>
 +
}}
 +
</pre>
 +
 
 +
===Id===
 +
* Allows you to manually set the id of the table. Rarely useful, unless you want multiple tables to be affected by the same button.
 +
* '''OPTIONAL'''
 +
* Default value is a RNG generated through the [[Module:RemiLib|RemiLib]] if not specified.
 +
<pre>
 +
{{MapBranchingTable
 +
|id = <value>
 +
}}
 +
</pre>
 +
 
 +
===Width===
 +
* Allows you to set the width of the table. Value has to be a valid css width property.
 +
* Check the following [http://www.w3schools.com/cssref/pr_dim_width.asp link] if you're unfamiliar with css width properties.
 +
* '''OPTIONAL'''
 +
* Default is "auto" if not specified or if the value given is invalid.
 +
<pre>
 +
{{MapBranchingTable
 +
|width = <value>
 +
}}
 +
</pre>
 +
 
 +
===Order===
 +
* Allows you to manually set the order of the starting nodes listed from top to bottom.
 +
* '''Note''': Make sure you list all the relevant nodes!
 +
* '''OPTIONAL'''
 +
* Default is alphabetical ordering. This is not desirable if the first node happens to be G, while the second node is C for example.
 +
<pre>
 +
{{MapBranchingTable
 +
|order = G, D, C, Z
 +
|G -> A = *Text...
 +
|D -> A = *Text...
 +
|C -> A = *Text...
 +
|Z -> A = *Text...
 +
}}
 +
</pre>
 +
 
 +
===Branching Rules===
 +
* Creates nodes for your branching table.
 +
* '''REQUIRED'''
 +
 
 +
<"From" Node/[color]> -> <"To" Node/[color]> = <argument value> for single rows for each node <br />
 +
'''OR''' <br />
 +
<"From" Node/[color]> -> <"To" Node/[color]>,<"To" Node/[color]> = <argument value> for joint rows.
 +
*Valid node values are:
 
** 0 = Start
 
** 0 = Start
** 1, 2, 3, etc = Starting points, when a map has multiple starting points, depending on the branching rules.
+
** 1, 2, 3, etc = Starting points, when a map has multiple starting points.
** <Node>/battle = Red node, which is also the default if nothing is assigned
+
** A single alphabetical letter from A to Z
** <Node>/empty = Blue node
 
** <Node>/storm = Purple node
 
** <Node>/resource = Green node
 
  
To change the width of the table, you can use "width = auto" for a more compact table. If "width" is not stated, it will create a wide table that fits the screen on default. Table is always collapsed by default.
+
*To add a color to a node ('''OPTIONAL'''), add the following value behind the node:
 +
** <span style="color:#FF1744">/battle</span>, default if not specified
 +
** <span style="color:#64DD17">/resource</span>
 +
** <span style="color:#EA80FC">/storm</span>
 +
** <span style="color:#40C4FF">/empty</span>
 +
** <span style="color:#7E57C2">/night</span>
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">day</span><span style="color:#7E57C2">_night</span><!--/nightday_night -->
 +
** <span style="color:#7E57C2">/night</span><span style="color:#FF1744">battle</span><span style="color:#40C4FF">_empty</span><!--/night_battle_empty-->
 +
** <span style="color:#FF1744">/am</span><span style="color:orange">bush</span><!--/ambush-->
 +
** Any other valid color value.
  
'''Note''': Make sure that you assign an unique id value for each table, because the buttons are linked by the id value. If all the tables you have created has the same value, the button will also show/hide all the tables when clicked.
+
<pre>
 +
{{MapBranchingTable
 +
|title = Example
 +
|width = 30%
 +
|0 -> 1 =
 +
* Fleet contains a CL
 +
* Fleet does not meet the requirements to start at 2
 +
|0 -> 2 =
 +
* Fleet contains no CL
 +
* Fleet contains CV(L)
 +
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
  
With the use of a template, invoking the module through #invoke is no longer required and you can treat this module as a template.
+
|1 -> A/storm, B/resource = * Random
Each parameter line still requires a pipe character "|".
+
|2 -> C = * Fleet contains a CL
 +
|2 -> D/empty = * Does not meet the requirements to go to C
 +
|3 -> E/night = * Random
 +
|3 -> F/nightday_night = * Random
 +
|3 -> G/night_battle_empty = * Random
 +
|3 -> H/ambush = * Random
 +
}}
 +
</pre>
 +
{{MapBranchingTable
 +
|title = Example
 +
|width = 30%
 +
|0 -> 1 =
 +
* Fleet contains a CL
 +
* Fleet does not meet the requirements to start at 2
 +
|0 -> 2 =
 +
* Fleet contains no CL
 +
* Fleet contains CV(L)
 +
* Fleet contains CLT
 +
|0 -> 3 =
 +
* Fleet contains AP
 +
 
 +
|1 -> A/storm, B/resource = * Random
 +
|2 -> C = * Fleet contains a CL
 +
|2 -> D/empty = * Does not meet the requirements to go to C
 +
|3 -> E/night = * Random
 +
|3 -> F/nightday_night = * Random
 +
|3 -> G/night_battle_empty = * Random
 +
|3 -> H/ambush = * Random
 +
}}
  
 
==Examples==
 
==Examples==
Line 20: Line 130:
 
<pre>
 
<pre>
 
{{MapBranchingTable
 
{{MapBranchingTable
|id = 1
+
|title = Example 1
|0 -> 1 = Some text...
+
|0 -> 1, 2 = Some text...
|0 -> 2 = Some text...
 
 
|1 -> A = Some text...
 
|1 -> A = Some text...
 
|1 -> B/resource = [[DD]], [[CL]]
 
|1 -> B/resource = [[DD]], [[CL]]
Line 32: Line 141:
 
</pre>
 
</pre>
 
{{MapBranchingTable
 
{{MapBranchingTable
|0 -> 1 = Some text...
+
|title = Example 1
|0 -> 2 = Some text...
+
|0 -> 1, 2 = Some text...
 
|1 -> A = Some text...
 
|1 -> A = Some text...
 
|1 -> B/resource = [[DD]], [[CL]]
 
|1 -> B/resource = [[DD]], [[CL]]
Line 45: Line 154:
 
<pre>
 
<pre>
 
{{MapBranchingTable
 
{{MapBranchingTable
|id = E-1
 
 
|width = auto
 
|width = auto
 
|0 -> 1 = Some text...
 
|0 -> 1 = Some text...
Line 67: Line 175:
 
* list
 
* list
 
|C/storm -> D/empty = ...
 
|C/storm -> D/empty = ...
 +
}}
 +
 +
===Example 3===
 +
<pre>
 +
{{MapBranchingTable
 +
|id = E-1
 +
|width = auto
 +
|0 -> 1, 2, 3 = * Random
 +
|Q -> = Invalid because there is no destination node
 +
|QW -> SD = Invalid because there are more than 1 letters assigned per node
 +
}}
 +
 +
}}
 +
</pre>
 +
{{MapBranchingTable
 +
|id = E-1
 +
|width = auto
 +
|0 -> 1, 2, 3 = * Random
 +
|Q -> = Invalid because there is no destination node. Ignored.
 +
|QW -> SD = Invalid because there are more than 1 letters assigned per node. Ignored
 +
}}
 +
 +
===Example 4===
 +
<pre>
 +
{{MapBranchingTable
 +
|order = D, Z, C, G
 +
|G -> A = *Text...
 +
|D -> A = *Text...
 +
|C -> A = *Text...
 +
|Z -> A = *Text...
 +
}}
 +
</pre>
 +
{{MapBranchingTable
 +
|order = D, Z, C, G
 +
|G -> A = *Text...
 +
|D -> A = *Text...
 +
|C -> A = *Text...
 +
|Z -> A = *Text...
 
}}
 
}}
  
 
==Credits==
 
==Credits==
 
Special thanks to がか(gaka) for writing this module.
 
Special thanks to がか(gaka) for writing this module.

Latest revision as of 15:01, 1 March 2023

Usage

Below is a list of all parameters available for this template. Keep in mind that invalid parameters and/or arguments will be ignored.

To invoke this template, simply start with:

{{MapBranchingTable
|<parameters>
|<parameters>
|<parameters>
}}

Title

  • Allows you to set the title of the table
  • OPTIONAL
  • Default value is "Branching Rules" if not specified
{{MapBranchingTable
|title = <value>
}}

Id

  • Allows you to manually set the id of the table. Rarely useful, unless you want multiple tables to be affected by the same button.
  • OPTIONAL
  • Default value is a RNG generated through the RemiLib if not specified.
{{MapBranchingTable
|id = <value>
}}

Width

  • Allows you to set the width of the table. Value has to be a valid css width property.
  • Check the following link if you're unfamiliar with css width properties.
  • OPTIONAL
  • Default is "auto" if not specified or if the value given is invalid.
{{MapBranchingTable
|width = <value>
}}

Order

  • Allows you to manually set the order of the starting nodes listed from top to bottom.
  • Note: Make sure you list all the relevant nodes!
  • OPTIONAL
  • Default is alphabetical ordering. This is not desirable if the first node happens to be G, while the second node is C for example.
{{MapBranchingTable
|order = G, D, C, Z
|G -> A = *Text...
|D -> A = *Text...
|C -> A = *Text...
|Z -> A = *Text...
}}

Branching Rules

  • Creates nodes for your branching table.
  • REQUIRED

<"From" Node/[color]> -> <"To" Node/[color]> = <argument value> for single rows for each node
OR
<"From" Node/[color]> -> <"To" Node/[color]>,<"To" Node/[color]> = <argument value> for joint rows.

  • Valid node values are:
    • 0 = Start
    • 1, 2, 3, etc = Starting points, when a map has multiple starting points.
    • A single alphabetical letter from A to Z
  • To add a color to a node (OPTIONAL), add the following value behind the node:
    • /battle, default if not specified
    • /resource
    • /storm
    • /empty
    • /night
    • /nightday_night
    • /nightbattle_empty
    • /ambush
    • Any other valid color value.
{{MapBranchingTable
|title = Example
|width = 30%
|0 -> 1 =
* Fleet contains a CL
* Fleet does not meet the requirements to start at 2
|0 -> 2 = 
* Fleet contains no CL
* Fleet contains CV(L)
* Fleet contains CLT
|0 -> 3 = 
* Fleet contains AP

|1 -> A/storm, B/resource = * Random
|2 -> C = * Fleet contains a CL
|2 -> D/empty = * Does not meet the requirements to go to C
|3 -> E/night = * Random
|3 -> F/nightday_night = * Random
|3 -> G/night_battle_empty = * Random
|3 -> H/ambush = * Random
}}
Example
Nodes Rules
Start
1
  • Fleet contains a CL
  • Fleet does not meet the requirements to start at 2
2
  • Fleet contains no CL
  • Fleet contains CV(L)
  • Fleet contains CLT
3
  • Fleet contains AP
1
A
  • Random
B
2
C
  • Fleet contains a CL
D
  • Does not meet the requirements to go to C
3
E
  • Random
F
  • Random
G
  • Random
H
  • Random


Examples

Example 1

{{MapBranchingTable
|title = Example 1
|0 -> 1, 2 = Some text...
|1 -> A = Some text...
|1 -> B/resource = [[DD]], [[CL]]
|1 -> C/storm =
* A
* list
|C/storm -> D/empty = ...
}}
Example 1
Nodes Rules
Start
1

Some text...

2
1
A

Some text...

B

DD, CL

C
  • A
  • list
C
D

...


Example 2

{{MapBranchingTable
|width = auto
|0 -> 1 = Some text...
|0 -> 2 = Some text...
|1 -> A = Some text...
|1 -> B/resource = [[DD]], [[CL]]
|1 -> C/storm =
* A
* list
|C/storm -> D/empty = ...
}}
Branching Rules
Nodes Rules
Start
1

Some text...

2

Some text...

1
A

Some text...

B

DD, CL

C
  • A
  • list
C
D

...


Example 3

{{MapBranchingTable
|id = E-1
|width = auto
|0 -> 1, 2, 3 = * Random
|Q -> = Invalid because there is no destination node
|QW -> SD = Invalid because there are more than 1 letters assigned per node
}}

}}
Branching Rules
Nodes Rules
Start
1
  • Random
2
3
QW
SD

Invalid because there are more than 1 letters assigned per node. Ignored


Example 4

{{MapBranchingTable
|order = D, Z, C, G
|G -> A = *Text...
|D -> A = *Text...
|C -> A = *Text...
|Z -> A = *Text...
}}
Branching Rules
Nodes Rules
D
A
  • Text...
Z
A
  • Text...
C
A
  • Text...
G
A
  • Text...


Credits

Special thanks to がか(gaka) for writing this module.